PC Gaming Alive and Dominant 245
An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"
There is no time for gaming (Score:2, Funny)
We need to be preparing the grounds for the world proletarian revolution, or capitalism in its death agony will drag us all into the grave with it.
Re:There is no time for gaming (Score:2, Funny)
I play lots of Call of Duty, so I think I'm pretty well prepared.
Does this mean it's really dead? (Score:5, Funny)
...Maybe not.
Re:There is no time for gaming (Score:5, Funny)
I play lots of Call of Duty, so I think I'm pretty well prepared.
I'll see your Call of Duty and raise you a Farmville.