Arduino Gaming: Not So Retro Any More 53
beckman101 writes "Two years ago the Gameduino brought retro-style gaming to the Arduino. This week its successor launched on Kickstarter, still fully open-source but with a video that shows it running some contemporary-looking demos. Plus, it has a touch screen and a pretty decent 3-axis accelerometer. Farewell to the retro?"
I just do not understand the market for this (Score:4, Interesting)
Now lets compare it with android. Available cheap, yes. Available with large screens, yes, available in variety's that have pretty durn snappy CPU/GPU combos, yes, large market base, yes, IO (USB, bluetooth, and even NFC, yes, robust dev tools and libraries, yes.
Please don't misunderstand me, I like the concept, but fail to see the utility. If I want to play games, my Optimus G plays better ones than this (which still looks retro! Frogger? Space invaders? Simple platformers?), and I can emulate to play whatever retro stuff I want. If I want to develop games, I have all the tools necessary as well.
Can anyone give me some really feasible use cases for this?