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Space Games

Epic Online Space Battle 296

New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity." This is the largest battle to ever occur on EVE Online.
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Epic Online Space Battle

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  • by gagol ( 583737 ) on Monday July 29, 2013 @08:22PM (#44418615)

    Video games are for old kids.

    FTFY.

  • Yawn (Score:3, Insightful)

    by C0R1D4N ( 970153 ) on Monday July 29, 2013 @08:27PM (#44418663)
    We saw basically the same story six months ago and already discussed it. [slashdot.org]

    Are we gonna put it on the front page each time they add a few people to their cap?
  • by GodfatherofSoul ( 174979 ) on Monday July 29, 2013 @08:34PM (#44418697)

    I started my account after hearing about the last huge battle a few months ago and very coincidentally uninstalled EVE the day after this battle. When the game is fun, it's great, but there's SOO much downtime in between PVP fights (PVE, PI, mining and such get old fast). CCP took the approach of more content rather than focusing on playability and new players get a truckload dumped in their laps. The UI is murder on new players and even the plugins could use a major upgrade or at least more consistency with colors. I had major friendly fire annoyances with color tags that were too close or misleading.

    Game could be fun if there was more interaction, but from my experience there's a lot of spinning ships in station and yacking on Mumble. My two recommendations would be for CCP to create true CCP-sponsored corporations that stage lots of PVP and training against each other (much like the Blue and Red do) and do away with the non-functional NPC noob corps where new toons get dumped. Second, they need to improve the UI standardize that overview. The colors and codes are head scratching and sometimes *way* too similar.

    The curve is just too high for people looking to have fun and not turn the game into a way of life. I felt barely competent after 4 months of play.

  • by AdamWill ( 604569 ) on Monday July 29, 2013 @08:37PM (#44418721) Homepage

    Real world is noticeably lacking in large-scale space battles (at least, to the best of our knowledge). Swings, roundabouts...

  • by AdamWill ( 604569 ) on Monday July 29, 2013 @08:38PM (#44418729) Homepage

    "Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"

    Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.

  • Re:Who cares (Score:5, Insightful)

    by Andy Prough ( 2730467 ) on Monday July 29, 2013 @08:42PM (#44418747)
    You do. Only a complete lack of response would show otherwise.

    And then you hid your screen name, afraid that others will find out that you actually care.

    Which means that you not only care - you care whether others perceive that you care. And you try to obscure it by pretending not to care.

    Amazing that you have time to think of anything else, actually.
  • by DJ Rubbie ( 621940 ) on Monday July 29, 2013 @08:46PM (#44418771) Homepage Journal

    > I felt barely competent after 4 months of play.

    Try three years. Nobody is really competent in this game. If you are looking for fun in the game play you won't really find it, I've had more fun chatting with the people I met there, maybe while doing things which may or may not be tangentially related to the actual game play. It is an MMO after all.

  • by perpenso ( 1613749 ) on Monday July 29, 2013 @09:08PM (#44418915)

    why on earth does slashdot have to report this as news each time it happens?

    Occasionally they need a gaming story that does not involve a Blizzard game. :-)

  • Lets face it (Score:3, Insightful)

    by Anonymous Coward on Monday July 29, 2013 @10:35PM (#44419379)

    In big battles you aren't some sort of superman. You are a grunt. One of many, many cogs in a giant organization playing your role and trying to not get squashed.

    The real joys of Eve are in both the subversion of structure or the creation and management of it. Being a market manipulator and crashing a market segment just because it gains you an extra 20% on your investments for several hours or creating your own empire within an empire complete with command structure, commerce, human resources and manufacturing facilities. Being a kingmaker because of your connections and savvy or a destroyer of alliances through a diverse intelligence network are all part and parcel of such an immense environment to certain people.

    People that go into a game like Eve and expecting to be a walking god like every other game, being in a never ending war and felling no loss or casualties, having their hand held and directed where to go for greatness, or not having to make many allies and a few friends just to survive will always be disappointed.

    Eve is too much like real life. The people that have the most fun are those that are already winning in life or could if they didn't have some specific issue in their way. The rest just see Eve as work. Nobody wants to indulge in escapism by entering a world where they feel the same as everyday life.

  • by iczerjones ( 1902502 ) on Monday July 29, 2013 @10:52PM (#44419495) Homepage
    It's actually pretty slick how they throw in some uniform time dilation to ensure fair and timely performance across all n number of pilots in a fight while the resources are dynamically allocated to reinforce the fleet battle nodes. Definitely an improvement from the prior lopsided disconnects and variable frame times. Rather than the network or cluster deciding the battle, the players do. Since they are the *only* game in town that provides this sort of scenario, I find it rather intriguing to hear about the ceiling being pushed further and further. There are many more questionably appropriate and even dull topics that are seen daily here. Internet spaceships and clever realtime server management don't seem so unwarranted.
  • by Sycraft-fu ( 314770 ) on Monday July 29, 2013 @11:16PM (#44419587)

    They seem to have a very self-superior attitude as though they are just better because they play a Bettar Game(tm) and if you aren't good enough to hang with them then screw you, you suck! However on the other hand they hate the other MMOs because they take players away. The wish there was no WoW, no Rift, etc so that people HAD to play EVE.

    Basically, what they really want is a large quantity of people who are not good at the game that they can pick on and hate on. They want to be the ruling class that has a lower class to shit on. They are bullies, more or less.

    He's mad at you because you tried the game and left, rather than stuck around to give him another potential target to beat up.

  • Re:Snore fest (Score:5, Insightful)

    by Dominare ( 856385 ) on Monday July 29, 2013 @11:41PM (#44419721)

    In EVE you're the captain, not the helmsman. If you're looking to wiggle your joystick, I'd recommend the Freespace series.

  • by Anonymous Coward on Monday July 29, 2013 @11:47PM (#44419753)

    So what you're saying is that EVE is a great way to be an asshole?

Neutrinos have bad breadth.

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