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Real Time Strategy (Games) The Internet Games

Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs 44

Posted by Soulskill
from the hope-your-servers-are-ready dept.
New submitter MorgyTheMole writes Porting C++/OpenGL based games using Emscripten and WebGL has been an approach pushed by Mozilla for some time now. Games using the technology are compatible with most modern browsers and require no separate install. We've seen Epic Games demonstrate UnrealEngine 4 in browser as well as Unity show off a variety of games. Now as the technology matures, indie devs are looking to get into the mix, including this near one-to-one port of E McNeill's Auralux, a simplified RTS game, from Android and iOS. (Disclosure: I am a programmer who worked on this title.)
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Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs

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  • Re:Works in Safari (Score:4, Interesting)

    by Anonymous Coward on Wednesday August 13, 2014 @03:04AM (#47660921)

    If you change the user agent to Chrome - Mac. Seems fairly CPU intensive though, managed to get the fans on my MacBookPro spinning up fairly quickly. That could just be the WebGL implementation in Safari not being so crash hot though.

    I don't know that Safari's JavaScript engine can optimize for asm.js yet, so I'd guess it's the JavaScript more than the WebGL. Asm.js [] JavaScript works everywhere, but Firefox and Chrome detect and optimize for asm.js specifically [] and get really high performance figures as a result.

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