RAYA: Real-time Audio Engine Simulation In Quake 89
New submitter bziolko writes: RAYA is a realtime game audio engine that utilizes beamtracing to provide user with realistic audio auralization. All audio effects are computed based on the actual geometry of a given game level (video) as well as its acoustic properties (acoustic materials, air attenuation). The sound changes dynamically along with movement of the game character and sound sources, so the listener can feel as if they were right there — in the game.
Re:1996 is back (Score:2, Informative)
https://github.com/ioquake/ioq3/ [github.com]
Updated 14 hours ago. The updates never ended.
Aureal demo on Youtube (Score:5, Informative)
A3D v2.0 demo on Youtube [youtu.be]. I find it much more impressive than RAYA, possibly due to the HRTF in addition to the wavetracing. I had such Aureal Vortex2 card in the day. It was amazing how good the 3D positioning was, even with two pc speakers next to the monitor. Creative ruined it. For me, that alone is more than enough reason to boycott Creative to this day, and beyond.
Re:It's a shame Creative will be suing this. (Score:4, Informative)