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Games Entertainment

Old Sierra Adventure Games for linux 74

Hal-kun writes "Remember way back when Sierra adventure games were 160x200 with only 16 colors. Remeber how cool they were? Games like the original Leasure Suit Larry and Space Quest one? Well, Entropy is now writing a free Sierra AGI Interpreter for dos and a Linux port is in the works. Linux X11 Screen shots: Kings Quest 2 Outside the Castle Leisure Suit Larry Larry in the bar Space Quest 1 Title Screen Space Quest 1 Ulence Flats Bar Space Quest 2 Title Screen" God I loved those games.
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Old Sierra Adventure Games for linux

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  • It would still be nice if they could do SCI, though.
    Space Quest 3, in my opinion, has a better text
    parser engine than any other SQ game.

    FYI, the Apple IIe has emulators so good that
    they seem to work perfectly 100% of the time.
  • Yeah, Brøderbund is still around. They've distributed a few recent games (can't recall any particular ones though).
  • that'd be great to use the old games, but not eveyrone has dos/windows installed on their systems. i.e. me.

    ---
  • DOSemu (http://www.dosemu.org) runs old Sierra games very well... I've been playing Quest for Glory 1 again on the .99.x series with no problems...
  • How appropriate. You fight like a cow :)
  • At least I thing that was their name. They put out games for the C=64. There was one I was really addicted to called Spelunker. I would love to find some of the old C=64 games I used to play. Too bad most of the companies are being dicks about distributing their old games for use with emulators.
  • "Another visitor.. Stay awhile. .. Stay forever!"
  • Would QfG1 fall under this catagory as well? That was my favorite Sierra games of all time.
  • Just find a search engine somewhere - like altavista. Search for abandonwarez, and you will find MANY sites with OLD games.

    It looks like this Sierra AGI Interpreter still has a lot of bugs. Why don't play the original instead?

  • Isn't this an Infocom adventure ? Try your favourite port of the Z-Engine....
  • some of the old Amiga games like Fairy Tale (sp?).
    I used to play that for hours.

  • That was supposed to be for the comment you were replying to (up one level) :)
  • What about the often-forgotten, but incredibly cool game, Conquests of Camelot? Is this bad-boy comeing for X11? You got to go through a beautiful game full of Arthurian legends and myths and there was tons of info on all the legengs in-game. This was one of the last games I could run on my 8088 based Tandy 1000SX, and it filled almost half of the 20 MB harddrive, but it was more than worth it. If anyone's got a copy of this classic, let me know!!
  • Yay! I want this! Now! Give it to me! :-) Seriously though, this sounds like really a lot of fun. Good work!
  • Another thing, my "SND2MIDI" program showed, that it is possible to map the AGI music into MIDI-events... Imagine hearing real 3-voice music from your games, when you only knoe the 1-voice pc-speaker version !
    (AGI music is stored in a format, to play with the PCjr's sound-chip in 3 voices, the PC version plays only the 1. voice)
  • by Anonymous Coward
    If you're looking for an easy-to-use and extensible open source engine, keep an eye on the MAGE Adventure Game Engine [rulez.org]. We are currently looking for ideas about the compilation/bytecode intepretation of the story modules, and integrating some new interface paradigms(with typing, or graphical point'n'click, and so on..) Cactus (lazy to log in)
  • These games were never made for Windows. They would work under dosemu, presumably, but I'm not even sure they were all availible for DOS. I played them on my kickin' Apple IIgs
  • Someone should code an AGI interpreter as a Java applet, and put it on the web, with some games (free, of course). The games could be played online, and for hack value, saved games could perhaps even be stored in cookies (gzipped and base-64ed). That would arguably be even cooler than the Infocom-Z-code-in-CGI pages.
  • I loved them too. But greedy companies and druggie teens always go for the latest thing, and I'm sick of 3d shooters (none are really that much better than Wolfenstien 3d) and "You are there" myst-quality games. It's been far too long since Sierra and Lucasarts and so on have released any good old, fictional and entertaining computer games. I miss Monkey Island, Sam and Max hit the road, and so on..... Since "Full Throttle" (can you say cool, but where's the rest of the game?), nothing's been the same.....
    oh, well.....
    It'd be cool to try something new for Linux.. but too many people would read the source to cheat, and too many would be involved in development :)
  • Destroy him, my robots!
  • I was a poor teenager when all these games were new so I didn't have the $50 a piece to blow on computer games although I did play them a bit at friends' computers. Is it possible to buy the game files to be used in this interpreter (now that I have plenty of spare cash)?
  • I would really like to get my hands on the engine they used for the quest for glory games. I think it may even be possible to modify it to make a multi-player networked online environment based on it. Any bitter ex-sierra employees feel like posting in on tripod?
    xm@GeekMafia.dynip.com [http://GeekMafia.dynip.com/]
  • AGI made it quite easy: The games are based on an bytecode interpreter, and the differences between the revisions are quite small, like a few additional instructions, or a new file-format for v3.
    It is more difficult for SCI (for example Space Quest 3 or Kings Quest 4), because the interpreter seems to get major additions for new games. And it isn't completely documented, yet.
    The same is true for SCUMM. There seem to be major changes between the games, and I have done only a little hacking on Maniac Mansion.

    P.S.: Why not playing on an emulator ? Of course, but do we want NATIVE games, with an Open-Source engine that can be ported to any CPU (PPC, Alpha, Sparc, MIPS) out there, or do we want to live forever with emulated MS-DOS and Windows stuff ?
  • Hmmm, I still love those games. Not much compares to the feeling and soul those games had, and have. Nothing is more fun then to spend some hours infront of any xQuest game, or Larry btw, or to have tons of fun in PANG!

    Although some 3D shooters might be fun for a while (you're amazed by those gorgeous graphics, and the ultra-cool sound effects), they most oftenly tend to be very plastic and superficial (Half-Life is a exception).
  • I've thought about this, too. AGI was designed for PC/XT style computers, Java should be fast enough.
    On the other hand: I'd wait until one engine is completed, and you can check your Java engine against that.
    Another cool Java project would be to rewrite the Editors and Compilers neccessary to write an AGI game - most of it is Win95 or MS/DOS.

    Jens
  • I have an eye condition that causes me not to have true depth perception (but it does give me an 180 deg field of vision). Because of this, I get bad headaches and nauseated when watching/playing 3d games.

  • Space Quest ][ was the first game I played on the first PC my family owned.

    My brother, sister and I spent hours in front of an XT with a Hercules Monochrome card, arguing about how to get Roger Wilco through the swamp without being eaten. We took turns typing...if Roger died it was the end of your turn. A few years later I had to institute the same rules in my flat when I bought my 486 and installed Doom 2.

    Space Quest rocked. So did Kings Quest. And Police Quest. And Hoyle Card Games. And Codename: Iceman...

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