Auction Houses To Be Removed From Diablo III 219
An anonymous reader writes "When Blizzard built Diablo III, one of the controversial features was the inclusion of an auction house for players to buy and sell gear. On one hand, it created a safe environment for trading, which had been rife with scams in Diablo II. On the other hand, gathering loot was one of the main points of the game, and the auction house trivialized that. According to an announcement on Battle.net, both the Real Money auction house and the Gold auction house will be removed from the game as part of Blizzard's revamp of the loot system in Diablo III. The target date is well ahead of us: March 18, 2014. Blizzard said, 'We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding game experience for our players.' Unexpected news, to be sure."
Attribute points (Score:2, Informative)
Now they just need to bring back the ability to choose where your attribute points go on level up.
Re:I always thought Auction house is what make Dia (Score:5, Informative)
But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.
So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.
Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.
Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".
Re:What? (Score:5, Informative)
It's not too late because an expansion is coming. Most likely that will include ladders with a fresh economy.
Re:I always thought Auction house is what make Dia (Score:4, Informative)
Completely ruined the sensation of actually see something nice drop.
Which would be a valid point, if anything nice ever dropped. I played through the game 6 times, on two characters (one through hell, one half way through inferno), and never saw a single legendary item drop. True upgrades to gear petered out after Nightmare, which pretty much forced you into the AH to just be able to advance without being slaughtered. Diablo has always been about buckets of trash and vendor loot, with the occasional gem thrown in to make it worth your while. I found none of that in D3, just mounds and mounts of garbage. Unless they tune the loot rates to account for NOT having the AH, it'll be even less desirable for me to give the game another shot.