Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Displays Build

Killing Zombies In VR With the Latest Version of Project Holodeck At E3 2014 23

Posted by Unknown Lamer
from the why-bother-with-the-real-world dept.
muterobert (2927951) writes with an update on the full immersion VR system from Project Holodeck (now renamed Survios). The system combines an Oculus DK2 with external sensors to make a fully immersive 8x'8' space "Ben Lang from Road to VR goes hands on and heads in with virtual reality technology company Survios' newest version of untethered VR system 'Prime 3'. He moves around the virtual space, holding and reloading weapons as you would in real life. 'At one point while playing, I was wielding the shotgun with two hands, with the table of weapons was on my right side. Several zombies were approaching and I needed a bit more fire power. I dropped the shotgun, reached over with my right hand to grab the tommy gun off the table, then virtually tossed it from my right hand to my left hand (because I'm a lefty), then pulled my pistol out of the holster with my right hand and continued to shoot both weapons.'" The article has a video, and it almost makes me think it's what being in the metaverse would be like.
This discussion has been archived. No new comments can be posted.

Killing Zombies In VR With the Latest Version of Project Holodeck At E3 2014

Comments Filter:

You do not have mail.

Working...