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The Military Games Your Rights Online

Red Cross Wants Consequences For Video-Game Mayhem 288

Nerval's Lobster writes "The International Committee of the Red Cross (ICRC) wants developers to consider building "virtual consequences" for mayhem into their video games. 'Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict, in other words war crimes,' read the ICRC's new statement on the matter. 'Game scenarios should not reward players for actions that in real life would be considered war crimes.' Like many a concerned parent or Congressional committee before it, the ICRC believes that violent video games trivialize armed conflict to the point where players could see various brands of mayhem as acceptable behavior. At the same time, the ICRC's statement makes it clear that the organization doesn't want to be actively involved in a debate over video-game violence, although it is talking to developers about ways to accurately build the laws of armed conflict into games. But let's be clear: the ICRC doesn't want to spoil players' enjoyment of the aforementioned digital splatter. 'We would like to see the law of armed conflict integrated into the games so that players have a realistic experience and deal first hand with the dilemmas facing real combatants on real battlefields,' the statement continued. 'The strong sales of new releases that have done this prove that integrating the law of armed conflict does not undermine the commercial success of the games.'"
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Red Cross Wants Consequences For Video-Game Mayhem

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  • Re:made up rules (Score:5, Insightful)

    by fuzzyfuzzyfungus ( 1223518 ) on Tuesday October 08, 2013 @11:03AM (#45070283) Journal
    Were you asleep during history class?

    Most of human history has been a low-intensity meatgrinder, moderated primarily by the fact that we lacked the technology and competence to field armies much above 'band of thugs' size for more than a few months without disease or starvation killing them off.

    We never really stopped tolerating(and often aiding, abetting, and stirring up) ghastly little wars in ghastly little countries nobody cares much about; but post WWII is a crazy peaceful period by historical standards (especially when you factor in the number of countries and non-state actors who could field an army without it starving or dying of cholera and just don't bother).

    But, yeah, I'm totally so scared of commies that I'll stoop to their imagined level.
  • by MRe_nl ( 306212 ) on Tuesday October 08, 2013 @11:09AM (#45070363)

    "The ICRC believes there is a place for international humanitarian law (the law of armed conflict) in video games". Because it's just too hard to apply these rules in reality. Unless you're the disarmed loser of a conflict.
    When is the last time any member-state of the permanent security council was tried for war-crimes? So in the game Russian, Chinese, American, British and French players should get a free pass, but all others will get their asses kicked in a court of law.
    That is if they manage to survive the kidnapping, torture and assassination.

  • by Sir_Sri ( 199544 ) on Tuesday October 08, 2013 @11:29AM (#45070661)

    So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue.

    This ties in a lot to my research groups area!

    And the ICRC doesn't get it.

    If you give players consequences for choices then those choices have to be interesting - or they shouldn't be choices. The reason you don't put prisoners of war in a game is because the consequences for improper POW treatment come well after the actual events - and only if you lose. What are the choices with POW's? Follow the geneva conventions and essentially nothing interesting happens. You may have to feed them or not - but not feeding POW's is more food for you, less food for them - win win if you win the war. That's a bad choice because it's essentially reinforcing the idea that starving a million POW's to death is actually a useful idea - and that's problematic because well, that's exactly why people do it. Do you want to reward people for starving POW's to death?

    If you give players a choice to torture - and then they do - they have to have some gain out of it, or they'll just reload and not do it. That's a problem, because you've had to deliberately reward torture. When you don't give players a choice - or when you don't put on a consequence (e.g. blowing up an ambulance in a game) then you're neither rewarding nor punishing - it's just.. a game.

    Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.

  • by Wrath0fb0b ( 302444 ) on Tuesday October 08, 2013 @11:36AM (#45070777)

    Game scenarios should not reward players for actions that in real life would be considered war crimes.

    So if you are playing as Russia, you should turn the capital into the most destroyed city on earth [wikipedia.org] and kill tens of thousands of civilians and a few ICRC members too [wikipedia.org]. And the accurate-to-real-life consequences of that is that the Chechens laid down their arms and we haven't heard peep from them about independence for a while. Oh, and the political status of the leaders in charge was buoyed by the success, which was seen as redeeming Russia after the loss of status during the dissolution of the USSR.

    And before anyone someone jumps on the idea that criticizing Russian conduct in the war is an endorsement of the rebels, they were also guilty of many crimes. This isn't about taking sides, it's about how in real life there are plenty of instances where committing war crimes leads to very positive tactical and strategic advances. I could say it would be nice for cosmic justice to ensure that the guilty never profit from their crimes, but so far that ain't how it is.

  • by infolation ( 840436 ) on Tuesday October 08, 2013 @12:03PM (#45071157)

    Waterboarding isn't torture, it's just an enhanced interrogation technique

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

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