LucasFilm Combines Video Games and Movies To Eliminate Post-Production 79
llebeel writes "Lucasfilm is currently prototyping the combining of video game engines with film-making to eliminate the post-production process in movies. 'Speaking at the Technology Strategy Board event at BAFTA in London this week, the company's chief technology strategy officer, Kim Libreri, announced that the developments in computer graphics have meant Lucasfilm has been able to transfer its techniques to film-making, shifting video game assets into movie production. Real-time motion capture and the graphics of video game engines, Libreri claimed, will increasingly be used in movie creation, allowing post-production effects to be overlayed in real time. "We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," Libreri said.'"
Well, yea? (Score:4, Insightful)
Games are typically designed with ultra-high res textures and ultra-high poly or NURBS models which get transformed into something which will run on PCs. For textures this is a relatively simple resize (I say relatively because many of them actually get it wrong!), and for models this means generating bump/tessellation maps, etc.
It doesn't make any sense for them to make multiple sets of these high-quality assets because whichever has lesser quality (games) can be generated from the one with higher-quality.
Post will just be replaced with Pre Production (Score:4, Insightful)
This doesn't change the effort needed. (Score:5, Insightful)
It just transforms post production into preproduction, even if the composition of effects can be done concurrently with filming actors, you still have to actually produce the effects. And in this case, you have to rely more on the actors syncing correctly with the effects instead of adjusting the affects to match the actions of the actors.