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John Carmack Joins Oculus VR As CTO 125

Guspaz writes "In a surprising move that in retrospect makes a lot of sense, Oculus VR has announced that John Carmack will be joining the company full-time as CTO. Carmack also tweeted that his time division would be 'Oculus over Id over Armadillo. Busy busy busy!'" From the press release, quoting John Carmack: "I have fond memories of the development work that led to a lot of great things in modern gaming — the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!"

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John Carmack Joins Oculus VR As CTO

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  • by i kan reed ( 749298 ) on Wednesday August 07, 2013 @12:18PM (#44498493) Homepage Journal

    I love my rift, I just got it, but John Carmack's existence won't magically cure the motion sickness. For "real games" and not tech-demos, I can play maybe a half hour of rift at a time, before I have to go lie down.

  • by Baloroth ( 2370816 ) on Wednesday August 07, 2013 @12:59PM (#44499071)

    Really? That's the big reason VR won't take off, in your opinion? "It looks douchey"? The appearance is completely 100% irrelevant: the device locks you out from the outside world (thats the point), which means it will always be used when you are alone, or with a group of people also wearing it, which means no one will even see you wearing it anyways. You do realize people aren't going to be wearing these things walking down the street, right? I ask, because given the rest of your comment, I'm not actually sure.

    I mean this is not a new concept and the technology to make it happen has existed for 30 years. I don't agree that computer's were not powerful enough, BS. I don't agree that screens were not small enough, BS.

    Well, you're wrong. Just, wrong. No other way to put it: completely 100% wrong. You need light weight low latency LCD displays (cheap enough for consumer-level equipment), which didn't exist until 4-5 years ago. You need GPUs powerful enough to run 1080p resolutions at 60fps or higher, with decent looking textures, which didn't exist till... well, actually, right about now. Real time 3D rendering didn't even exist 30 years ago in consumer hardware.

  • by Anonymous Coward on Wednesday August 07, 2013 @12:59PM (#44499079)

    It's one of the stupidest grammar mistakes someone can make. The two words don't even sound the same. One doesn't sound right where the other should be. You sound like a fucking idiot when using them incorrectly.

  • by Doug Otto ( 2821601 ) on Wednesday August 07, 2013 @01:06PM (#44499179)
    He mentioned a few days ago he's putting Armadillo in hibernation until he makes his next million. As CTO, he stands to make a fair amount of cash if things go well.

    With Armadillo currently in hibernation, Carmack said he is actively looking for outside investors to restart work on the company’s rockets. “If we don’t wind up landing an investor, it’ll probably stay in hibernation until there’s another liquidity event where I’m comfortable throwing another million dollars a year into things,” he said. Funding Armadillo, he said, has “always been a negotiation with my wife,” he said, setting aside some “crazy money” to spend on it. “But I’ve basically expended my crazy money on Armadillo, so I don’t expect to see any rockets in the real near future unless we do wind up raising some investment money on it.”

    Article [newspacejournal.com]
  • by Lumpy ( 12016 ) on Wednesday August 07, 2013 @01:37PM (#44499729) Homepage

    Yes it can, increased response and speeds will eliminate it. It's the lag that is making you a puke fountain
    Disclaimer, I worked on VR in college with some of the top professors in the day... . Lag from turning your head to having the view change, even as low as 20ms is enough to make people sick.

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