California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 286
Sonny Yatsen (603655) writes A California man with nothing better to do has launched a class-action lawsuit against Sony because he claims he was harmed because Killzone: Shadowfall's multiplayer mode doesn't have native 1080p resolution as Sony originally claimed. He now demands 'all economic, monetary, actual, consequential, statutory and compensatory damages' as well as punitive damages from Sony.
Re:1080 is 1080 (Score:5, Informative)
Re:That's a garbage lawsuit (Score:2, Informative)
No, to get 960x1080, every second *column* is filled with pixels from the previous frame, and those *are* pixels from the previous frame; Sony and Guerrilla's argument is BS, and that's what the guy's beef is: The game is not presenting 1920x1080 from the current frame, but only half that, and the blurring is degrading the image. As the part you quoted states: "The result is graphical performance that the lawsuit (and many reviews) call 'blurry to the point of distraction.'"
Also, 1920x1080 is a standard because it's 16:9 (the ATSC standard), not 16:10, which is what 1920x1200 is. Go ahead and buy 1920x1200 monitors, but TVs will either support the standard, stretch the 1920x1080 image to fit, or "letterbox" videos leaving black bars at the top and bottom.
Re:They deserve it (Score:5, Informative)
Except 720p was always defined as HD.
Initially, you had two choices: 720progressive or 1080interlaced. They both required more-or-less the same bandwidth to run. 1080p is more of a Jonny-come-lately.
Many preferred 720p for some shows where the progressive scan adding an important benefit: mostly fast-moving scenes (sports, action, etc). Others preferred interlaced for shows that didn't need the fine detail in motion.
Eventually, years later, 1080p became a thing but for a while some TVs didn't even support it. And heck, cable-TV only recently started supported in limited amounts.
Re:They deserve it (Score:4, Informative)
720p60 is absolutely true HD... but for various real-world technical reasons, natively-interlaced 1080i60 source that gets transcoded to faux 720p60 is NOT equal to native 720p60.
True 720p60 is a beautiful thing. It's sad to see how many people have forgotten what smooth, lifelike video is supposed to look like, because almost everything on TV now is stuttering 30fps (look at turn signals & railroad crossing lights for the most graphic example of why that's bad).
99 times out of 100, a nominally 1920x1080 60 field/second video is going to REALLY be 1440x1080. To convert it to 720p60, it's treated like 60fps 1440x540, then resampled to reduce the horizontal resolution to 1280, and interpolate the vertical resolution up to 720.
Re:They deserve it (Score:5, Informative)