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Thief Debuts To Mediocre Reviews 110

Posted by Soulskill
from the sneaky-sneaky dept.
The latest title in the stealth game series Thief launched in North America yesterday for the PS3, PS4, Xbox 360, Xbox One, and Windows. Reviews of the game are mixed. Rock, Paper, Shotgun's John Walker says that the story is poor, but "it matters very little, since it's only there as an excuse to link epic, intricate and hugely enjoyable levels together." He also laments the loss of a dedicated "Jump" button, noting that veterans of the series will miss it. "There are far too often obstacles that a toddler could easily scale, but Garrett won't even try, and his refusing to jump certain gaps in order to force a challenge is maddening." Polygon's review says navigating the game's open environments was fun, but "In the latter half of the game, when a glimpse of that openness was dangled in front of me once again, Thief snatched it away with murderous AI and controls that didn't feel up to the challenge." They add, "a new obsession with scripted story sequences and stealth action often leaves Thief feeling like the worst of both worlds." Giant Bomb's review is brutal, saying Thief is "a game that spends an inordinate amount of time making the player do uninteresting things while shoving the more fun stuff so far in the corner you'd be forgiven for missing most of it."
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Thief Debuts To Mediocre Reviews

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  • by Anonymous Coward on Wednesday February 26, 2014 @06:41AM (#46344171)

    Hardcore fans of the originals don't like the game because there's not enough emphasis on stealth. Reviewers and the ADHD generation hate the game because the combat is poor and there's no "I win button". It's kinda ironic seeing the hardcore fans of the originals then praising those reviews for saying the new thief is bad.

  • Let's Play (Score:5, Insightful)

    by Kokuyo (549451) on Wednesday February 26, 2014 @06:57AM (#46344245) Journal

    Thank god for Let's plays on Youtube. If I happen to find that the reviewers are right, I don't need to buy it and if I find that I disagree, I can order it after having watched a bit of gameplay. In that case, sure, I have to replay already viewed scenes, but it doesn't top the amount of frustration I get from having spent good money on yet another crappy game...

  • by Luckyo (1726890) on Wednesday February 26, 2014 @09:37AM (#46345313)

    That is correct. Multiplatform games released for PC are often dumbed down because they are:
    1. Not PC games - they are multiplatform releases
    2. Expected to sell more on consoles than PCs - as a result main aspects of game design are focused on console crowd.
    3. Both thief and DX:HR make very good example of this dumbing down. A lot of core mechanics of originals are simplified for reasons that they must run on a console and be aimed at console crowd. That means axing more complex features in favor of fast QTEs, simpler controls, linear or simplified tactical approach and so on.
    All of these are present in thief. All of these were present in DX:HR. Both are still fun games in their own right, in part because originals were so good that even stripping them down still leaves a very good game.

  • by BrendaEM (871664) on Wednesday February 26, 2014 @11:23AM (#46346657) Homepage

    I have played Thief 1/2/3 and over a hundred Thief 1/2 add on missions. Thief's 1/2 Magic Ingredients were....

    There was sophisticated programing for Thief 1/2. Light and sound mattered to the AI. There were locks, puzzles, contraptions, levers. Garret could use the rope arrow on any wood. Garrett could swim.

    Thief 1/2 were made in New England, where Thief 1/2 was made, has a marked Autumn season. Notice how many leaves are strewn about in Thief 1. As someone from New England who now lives in Northern California, I will state that it's hard to imagine how creepy it is to be in a graveyard at night around Halloween, when you are a child. In Thief 1, that graveyard, is in the middle of a haunted town that you will have to make it back through, and yes, but you still have to go under it.

    There were quite a few women working at Looking Glass Studio on Thief 1/2. It wasn't made in an all-male cloistered monoculture. Women make add-on missions. Women even cos-play Garret. If you want women to buy video games, hire women.

    The biggest problem with the Thief reboot is the console game culture, where games cannot require skill to play. Ref: http://www.youtube.com/watch?v... [youtube.com] You cannot move like a "Master Thief" unless you can control a character.

    Sadly, Looking Glass Studio failed. Thief 1/2's (as well as SS2) biggest problem was it's graphics were very polygonal even for their time. Thief was never a breathtaking game visually, but once you got over that it didn't need to be, and that is why there will be many more missions for Thief than there will be for most newer games.

    I might check out the new Thief, but for missions, I'm not expecting a mission as excellent as Ominous Bequest, or The Seven Sisters, or a story as good as Saturio Returns Home or The Bathory Campaign. I'm not expecting the care and devotion shown in Thief 2x or The Dark Mod.

    Still, I hope there is enough in the reboot Thief, to go admit their faults and go on to get everything right.

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