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The Ultimate Anti-Action Online Game: Waiting In Line 3D 94

Freshly Exhumed writes "Looking a lot like the venerable Wolfenstein 3D or similar Id action games of the DOS days, the new online game Waiting in Line 3D was released Monday by developer Rajeev Basu, and was played 50,000 times in its first 24 hours of activity... er... inactivity. Is the complete lack of any action a brilliant satire of computer gaming? Is it software-based performance art? Is it silly? Judge for yourself, if you can meet the challenge!" Now's a good time to confess if you spent a major portion of your post-Thanksgiving dinner recovery time camped out in line for some of those Black Friday come-ons.
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The Ultimate Anti-Action Online Game: Waiting In Line 3D

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  • Re:Unwinnable (Score:5, Interesting)

    by Anonymous Coward on Saturday November 30, 2013 @05:36AM (#45560143)

    I think that is kinda the point.

    If you want a real objective to this game, try observing the relationship between the hp regen rate and the sleepy meter. My best time so far is around 5 minutes. It appears as if the following (rough) values are in place:

    HP regens about about 1/sec
    punch consumes ~11hp
    Punch provides approx 20% awake bar
    awake bar will diminish by about 25% per 11 seconds

    It should be possible to derive what the absolute longest possible time is, given there are absolutely no power ups to extend the slow and painful health to wakefulness mechanic of the game, and thus prolong the shopper's suffering.

    Trying to get the longest possible time then becomes a metagaming exercise that has a theoretically attainable goal.

And it should be the law: If you use the word `paradigm' without knowing what the dictionary says it means, you go to jail. No exceptions. -- David Jones

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