Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Portables (Games) Handhelds Sony Games

Sony Winding Down the PSP 85

Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
This discussion has been archived. No new comments can be posted.

Sony Winding Down the PSP

Comments Filter:
  • Re:Piracy (Score:3, Insightful)

    by Anonymous Coward on Wednesday June 04, 2014 @04:21PM (#47167123)

    Yes and no. While there was piracy on PSP, there was also piracy on DS, and lots of it. At the end of the day, DS was a bigger market and studios wanted to sell to the machine with the bigger install base - it helps, especially when piracy rates are high.

  • by Andrio ( 2580551 ) on Wednesday June 04, 2014 @04:33PM (#47167203)

    I'm not a fan of mobile games. They typically have shallow gameplay, no story, no immersion, and 9/10 times they're based on the "freemium" model which sucks. They're designed to be time-wasters. So yeah, "real" handheld gaming systems blow them out of the water. But, sadly, for most people, these mobile games are good enough.

  • Re:Piracy (Score:5, Insightful)

    by tom229 ( 1640685 ) on Wednesday June 04, 2014 @04:36PM (#47167231)
    My thoughts exactly. Piracy is extremely easy on the DS [supercard.sc]. It's so easy you basically just need to know how to purchase a special cartridge and copy files to a micro sd card.

    The DS' success can be attributed to their unique IP, the low price, or the high build quality, but personally I think all these features break down to one thing: kids. DS was/is the platform for kids aged 4-14. You'd be hard pressed to find a kid in this age bracket that doesn't own one. The device is cheap, the games are cheap, you can beat the shit out of the thing and it wont break. It has novelty features like a 3D screen, a wide variety of exclusive titles that directly appeal to kids, and easy to configure parental controls. It's the dream platform for kids... and for parents to buy for their kids. You know... so their not bothering you asking you questions or breaking your things.
  • Re:Piracy (Score:4, Insightful)

    by PrimaryConsult ( 1546585 ) on Wednesday June 04, 2014 @05:16PM (#47167507)

    Thank you for reminding me to make sure I am not purchasing Ubisoft games when I browse the Steam store. Steam is good enough DRM, putting stuff on top of it just wastes everyone's time.

  • by wierd_w ( 1375923 ) on Wednesday June 04, 2014 @07:55PM (#47168337)

    Truly. It is awesome. There are only a few small problems with it.

    1) UMD disk is proprietary shit. Had they instead used a mini-dvd, the handheld would have been fantastic. But I realize that this is sony, and that they have delusions of owning the media market, despite having CLEARLY lost on all fronts. No Sony, your memory stick tech will NEVER be more user friendly than SDcard. No Sony, your UMD was never going to surpass mini-DVD. No Sony, your MagicGate bullshit for the vita will never catch on. Sorry. Users have the choice of non-sony things that work with all other non-sony things--- which are just as good if not better, than what you offer-- and are perfectly content to let your bullshit die on the vine. Like Vita is.

    You SHOULD have used mini-DVD.
    You SHOULD have used Micro-SD.

    2) Sony dropped the ball bigtime on game selection for the PSP, and further shot themselves in the foot by failing to give proper dualshock type thumbknobs-- Even the (very excellent!) PSONE emulator (which works with basically every PSONE game, with some tweaking!) is rendered less than fully useful because of the lack of the other thumb knob. I bought my PSP fat explicitly to run CFW on it, so that I could play emulated SNES and NES games on it, and to run homebrew apps on it. (It works just fine as a small ebook reader, and as an email reader. Used it for quite some time before I bought a smartphone. Could check my emails anywhere there was open wifi!)

    The reason why this was the SINGLE, ONE AND ONLY reason for that purchase decision? THERE WERE NO GAMES RELEASED FOR THE PSP WORTH BUYING, OR EVEN PLAYING. I have had my hacked PSP for.. Jeeze--- YEARS now. STILL, NOT A SINGLE PSP TITLE ON IT. PIRATED OR OTHERWISE. My choice not to buy games, was because there were no games worth having!

    BUT-- Again-- the handheld itself is fantastic!

    The screen is behind a very robust and thick slab of plastic that keeps it from getting screwed up. The FAT has an out of this world battery life. I could play an emulated snes game for literally 8 hours straight on a single charge! FANTASTIC! I STILL take the hacked PSP on vacation!

    Where Sony screwed up?

    Again, where they always screw up, and where they have always historically screwed up, and where they will consistently and forever screw up, until the day they collapse from the inside:

    1) They were and still are delusional. They want to believe that we will buy something just for the Sony name. We wont. This carries over on anything tied exclusively to Sony products-- be it MagicGate or MemoryStick memory cards, proprietary spinning disc formats, audio CDs with extra special rootkits--- whatever. Does not matter. If it only works in SonyWorld, while everyone else plays in REALWORLD, SonyWorld will always get the attendence that EuroDisney gets-- which is to say, it isn't really in your best interests to try it, sony. If you want us to invest in something, you have to MAKE it WORTH our while. You have to present something tangibly better than what everyone else offers; It MUST be bigger, better, faster, and be all that and a bag of chips; Complacency will NOT work. This should be immensely apparent to even you guys by now. That means if you offer a console to compete with another quality product released by a competitor, YOU NEED TO OUTSHINE THEM IN EVERY POSSIBLE WAY. Do any less? You will lose. EVERY. SINGLE. TIME. That means having bigger selection, better loading times, better quality gameplay, and all that ball of wax. Giving us a porche that runs on refined plutonium, when there is no real way to get that plutonium, is a good way to waste money engineering a very sexy looking product that nobody will buy. That's where you fucked up with the Vita. Sure, it looks sexy, and probably is a very well designed handheld. BUT YOU DONT HAVE A BIG GAME CATALOG FOR IT. Why spend money on a porche that runs on plutonium, when you can never get the plutonium? Why spend money on a porche that runs on plutonium when you have to deal with deadly ionizi

The rule on staying alive as a program manager is to give 'em a number or give 'em a date, but never give 'em both at once.

Working...