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Classic Games (Games) Games

Myst Creators Announce Obduction 103

vivIsel writes "Cyan, the company behind Myst, is taking another shot at an game in that vein — this time in a new game universe, with the Unreal 4 engine. Perhaps unsurprisingly, they haven't gotten a lot of traction with traditional game publishers, so they are turning to Kickstarter with a $1.1M total ask. The Kickstarter video also has some neat shots of the Cyan headquarters — which looks a bit like one of the buildings on Myst island itself."
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Myst Creators Announce Obduction

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  • by Anaerin ( 905998 ) on Thursday October 17, 2013 @10:23PM (#45160297)
    Sorry, but as Webster's dictionary [reference.com] notes:

    Obduct
    Ob*duct"\, v. t. [See Obduce.] To draw over; to cover. [Obs.]

    So this isn't made up (At least, not by Cyan) at all. Perhaps you should endeavour to expand your vocabulary somewhat. Or, to put it in terms you might more easily understand: "Use dictionary, learn words, speak better."

  • by cplusplus ( 782679 ) on Thursday October 17, 2013 @11:36PM (#45160751) Journal
    Buried deep in the Kickstarter info: "We are excited about Oculus Rift (we have a dev kit) and VR in general, and we'd love to have a stretch goal that heads that direction." Woot!
  • by girlintraining ( 1395911 ) on Friday October 18, 2013 @12:45AM (#45161185)

    and comes free with Windows. What other game has you endlessly clicking on things, hoping that something will do... anything.

    You must have been one of those people who were very bad at reasoning out word puzzles. Random clicking was reserved for when you got stuck because the puzzle made no sense... and back when Myst came out, googling "walk through" wasn't much help... possibly because neither Google nor walk-throughs existed back then. That is not how the game is supposed to be played. And considering that this new game would be using the Unreal 4 engine, one can assume that instead of loading up a pile of CDs worth of bitmaps (because 3D rendering was in it's utter infancy back then) with clickable regions to string together a narrative, we'll now have an interactive polygon-based world where the triggers are a bit more obvious and intuitive.

    Don't crap on a game because it hasn't aged well... it was a marvel of narrative and immersive gaming when it debuted, and some would argue games today still lack the substance and storytelling that Myst enjoyed, preferring instead to focus on polygon count and realistic explosions over plot.

He has not acquired a fortune; the fortune has acquired him. -- Bion

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