Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Displays Games

Valve To Demo Prototype VR Headset, "Steam to Support and Promote VR Games" 55

An anonymous reader writes "The itinerary for Steam Dev Days 2014 lists two talks by Valve's internal virtual and augmented reality researchers, Michael Abrash and Joe Ludwig. Abrash's talk, titled 'What VR Could, Should, and Almost Certainly Will Be within Two Years' will feature a demonstration of Valve's secret prototype VR headset that is 'capable of stunning experiences.' Ludwig's talk 'Virtual Reality and Steam' will discuss how Valve will be adapting Steam to VR to 'support and promote Virtual Reality games.' Rift inventor and Oculus co-founder Palmer Luckey will also be taking to the stage at Steam Dev Days to speak on best-practice for VR development." There's a hint that they might be showing off a head mounted display featuring a low persistence display, which would be great news for those of us that get the urge to hurl when playing Doom on a conventional display. If you missed it you might want to check out the slides and notes (PDF) from Michael Abrash's GDC2013 talk on VR.
This discussion has been archived. No new comments can be posted.

Valve To Demo Prototype VR Headset, "Steam to Support and Promote VR Games"

Comments Filter:
  • by foobar bazbot ( 3352433 ) on Monday November 18, 2013 @10:28PM (#45460103)

    ... featuring a low persistence display, which would be great news for those of us that get the urge to hurl when playing Doom on a conventional display.

    Note that many CRTs (basically all modern color CRTs and most modern monochromes) are low- (not zero-) persistence, with phosphor decay on the order of microseconds to tens of microseconds. Some of the visual effects are bound to be very different with a exponential or power law decay than with the sharp cutoff of scanning devices, but it does suggest ways for some of us who aren't in secret VR prototype labs to experiment with some of the stuff he's talking about.

    I'm not about to do this now, but back when I was about 12 and could do such things without getting dizzy, I tinkered with motion perception by making programs that would scroll an image horizontally across a CRT, lay on my belly across a swivel chair with my feet in the air, and spun myself by pushing off the legs of the chair with my hands to get a near-constant speed that synced with the monitor.

    If I didn't have better things that needed doing, I'd strap a CRT display and an LCD onto a lazy susan, together with an Eee or such to drive one of them (swap plugs to repeat experiment with low- or high-persistence), and spin it instead of myself. (It's kinda sad that I do have better things that need doing, and yet I'm posting this on /. instead of either doing them or doing visual perception experiments...)

Living on Earth may be expensive, but it includes an annual free trip around the Sun.

Working...