Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Games Science

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content 180

Posted by Soulskill
from the random-number-generators-are-the-root-of-all-evil dept.
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."
This discussion has been archived. No new comments can be posted.

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Comments Filter:

FORTUNE'S FUN FACTS TO KNOW AND TELL: A giant panda bear is really a member of the racoon family.

Working...