Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
Wii Games

Behind the Scenes of Wii U Software Development 92

Posted by Unknown Lamer
from the should've-used-emacs dept.
Sockatume writes "Digital Foundry has published an article from an anonymous but trusted developer outlining the challenges of developing for the Nintendo Wii U. The piece confirms some common perceptions of Nintendo, such as their attitude to third party developers, and presents a few surprises, like networking code not being made available to outside developers until the console was almost on sale."
This discussion has been archived. No new comments can be posted.

Behind the Scenes of Wii U Software Development

Comments Filter:

If it's working, the diagnostics say it's fine. If it's not working, the diagnostics say it's fine. - A proposed addition to rules for realtime programming

Working...