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First Person Shooters (Games) Games

New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order 108

Posted by Soulskill
from the post-carmack-id-release dept.
cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."
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New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order

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  • by 0123456 (636235) on Wednesday February 19, 2014 @07:46PM (#46291133)

    Seriously, it was Doom 2 with better graphics. That's it.

    No, it wasn't. Doom 2 had some colours on screen other than black.

  • by jfdavis668 (1414919) on Wednesday February 19, 2014 @07:50PM (#46291161)
    Doom 3 barely resembled Doom 2. Nothing like the gameplay of the original.
  • by asmkm22 (1902712) on Wednesday February 19, 2014 @08:08PM (#46291287)

    Naming conventions are stupid, but I think you're overreacting a bit. Xbox One is named so because they are wanting to make it the ONE device to rule them all near your TV; not because they think people are going to somehow get confused about the difference between it and the Xbox.

    Apples naming conventions have been like that for 15 years. I was actually surprised when they tacked on the "2" to for the iPad 2, because they normally just name everything in a product line the same thing. You have to use either the year built, or the "generation" it belonged to. Again, that's one hell of a rant to last 15 years.

    At least they aren't naming things like TV manufacturers, where you get crap like UN46F6030FXZA, or TC-P65TZT60.

  • by AdamHaun (43173) on Wednesday February 19, 2014 @08:16PM (#46291355) Journal

    1. It was way too dark. They designed it to show off John Carmack's fancy new real-time lighting engine, but went too far. You couldn't use a flashlight and a weapon at the same time, which was ridiculous and broke suspension of disbelief. (One of the first mods was called "Duct Tape", and did exactly what you'd expect.)

    2. The gameplay was repetitive. Every time you found a lit hallway with an item at the end, you knew that taking the item would cause the lights to go out and monsters to appear from behind hidden doors. This happened way too often, further breaking suspension of disbelief.

    3. The story wasn't very exciting. It's Doom. You already knew what was going on before you even started the game.

    4. Half-Life 2 came out three months later and revolutionized first-person shooters, particularly in the area of in-game storytelling. It was also the first (?) FPS to have a real physics engine with interactive environments. It still compares favorably with AAA shooters released in the last year. Doom 3 seemed mediocre by itself, but in comparison it looked even worse.

    That's the history. Personally, I think the Doom concept translates poorly to modern gaming. It is to first-person shooters what Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). All Doom's got are space marines and monsters, which is the same recipe that ruins most of the Aliens games. But that's another rant...

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