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Android Businesses The Almighty Buck Games

Ouya Dropping 'Free-to-Play' Requirement 107

itwbennett writes: "One of the Ouya micro-consoles's selling points has been that you can sample every game for free. That requirement is going away soon. In a recent blog post, Ouya's Bob Mills said, 'In the coming weeks, we're going to let devs choose if they want to charge up front for their games. Now they'll be able to choose between a free-to-try or paid model.' Good news for developers, perhaps not as good for customers. 'Maybe this new policy will attract new developers that can offer something compelling enough to be a system seller,' writes blogger Peter Smith."
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Ouya Dropping 'Free-to-Play' Requirement

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  • Re:Dumb move... (Score:4, Interesting)

    by SirAstral ( 1349985 ) on Tuesday March 25, 2014 @12:35PM (#46574893)

    Maybe you operate from a foreign dictionary.

    "Requirements" and "Features" are very different things.

    In regards to this article I am focused on pay vs free.

    They never should have made this a requirement... I want open, so that people can charge nothing OR what ever the heck they like!

  • by GoodNewsJimDotCom ( 2244874 ) on Tuesday March 25, 2014 @12:51PM (#46575045)
    Besides the clunky controller, and the chicken and the egg problem of no developers...

    The main problem with the OUYA is that it does nothing you can't get from a cell phone plugged into a TV with bluetoothed controllers.

    Everyone has a cell phone, so the OUYA just seems redundant.
  • by aardvarkjoe ( 156801 ) on Tuesday March 25, 2014 @01:14PM (#46575265)

    Well, assuming that you have a cell phone that matches the Ouya in power. And that you like having to tether it to your TV every time you want to play a game.

    Also, while there's no fundamental reason why developers couldn't release a game that is optimized for controller play on a TV that runs on your standard Android phone, in practice that is not what has happened. They seem to be hoping to change that by allowing Ouya games to run on other Android platforms, but that's still on the horizon.

    There were some serious mistakes made in the design and marketing for Ouya, but I like mine and have bought a fair number of games. It's not "redundant."

  • by RKThoadan ( 89437 ) on Tuesday March 25, 2014 @01:18PM (#46575321)

    Towerfall is probably it's best known game. It made Ars Technica's top 10 of 2013 and has a sequel in the works for OUYA, PS4 and PC. I haven't played it myself though. I use mine almost exclusively for XBMC (and am perfectly happy with it)

    I definitely think this is a move in the right direction. I could see the retro-game market really explode on OUYA. I'd spend a few bucks each for some ports of SNES/Genesis era games easily.

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