Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
Slashdot Deals: Prep for the CompTIA A+ certification exam. Save 95% on the CompTIA IT Certification Bundle ×
Media Quake Games Technology

RAYA: Real-time Audio Engine Simulation In Quake 89

New submitter bziolko writes: RAYA is a realtime game audio engine that utilizes beamtracing to provide user with realistic audio auralization. All audio effects are computed based on the actual geometry of a given game level (video) as well as its acoustic properties (acoustic materials, air attenuation). The sound changes dynamically along with movement of the game character and sound sources, so the listener can feel as if they were right there — in the game.

This discussion has been archived. No new comments can be posted.

RAYA: Real-time Audio Engine Simulation In Quake

Comments Filter:

Related Links Top of the: day, week, month.

Our OS who art in CPU, UNIX be thy name. Thy programs run, thy syscalls done, In kernel as it is in user!

Working...