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Nintendo Advertising Media The Almighty Buck The Media Youtube Games

Nintendo To Split Ad Revenue With Streaming Gamers 110

Posted by Soulskill
from the lowering-the-tax-rate-from-100% dept.
An anonymous reader writes "Over the past several years, as computers and networks have improved to handle heavier loads, it's become popular for people to stream video game footage over sites like YouTube and Twitch. Last year, Nintendo aggressively went after the players doing this for their games, hijacking the ad revenue generated through YouTube. It angered the gaming community, and was actively hostile to the people who were Nintendo's biggest fans. Now, Nintendo has partly walked back their position: they've agreed to share some of the advertising profits with the streamer. It's still hostile to the people actively putting Nintendo game playthroughs out there for others to watch, but it's a step in the right direction."
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Nintendo To Split Ad Revenue With Streaming Gamers

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  • The NES, Super NES, and Nintendo 64 consoles generally output a nonstandard 240p (NTSC) or 288p (PAL) composite video signal.* The timing doesn't match the official spec but is well within the tolerance of 1980s CRT SDTVs. Some DVD recorders and some USB video capture devices can handle the nonstandard timing; others can't. GameCube and Wii should work with anything. I don't own a Wii U yet.

    * One Super NES game and a handful of N64 games are in 480i.

  • NTSC artifacts (Score:4, Informative)

    by tepples (727027) <tepples.gmail@com> on Tuesday May 27, 2014 @10:55PM (#47104943) Homepage Journal

    The NES PPU takes shortcuts [nesdev.com] that produce characteristic artifacts in the composite signal. Some games, such as Blaster Master, rely on these artifacts to create more apparent colors than are actually there. Some emulators, such as Nestopia, have an NTSC filter [slack.net] that emulates these artifacts; others don't. Not emulating the artifacts makes your game look like it's being played on a PlayChoice or an emulator.

    It's not an infringement to run homebrew games like Thwaite [pineight.com] in an emulator. Nor is it an infringement to back up your own cartridges using a cart reader like this [infiniteneslives.com] for the purpose of playing them in an emulator, so long as you do not distribute the dumps. (Assuming US law, 17 USC 117(a)(1).) But by the logic of the ruling in UMG v. MP3.com, it is an infringement to download a commercial game's ROM image through the Internet even if you own an authentic cartridge.

One person's error is another person's data.

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