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Programming Games

Code Combat: Free, Open Source, Multiplayer Programming Lessons 30

Posted by Soulskill
from the ninjas-versus-rock-stars dept.
An anonymous reader writes "Looking for something to do this weekend? Code Combat recently released the first of their multi-player levels for the general public. Their goal is to enable users to learn JavaScript it a fun, game-structured way. There are a bunch of levels to teach programming basics and JavaScript syntax, showing users how to code the AI and send humans against Orcs. It ranges from simple, single-player movement problems all the way to complex, multiplayer, Warcraft-styled battles featuring multiple troop types and heroes. Best of all, the entire project is up on Github (MIT license) and it welcomes new submissions."
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Code Combat: Free, Open Source, Multiplayer Programming Lessons

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  • Ive been enjoying this all afternoon. Good fun :)
  • Retro (Score:4, Informative)

    by cold fjord (826450) on Tuesday March 18, 2014 @10:53PM (#46521527)

    For those with a taste for low level and retro:

    Corewars [corewars.org]

    FAQ [koth.org]

    • Re: (Score:2, Informative)

      by Anonymous Coward

      There are a bunch of other coding games that we know of, not sure if people are interested, but here's a partial list:
      Hakitzu: http://www.kuatostudios.com/games/hakitzu/
      Kodable: http://www.surfscore.com/
      Robo Logic: https://itunes.apple.com/app/robo-logic/id300025550?mt=8
      Fightcode Game: http://fightcodegame.com/
      Nodewars: http://nodewar.com/
      Ruby Warrior: https://www.bloc.io/ruby-warrior#/
      Codemancer: http://importantlittlegames.com/
      Botlogic: http://BotLogic.us
      CodingPirates: http://constructingkids.com/codingpi

      • There also was "Robot War" and "Droid Arena" (after RSL was added to the game) My girlfriend used to be one of the top players on DA.

    • Corewars was fun when I was a kid in the 80s. I even wrote a Red Code simulator for the Apple //e, using the low res graphics to show the status of the battle "ground". (Had to a delay in the main interpreter so people could watch watch the battle.)

  • I'm glad to see this project has kept on since I learned about it at the first Node Colony meetup a few months back. Looks great, guys! Great work!
  • Been working on getting my nephews away from playing games and instead learning how to make them. The Hour of Code was a great start. (The Steam prize was enough a motivator.) Hopefully this will catch their interest and give them a little more exposure to how computers work with the side benefit of becoming better thinkers.

    Thanks for the work. (looked for a place to donate--contribute seems more about participation than donation.)
  • Programming is fun. Being able to wield the power to create whatever is on my mind is fun; I can't imagine needing a game to make it more so.
    These programming games all make me think they're encouraging people who have no business programming to program.

    It's almost like they're saying "Hey, you, kid, this is just like a video game! Come play it. Programming is like a video game."
    It's not like a video game. It's something so very much more. I think true programmers, the ones we want writing code for the next

COMPASS [for the CDC-6000 series] is the sort of assembler one expects from a corporation whose president codes in octal. -- J.N. Gray

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