Soulskill from the become-the-squeakiest-wheel-for-only-$250 dept.
Velcroman1 writes: "In the olden times before high-speed Internet, the game you purchased on day one was what you were still playing months later. Now we live in an era of day-one patches, hotfixes, balance updates, and more. Diablo III, for example, is unrecognizable today compared to the state it was in when it launched back in 2012. Nowadays, savvy gamers go in expecting their experience to change over time — to improve over time. Today, 'Early Access' is both an acknowledgment of the dangers of early adoption (no one likes to be a guinea pig, after all) and an opportunity for enthusiastic consumers to have a say in how the product they've purchased will take shape. In this article, Adam Rosenberg talks with Michael McMain, CEO and founder of Xaviant, and creative director on the indie studio's first project — Lichdom: Battlemage, which embraces the concept like never before."
In seeking the unattainable, simplicity only gets in the way.
-- Epigrams in Programming, ACM SIGPLAN Sept. 1982