Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Nintendo Games

Nintendo's Engineers Have Embraced Unreal Engine (engadget.com) 40

Tom Regan, writing for Engadget: If there's one thing that Nintendo has struggled with, it's enticing third-party developers to create games for its consoles. But according to VentureBeat, the company is looking to change that with the advent of the new Switch. At an investor Q&A session, Shigeru Miyamoto revealed that Nintendo engineers have been learning how to use third-party development tools like the Unreal Engine. It's not much of a surprise, given that the Switch, like the Wii U before it, supports the Unreal Engine. But the fact that Miyamoto has opened up on the subject shows that Nintendo may be softening its sometimes frosty stance on third-party developers. That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."
This discussion has been archived. No new comments can be posted.

Nintendo's Engineers Have Embraced Unreal Engine

Comments Filter:
  • The Nintendo Switch is unreal.
    • And the battery life sucks

      • by Z80a ( 971949 )

        At least they had the sane decision of using an USB-C port on the thing, so you can plug those battery packs.
        Probably was the best engineering decision nintendo did in decades.

  • Chalmers.
  • Wii U support? (Score:2, Informative)

    by Zaurus ( 674150 )

    Er, what? I've been using Unreal Engine for 2 years now. The entire time I have been told, by the engine itself and the folks around it, that there is no Wii U support. I have certainly not observed any.

    Sooo...when did this mystical Wii U support come into being and how can I find it?

    • Re:Wii U support? (Score:4, Informative)

      by Guspaz ( 556486 ) on Tuesday February 07, 2017 @06:26PM (#53822209)

      The Wii U is supported by UE3. There's a bunch of UE3 games on the platform.

      Armature was planning to port UE4 to the Wii U to release Bloodstained, but it seems like they're going to drop that and replace it with the Switch since the Wii u will have been long discontinued by the time it comes out.

  • Surprised? (Score:4, Informative)

    by darkain ( 749283 ) on Tuesday February 07, 2017 @05:29PM (#53821751) Homepage

    Surprised? Not in the least. Wasn't Super Mario Run made in Unity? Yup, Nintendo is doing what other major companies are doing, using existing quality software tools.

  • The article itself makes no effort to sustain this premise. Whatever engine Nintendo uses for 1st party is irrelevant. Sony using in-house engines likewise has no bearing. Miyamoto's apparent concession that Japanese devs lagged behind in technical skills is somewhat interesting, I guess.
  • They weren't helping. I remember. I was there.

  • by Dahamma ( 304068 ) on Wednesday February 08, 2017 @01:40AM (#53824051)

    Have the finally embraced a reasonable thread model every other console adopted a decade ago?!?

    (Last I saw the WiiU still uses yield() with cooperative threads, making it nigh impossible to do a straight port from anything that made reasonable use of a pthread-like API).

  • by guises ( 2423402 ) on Wednesday February 08, 2017 @09:47AM (#53825229)
    This is absolutely not true: 'That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."' I'm not familiar with that quote, and I recognize that there's a difference between being friendly towards third parties and getting a lot of third parties developing for your platform. So pointing to the broad support which Nintendo has received for many of its platforms isn't necessarily disproving anything, but I do know that the original NES was created specifically with third party devs in mind - one of the requirements when developing the hardware was that dev kits should cost no more than $100, in order to make it as accessible as possible to outside developers.

    Now, that's going back quite a few years, it's true, but so is quoting a company president from 2000, who has been replaced twice since then.
  • So, based on the new found information, we can assume that Nintendo became tired of themselves developing every game for their proprietary platform and reducing their risk to other individuals.

    Cool.

I judge a religion as being good or bad based on whether its adherents become better people as a result of practicing it. - Joe Mullally, computer salesman

Working...