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Input Devices Games Hardware

Steam Controller Drops Touchscreen 84

An anonymous reader writes "Last year Valve announced a new game controller that was trying to innovate on the designs that have been with us for over a decade now. The biggest changes were replacing analog sticks with circular touchpads and plopping a small touchscreen into the middle of the controller. Valve has now revamped their prototype hardware, and the touchscreen is nowhere to be seen. In its place are stop/play buttons (which appear similar to start/select buttons) and a bigger Steam logo button. They've also moved around the directional and ABXY buttons, reverting to a more traditional layout (picture). They'll be demonstrating the latest prototype next week at GDC."
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Steam Controller Drops Touchscreen

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  • OLD NEWS (Score:5, Informative)

    by Anonymous Coward on Saturday March 15, 2014 @05:01PM (#46494661)

    This was announced January 15th at Steam Dev Days. It was all over the news.

  • Re: (Score:5, Informative)

    by Guspaz ( 556486 ) on Saturday March 15, 2014 @05:27PM (#46494817)

    They said their reasoning was that a screen on the controller forced you to split your attention between the TV screen and the controller screen. The screen on the controller would only end up being useful when you weren't playing a game, and the cost wasn't worth it for being used strictly for non-gaming.

    So basically cost wasn't the major factor.

  • Re: (Score:3, Informative)

    by Anonymous Coward on Saturday March 15, 2014 @05:51PM (#46494925)

    Plus, Valve is now using "Ghost Mode".
    They now show what you are touching on top of the game while you are touching it.
    Details are in the Steam Controller talk during the Steam Dev Days; starting 23:35 [youtube.com].

  • Re: (Score:3, Informative)

    by firewrought ( 36952 ) on Saturday March 15, 2014 @07:24PM (#46495391)

    their reasoning was that a screen on the controller forced you to split your attention between the TV screen and the controller screen

    Yep... glad to see someone is learning from the Wii U's mistakes.

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