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Games Science

IEEE Predicts 85% of Daily Tasks Will Be Games By 2020 146

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
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IEEE Predicts 85% of Daily Tasks Will Be Games By 2020

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  • by deathcloset ( 626704 ) on Monday March 03, 2014 @05:17PM (#46390423) Journal
    To get someone to do something, it must be all three of these things:

    1) Simple
    2) Engaging
    3) Rewarding

    I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...

    Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".

    I now welcome the critical crucible of slashdot with open arms (and fireproof pants).
  • by CanHasDIY ( 1672858 ) on Monday March 03, 2014 @05:38PM (#46390641) Homepage Journal

    To get someone to do something, it must be all three of these things:

    1) Simple

    2) Engaging

    3) Rewarding
     

    I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).

  • Re:Sounds horrible (Score:5, Interesting)

    by jxander ( 2605655 ) on Monday March 03, 2014 @06:11PM (#46391017)

    Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

    Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

    Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

If you have a procedure with 10 parameters, you probably missed some.

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