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The Million-Dollar Business of Video Game Cheating 102

Posted by Soulskill
from the why-those-birds-are-so-angry dept.
An anonymous reader writes "If you play games online against other people, chances are you've come up against somebody who's obviously cheating. Wall hacks, aimbots, map hacks, item dupes — you name it, and there will always be a small (but annoying) segment of the gaming population who does it. Many of these cheating methods are bought and sold online, and PCGamer has done some investigative reporting to show us rule-abiding types how it all works. A single cheat-selling website manages to pull in $300,000 a year, and it's one of many. The people running the site aren't worried about their business drying up, either — game developers quickly catch 'rage cheaters,' and players cheating to be seen, but they have a much harder time detecting the 'closet cheaters' who hide it well. Countermeasures like PunkBuster and VAC are sidestepped quickly and easily."
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The Million-Dollar Business of Video Game Cheating

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  • NASA bot in FFXI (Score:5, Interesting)

    by sandytaru (1158959) on Wednesday April 30, 2014 @05:25PM (#46884203) Journal
    It was the players who nicknamed it that, not the provider. Whoever it was sold an entire external server with a packet router on it that gave an entire linkshell (guild) of people the extra millisecond advantage needed to claim monsters first. The company sold the system for $3000 a pop, and only sold one per game server to ensure that the group using it would have no competition.

    The reign of terror lasted about six months before SE finally figured out who was selling the NASA bot system and sent a pointed cease and desist letter. The programmer and designer of the system complied and all the servers were taken offline. Many of the users were ultimately banned.

    To this day I cannot believe people would pool together three grand just to get more monsters in a video game.
  • by UnknownSoldier (67820) on Wednesday April 30, 2014 @05:33PM (#46884271)

    I run a 16 player (coop) L4D1 server, a 32 player TF2 server, and a 32 player Insurgency server.

    I *really* wished Valve would provide better out-of-the-box tools to admins. Plugins like "TooLateTooBan" to ban disconnected players shouldn't even be needed in the first place -- they should be built into all Source games.

    For example, why doesn't the server automatically log Steam Id, IP, and Handle? Why the hell do I have to write a SourceMod plugin to do this? And then I can't even use this on newer Source games like Insurgency because SourceMod doesn't work (yet).

    When a community on a server has more then a few admins we can self-police. But we can't do this if the admin tools are lacking, broken, or "unsupported" !

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