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Space Games

Epic Online Space Battle 296

New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity." This is the largest battle to ever occur on EVE Online.
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Epic Online Space Battle

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  • by Anonymous Coward on Monday July 29, 2013 @08:59PM (#44418859)

    Laggy gameplay may seem unacceptable these days, BUT massively multiplayer games without lag have to cheat like crazy. Even classic online FPS games like 'Enemy Territory', with only a handful of players on each side, use 'predictive' techniques to make the experience appear smooth at the cost of true accuracy.

    I think EVE Online takes the attitude that the players must see and be able to respond to a 'universal' truth, not a synthetic client-side 'truth' that merely attempts to be convincing enough to most players. Clearly the game is so popular because it actually bothers to notice what really matters to its core audience.

    Of course, this being so, there is ZERO achievement when the parent company handles a battle of any given size. "Our system simply slows down under stress" is no kind of technical achievement whatsoever. So, why is the story worth reporting? Because a record number of players fancied a rumble? The BBC is the world's most crap news site of repute (repute with the sheeple, that is), and is never worth using as a reference.

    Interesting things have happened in EVE Online, and many have been mentioned here. They almost always have to do with unique meta-aspects of the game. "Biggest battle evar11!!!!!1!1!" is no news whatsoever, unless there is some amazing backstory to the event, or some extraordinary aftermath.

  • Snore fest (Score:3, Interesting)

    by aoism ( 996912 ) on Monday July 29, 2013 @09:03PM (#44418887)
    Before I tried out Eve, I thought these epic space battles were technological breakthroughs. At the time, I was playing WoW was was restricted to 40 players and some mobs up at once. When I actually played Eve, I was quickly disillusioned. There are not many real-time controls in the game. You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time. I am not as experienced as a lot of you guys are and you may have other input, but I quickly gave it up because it was boring as hell to do something then wait 10 seconds until it completed.
  • by DJ Rubbie ( 621940 ) on Monday July 29, 2013 @09:55PM (#44419155) Homepage Journal

    Think of it as an open sandbox. There isn't any purpose to any single pile of sand, except to individuals who are creative and persistent enough to sculpt something out of it, and changes made inside the sandbox has long lasting legacy (if not impact) for future users of that sandbox.

    If you think of EVE Online as a means to an end, not the end in itself, it makes much more sense. Consider that in other games, the achievements within often are the end in themselves. While being the first group to beat a raid boss in WoW might get you talked about for a week, pulling off a legendary heist or being a double agent to take down an empire results in the party responsible still being referred to many years later. This is the kind of thing that EVE Online provide that no other games out there have.

  • by MacGyver2210 ( 1053110 ) on Monday July 29, 2013 @10:06PM (#44419225)

    As an 8-year player of EVE, I have heard this a whole lot. What you are really saying is, "I'm not good enough to play this game, waaaaaah". If you don't like it, don't play it. Much like I don't play Final Fantasy games, you're welcome not to play EVE. Some of us love it the way it is, and can appreciate where the good moments are without bitching about having to loadout ships or move assets to a system for a sov takeover.

    The more you play the game, the more you get used to the interface. The good players(the real die-hards) love the UI, and know and use every inch of it. We need all of those displays for information, because otherwise we miss something important and die(not fun). You think it's bad when your Battlecruiser goes down? Imagine how we feel when our supers pop. Hell, I know people who run 4-6 clients at once, some running ships that cost over a billion isk on all of the screens. I believe the guy on the Alliance Tournament this weekend would call them 'richfags'.

    The more you play, the less time you spend looking for controls and instead actually spend that time trading, building stuff, fighting, making iskies, whatever. You start to memorize components for your ships so you know exactly what equipment you want for what task. You get used to fleet formations and how to travel as a group without becoming the next Leroy Jenkins.

    Don't like PVP? Go PVE, Faction Warfare, or be a Miner/Trader or something 'safe'. You can make assloads of currency with a quickness if you pay attention and know what you're doing. Shooting rocks too boring? Join a decent corp/alliance, and get in on these enormous battles. You can find some REALLY cool mods on the field after popping a few old-hat players in their special tourney ships.

    It's a difficult game for sure, but the fact that you want everything just handed to you immediately with no work or waiting, having only played the game for a few months, says more about you than about the game.

  • by dpidcoe ( 2606549 ) on Monday July 29, 2013 @10:36PM (#44419389)

    Wait, what is the purpose then, really?

    To do what you want and have fun. I know this is a foreign concept to veterans of other MMOs who have been brainwashed into thinking that fun == reaching endgame, but as soon as you break out of that way of thinking, a huge amount of possibilities open up.

    When I started playing eve, I subscribed at the same time as 3 other friends. We formed a corp, picked a .5 system bordered by several lowsec systems, and based out of there. After about a week of playing, we announced to anyone we saw in system that we were pirates and started demanding protection money from the local miners. No one paid up, so we read up on canflipping mechanics and started stealing their ore. Then we figured out how to suicide gank and racked up quite a few expensive mining barges that way. Eventually one of us pissed off the wrong person and a rather powerful mission running corp filled with veterans who had been around for years declared war on us. We read up on wardec mechanics, and won that through by exploiting the fact that an industrial is no match for three people in competently fit pvp ships, no matter what the player ages are. That got us into the business of wardecs, and we ended up merging with another corp at about the three month mark in our eve careers. From there we spent a good three years terrorizing people in highsec for isk, with some side interests of ninja salvaging and scamming.

    The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends), have two scams named after my scamming character, and made some awesome online friends. And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me. Within minutes of entering the system they all docked up and immediately began cussing me out in local chat, so apparently I made a lasting impression on them.

  • Wow (Score:5, Interesting)

    by readingaccount ( 2909349 ) on Monday July 29, 2013 @11:09PM (#44419553)

    I'm amazed how much effort people put playing games these days. I honestly think some like games (like EVE Online) are more like jobs than entertainment, if what I've read is any indication. Shit, if some people spent their time in the real world doing and learning things with the same level of zeal and dedication as they do in the virtual world, we might all be Tony Starks. :)

    Having said that, the virtual world provides more immediate payoff for your efforts compared to the real world sometimes... which is probably what makes gaming so addictive.

  • Re:Who cares (Score:5, Interesting)

    by lytles ( 24756 ) on Tuesday July 30, 2013 @12:39AM (#44419975) Homepage

    i don't play eve (or any other MMO), but have been following it for a year. this is "stuff that matters" for 2 reasons

    first is the server load. ccp swapped out the node that normally hosts the home world and used it for this battle, they slowed things down in a planned way (time dilation), and there was lag beyond that. so this battle was the limit of their technology. if ccp is able to handle battles like this, the battles will get bigger, so what comes next, from a server and software standpoint, should be interesting

    but maybe the more interesting aspect is that outside of the game, the 2 coalitions have built up technology infrastructure for organizing and coordinating the players. prior to the battle there was a huge push to motivate players to log on similar to the promotional blitz for a new game or a movie. and during the battle much of the communication happens outside the game itself - multiple channels of mumble, jabber and the web

    it's news when twitter enables the arab spring. and it's news (to me) when 4000 geeks get together using online tools and coordinate their actions to achieve some goal (however useless that goal might be)

    as for the game itself, i played for a few hours and found it boring. it's nominally played in a huge 3d world, but the locations are largely limited to small regions around a 2d "grid". the number of ships and weapons is mind-boggling and complicated, and the actions all more or less amount to selecting an from a menu, eg you don't aim at a target, you select it from a list. so after a few hours i found myself wishing it had a command line interface and quit

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