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Real Time Strategy (Games) The Internet Games

Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs 44

Posted by Soulskill
from the hope-your-servers-are-ready dept.
New submitter MorgyTheMole writes Porting C++/OpenGL based games using Emscripten and WebGL has been an approach pushed by Mozilla for some time now. Games using the technology are compatible with most modern browsers and require no separate install. We've seen Epic Games demonstrate UnrealEngine 4 in browser as well as Unity show off a variety of games. Now as the technology matures, indie devs are looking to get into the mix, including this near one-to-one port of E McNeill's Auralux, a simplified RTS game, from Android and iOS. (Disclosure: I am a programmer who worked on this title.)
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Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs

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  • by Anonymous Coward on Wednesday August 13, 2014 @01:49AM (#47660679)

    but please leave real development to real developers that use real technologies on real platforms. No, we don't need 8 core machines with 16gb of ram to be able to play a game that late-90s computers could've handled natively. Games do not belong in the browser.

  • by AuMatar (183847) on Wednesday August 13, 2014 @04:19AM (#47661169)

    Doesn't mean you should. Congratulations- you managed to write your app in the least effective way possible and got both the performance of javascript and the ease of writing code in C++. You are the biggest idiot on slashdot today. Your reward is getting to write a nice check to Dice for the slashvertisement.

  • by Anonymous Coward on Wednesday August 13, 2014 @05:26AM (#47661393)

    Oh please, the same arguments were made when API's like DirectX first started surfacing. You may as well argue that unless you're programming directly at the assembly level, you're wasting your time.

    There are plenty of valid reasons for pushing this technology to the web browser. Nobody's claiming that all your future AAA games will be browser based, but it's currently the best way of making an interactive experience that's not tied to a specific platform. It makes the most sense for indie devs as well, who chances are won't be pushing the hardware to its limits anyway. I don't see you blasting the bigger indie titles like Fez, Towerfall, Braid, etc. because they run like crap for the hardware they require - because your hardware is still plenty fast that it doesn't matter.

    That's the bit you have missed - it doesn't matter. Who cares if running native is 10x faster, if you can still get 60FPS?

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