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The Almighty Buck Games

Star Citizen's Crowdfunding-Driven Grey Market 88

szyzyg writes "Star Citizen has broken all the crowdfunding records, raising almost 25 million dollars in the last year to fund Chris Roberts' promise of the ultimate spaceship game. However, an investigation sheds light on a murky secondary market where items are being resold by investors for profit, all for a game that won't be fully released for two years. The standard crowdfunding tactic of rewarding early backers has created a tiered system with ample room for profiteering, profits which many not be shared with the developers. Few things would please me more than Star Citizen succeeding, but backers should read this article before being tempted to trade up their internet spaceships through a third party."
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Star Citizen's Crowdfunding-Driven Grey Market

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  • by duke_cheetah2003 ( 862933 ) on Friday October 25, 2013 @03:51PM (#45238977) Homepage

    Just what we needed.

  • by GoodNewsJimDotCom ( 2244874 ) on Friday October 25, 2013 @03:56PM (#45239043)
    I bought/sold items in games before. People did it with baseball cards. People did it with magic the gathering cards. Buy/sell/trading of virtual items makes sense.

    What sickens me is the hackers who steal people's accounts. This is really not much different than people scamming people's bank accounts, but there is less enforcement. I just don't like hackers stealing peoples video game assets. These people who phish for passwords and steal credentials should have to go to jail if caught. And people should be trying to catch these guys.

    You can't write it off as the account being worth nothing, so there is nothing of value lost. The fact that they sell your lewt shows that there is stuff of value there. They're nothing different than common thieves. I just don't know why law enforcement doesn't target them.
  • by CitizenCain ( 1209428 ) on Friday October 25, 2013 @04:01PM (#45239113)

    I just don't know why law enforcement doesn't target them.

    Limited resources. They spend more resources on crimes that are more damaging than simply having a game account stolen (which sucks, but is hardly life-altering) or crimes they can make money off of (speeding, asset forfeiture, etc.).

    And, except for that last part where they play the role of modern-day highway robbers (literally, even), that's as it should be. There are enough *real* crimes that cause victims serious harm, so having your video gaming account stolen should never be a top priority for police, IMO.

  • BS (Score:4, Insightful)

    by Anonymous Coward on Friday October 25, 2013 @04:05PM (#45239159)

    So? What's the problem?
    The dev team got the money to make a AAA GPU-burning space-sim without moronic publishers ruining it.
    People get to see the inside of game dev, week to week, which is really cool imo

    Someone else making money with it is, for me, completely irrelevant, it is not detracting from the development, it's not harming their bussiness, why should I care?

    Or is it one of those "only me" concepts?

    PS: Star Citizen is AWESOME. and it is NOT Eve online, for fucks sake....

  • So overblown (Score:5, Insightful)

    by ElectricTurtle ( 1171201 ) on Friday October 25, 2013 @04:13PM (#45239247)
    Disclaimer: I am a backer of Star Citizen.

    This is ridiculously overblown. People are so butthurt about not being able to get in on the super special offers of Idris Corvettes or whatever, and they're jealous of people who can pay the ridiculous secondary market prices. Meanwhile, CIG itself is butthurt that they're not getting any money off the secondary market that they inadvertently created by offering limited issue ships and empowering users to transfer them. You know, because the millions upon millions of dollars that people have given them up front isn't enough.

    If you create items that are scarce and enable people to trade them, you are creating a market. Period. No exceptions. You cannot then start whining about how you don't get automatic royalties every time somebody sells an item, or even stupider complain that people are selling them in the first place. Making them scarce gave them value, making them transferable created the market. Everybody get over themselves and stop whining. Oh and scams? First rule of ANY market: CAVEAT EMPTOR, BITCHES.
  • Re:BS (Score:4, Insightful)

    by szyzyg ( 7313 ) on Friday October 25, 2013 @04:15PM (#45239261)

    The problem is:
    Trading forums deliberately suppressing information on actual prices and alternatives.
    Package resellers on Amazon & Ebay charging large markups because the buyers don't know the mechanics.
    Star Citizen MODERATORS in charge of enforcing the trading bans on the official forum directing users to their own trading service.

    In short, the problem is information asymmetry, which this article attempts to address.

  • by Anonymous Coward on Friday October 25, 2013 @04:39PM (#45239489)

    I don't know what dialect of English you're speaking where you DON'T use 'an'... but I've never seen one - and I'm not American (I'm English).

    1st rule of being a grammar-nazi: be good at grammar

  • by gweihir ( 88907 ) on Friday October 25, 2013 @07:09PM (#45241093)

    If you take into account that kickstarter games are about 50% cheaper, unless you get burned half of the time, you are still financially ahead. And if you take into account that most of these games would have never been made without kickstarter, you are even more ahead.

    But I guess that bit if math is beyond most people.

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