from the board-game-designer-sounds-like-a-fun-job dept.
Lemeowski writes "Game studios go to great lengths to protect their IP. But board game designer Daniel Solis doesn't subscribe to that philosophy. He has spent the past ten years blogging his game design process, posting all of his concepts and prototypes on his blog. Daniel shares four things he's learned after designing games in public, saying paranoia about your ideas being stolen "is just an excuse not to do the work." His article provides a solid gut check for game designers and other creatives who may let pride give them weird expectations."
"If a computer can't directly address all the RAM you can use, it's just a toy."
-- anonymous comp.sys.amiga posting, non-sequitir