Diablo 3 Expansion Reaper of Souls Launches 166
Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards.
The launch was smooth (Score:5, Interesting)
D3 was fun, expansion probably will be too (Score:5, Interesting)
I bought Diablo 3 and I got about what I expected from it - 60-ish fun hours. I expect I'll get about the same from the expansion pack. At under a buck and hour it's cheap entertainment. That's how video games worked for most of my life.
What got me was seeing people putting in hundreds of hours, and then complaining on the forums about how some aspect of the game annoys them. "Blizzard better fix this or I'm done with Diablo!" I don't want to come off like an aging hater. You know, "Kids today with their..." But it sure feels like the stereotyped sense of entitlement we ascribe to millenials.
Re:Nope. (Score:5, Interesting)
That said, I spent my money on Torchlight 2, which I still find enjoyable and more creative than DIII.
Re:And it costs almost as much as a new game... (Score:5, Interesting)
Through Normal difficulty, Path of Exile is an amazing game. The character build paths are numerous and distinctive, the item/gem mechanics are interesting, and the skill tree is a genuine work of art. It beats D3 soundly.
But after the end of Normal, PoE starts to seem a little lackluster. I finished Normal at level 35, and I won't see any random maps until the end of Merciless at about level 65. So that's 30 levels -- and two full playthroughs -- to go with no new content. Add to that the fact that character builds that worked at level 35 will probably fail at high level, and specific unique items may be required for high-level builds. I just don't feel compelled to stay with the game. The high-level PoE game looks very intimidating and not very fun.
That's not to say D3 is any better; it's still grinding the same content with very little fresh loot. And D3 (plus the expansion) is expensive while PoE is free. I just wish there was more to do at high levels in both games. Adventure mode sounds like a step in the right direction.
For casual players who don't intend to play through either game the expected three times, I heartily recommend Path of Exile. The new D3 content doesn't make up for the flaws in D3 -- the characters, skills, and combat mechanics are still poorly designed and lack the appeal of D2. PoE has that appeal, plus some innovative charm of its own.
For the heavily invested type of player who loves the grind...I don't know which to recommend. I'm not that type of player.
Re:Nope. (Score:5, Interesting)
D3 character builds were set by the game design and are very limited compared to D2 character builds.
In D2 I had a crossbow-using Necromancer. That's flat-out impossible in D3. A Witch Doctor (the D3 Necro class) can't even pick up a bow, if I recall correctly.
They severely limited player choices, while giving them free respecs. This destroyed replayability. A character of any class in D3 plays the exact same as any other character of that class. (Or could after a quick respec.) This is a fundamental problem with D3 that the expansion doesn't fix.
It does sound as if the expansion fixes the loot/drop rate fiasco, at least. That's a separate issue, and one that is more important to some players.
Re:From someone who gave up on the game... (Score:4, Interesting)
there are Legendary [orange/brown] and Set [green]items
I assume that is what you are talking about.
Playing for 40 hours without a drop is supposed to be impossible.
There is a timer called "safety net" that is ticking away any time you are in combat killing monsters. If you get a legendary or set item, the timer goes to 0. If the timer gets to 2 hours, your chance to get a legendary item steadily ticks up until it is at 100%, then you get a drop, then it goes back to 0.
the most you can play (actually play, not just sit there) is just over 2 hours before getting a legendary. If not, you should record a video of you playing for 5 hours straight with no drops and put it on the youtubes, because you are bugged.
Blizz claims most people will not have to rely on the safety net, only the truly unlucky... but my experience is, you can set your watch by the 2 hour gap between legendaries.
Re:no thanks (Score:4, Interesting)