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Bomb Defuse Simulator 2013: a Head-Tracking Tech Demo 35

Posted by Soulskill
from the baby-steps-to-a-holodeck dept.
New submitter Johnny G. Mills writes "During a gamejam (an event to quickly develop and build an interesting game), two members of Sassybot Studio used a projector, Microsoft Kinect, and two moving boxes to create a simulator for defusing a bomb. They used me as a test subject, and thought Slashdot would enjoy this convergence of tech and gaming. 'The wires generated in Bomb Defuse Simulator 2013 are created procedurally to provide the player with a random challenge each time the game is played. ... The controls in the game are split up into physical input and Xbox controller input. With physical input the player moves around the bomb to see what is happening. This is literally done by walking around the real environment ... In our case we projected onto cardboard boxes to prove the concept. In theory this concept can be applied to larger and more unconventional objects. Doing so will challenge the game designer with utilizing the real space in order to create a game in virtual space.'"

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Bomb Defuse Simulator 2013: a Head-Tracking Tech Demo

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  • by Anonymous Coward on Wednesday September 11, 2013 @02:28AM (#44816715)

    No, because not all wires are functional. Some of tem are 'sabotage' wires which make the bomb explode instantly if cut. At least that's how alarm systems work, only instead of cutting the correct wire out of 5, you have to guess the correct 5 out of 40.

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