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Quake First Person Shooters (Games)

Linux Q3Atest Released 271

Gaza writes "Heard the Q3A linux test was just released on Id Software's site a few minutes ago. It is going to be a long night... " We're gonna need some mirrors people!
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Linux Q3Atest Released

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  • by Anonymous Coward
    So what about libc5 ? :/

    Im still using good ol slackware...
    cant get it to work..
  • "SLI'd" ???? Do you mean dual cards? ... How do you do that?
    ----------------- ------------ ---- --- - - - -
  • by Shiska ( 131 )
    Has anyone tried using q3test with a Voodoo3-based card? The readme file mentions that "Other cards of similar make and model may work".

    I *really* want to play this, but don't want to waste my money on an obsolete 3d card.
    ----------------- ------------ ---- --- - - - -
  • Not to mention the fact that there is no good audio manipulation program for linux!
    ----------------- ------------ ---- --- - - - -
  • by Shiska ( 131 )
    It dosen't look like it will work with AccelX ( No DGA :( ) ... What a bummer!
    ----------------- ------------ ---- --- - - - -
  • I've seen a few of the RH6 ISOs around, are they official RedHat images, bootable and all, or just all the files slapped together for convenience?
  • No way, just untar the .tar.gz into /usr/local/games/ (or your directory of choice). No other software is installed, everything stays nice and neat in ./q3test

    Sometimes you do need a .deb, and sometimes you don't :)

  • justin was killed by a full nuclear modified mini imploding cluster smart missile from justin. How strange!

    Hahahahahahah... I've been wondering about that sig and just got it. I've been playing xpilot recently :) So go play xpilot and tell everyone Q3A is for weenees :)

  • I have a dual-p200 with a voodoo1, and with graphics settings moved over to "fastest" (with the exception of bumping the res from 400x300 to 512x384) I get more or less 30 FPS. HOWEVER, this is only running around the levels, I haven't actually played multiplayer yet so I don't know what sort of performance hit will come from actualy firefights. Nevertheless, it looks to be decent and playable enough. Maybe not super-pretty, maybe not ultra-fast, but hell, it works. Then again, 30 FPS is pretty much what I get at 640x480 in Quake 2, and I used to play Doom on a 386dx/40, so I'm kind of used to a sucky framerates :P
  • Running deathmatch on it through UNC, and my Pentium MMX 200 w/a passthrough Voodoo 1 card worked well. I think I got 10 frames per sec or more, but I can't tell.

    ---
    Spammed? Click here [sputum.com] for free slack on how to fight it!
  • Well, since my redhat mirror and list was a hit, now the q3test for linux mirror list is in the same place
    http://donut.tho.org/mirrors.html [tho.org]
  • I've got one in my machine and it rocks! I've played BFRIS (which looks pretty good but I don't like the confined feeling) and Quake2 (I had to do some adjustments because it was running too fast).

    Just get a 3Dfx Voodoo2 card. :)
  • by DrSpoo ( 650 )
    Not sure, are K6-266 cpus 3DNow! capable? To tell you the truth, MMX/MMX2/3DNow! does not impress me to begin with. But if you can show me how to get an extra 10fps if I do then by all means! ;)
  • That might explain your beef.

  • I just tried it with a K6-266 & VooDoo 1, and although you definately want to get a better system, you actually can play with this setup. There are 5 or so pre-defined performance settings you can select in graphics mode, and if you select "fastest" it seems to run okay. Of course you lose all coloring and quality, but its playable at least! I haven't tried net play yet, and I'm still attempting to tweak the performace, but this game still looks like a winner.

    Way to go id!
  • As mentioned in an earlier post, you need to cd /usr/local/games/q3test/ and then exectue ./linuxquake3

    Make sure you have installed the Glide.rpm as per instructions. I've done all this and it works slicker than snot!

    Works perfect in Red Hat 6.0 BTW for anyone curious.
  • Posted by OGL:

    Note: this is not a game, it's a trial test of some game technology which happens to bear a strong resemblence to a game which will come out a LONG time from now. Sorry to respond to flamebait.

    -W.W.
  • Well I can't get it working with glx either...
    After I configure everything according to readmes, when I try to run linuxquake3, I get the following error:

    -------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------

    [...]

    ...loading libGL.so: Initializing OpenGL display
    ...setting mode 3: 640 480
    Using XFree86-VidModeExtension Version 0.8
    Couldn't get a visual
    ...WARNING: could not set the given mode (3)
    Error: GLimp_Init() - could not load OpenGL subsystem
  • Yes, I did all of this before and got that error.
    Now is there another way of finding out if X loaded the module? I don't want to download and compile all that stuff just to test it.
  • Nevermind, I got it working.... asumming working is about 1 fps......


    The solution was that X was loading a different XF86Config file than I thought, so I just had to edit the new one.

  • I have a K6-2/300 and a Voodoo1. Runs jerky in "normal" mode, but pretty decent (visually and in terms of speed) in "fast".

    The software doesn't support 3DNow!, unless you hunt down the Mesa patches. By Jeff Epler, that's all I can remember.
  • I'm crossing my fingers that this will work with my G200... I just got the G200 GLX module compiled today (and I wrote a thing on how I did it here [linuxstart.com]) and it almost works with Blender tolerably... that is, it's nice and speedy, but the lighting disappears sometimes.

    Maybe I should switch mirrors, this blasted quake download has been running all day... well, I'll keep you posted if I ever finish getting q3test :P
  • If you don't have a Voodoo/Voodoo2, just install glide anyway, and the hacked Mesa library included with q3test will happily use software rendering.
    It'll be SLOW, though; expect speeds in the seconds-per-frame range unless you have a fast Pentium II or Celeron A.

    -lee...it CRAWLS on my K6-2 300. I hope the g200 drivers become usable soon...
  • From what I've seen the Voodoo3 isn't that much faster than the Voodoo2, it just adds 2d support to the Voodoo2.

    The Voodoo 3 has about the same performance as the Voodoo 2 SLI, or in other words is about twice as fast as a single Voodoo 2 board.

    TedC

  • You get two identical VoodooII cards and connect the secondary outputs on the cards (the ones inside the case) with a little cable with a few wires flipped over. That leaves the two cards basically alternating rendering lines on the screen. I'm considering picking up a second Diamond Monster 3D II so I can do this.


    --Phil (Can't wait to try Q3 on my K6-2 400... >:)
  • You can also get a dual VoodooII card (Obsidian) and save the slot.
  • you would be thinking of the voodoo banshee, not the voodoo3. the voodoo3 is a pretty nice board, with tv outputs and a hardware dvd decoder... and you can pick one up for about $150.
  • Yep, I have bothered Zoid and nVidia over TNT support.

    Zoid wrote me a nice letter back.

    The email(s) to nVidia went unanswered despite the return receipts I got back.

    nVidia seems to want me to buy that voodoo2.
  • Yeah it sucks hey :-/

    I am thinking of borrowing a v2 for the '2 weeks' while nVidia gets their butt into gear.

    And a Voodoo Banshee I scored for $45 today isn't supported yet :(
  • Q3 wasn't designed for only one or two cards; it uses the OpenGL API, which anyone is free to implement (conformance tests/trademark usage aside). It's just that there aren't that many cards with any kind of 3D support under linux. If they had used glide or some other chip-specific API, you'd have a valid complaint.
  • CVS is to download the source; type export CVSROOT=':pserver:anonymous@cvs.on.openprojects.ne t:/cvs/glx' followed by cvs login, hit enter at the password prompt, and type cvs co glx. Once this is done, put the X server source tree in /usr/src/xc and the Mesa source in /usr/src/Mesa-3.0. Enter the glx directory, run xmkmf, and type make Makefile Makefiles all install. Finally, put the line Load "glx.so" in the modules section of XF86Config. To run it with Q3, you need to replace libMesaVoodooGL.so.3.1 with a link to /usr/X11/lib/libGL.so.1.
  • Actually, FWIH only the 2D portion of the G400 will be backwards compatible with the G200. However, it looks like Matrox will release G400 specs, although probably not until a few months after the card is out (as was done with the G200).
  • It works here... average of about 10fps when set to "fastest", but many areas of the map slow it down considerably.

    As for setting it up, how far did you get? Are you having problems using cvs, getting it to compile, or getting it to work with Q3?

  • Hmmph. And people never, ever change the OS on those win9x boxes, either. Even if they don't want to release specs or do an in-house driver, they could at least release the specs under NDA so a driver could be written, like 3dfx has done. Not the ideal situation, but much better than no support at all. Oh well, I guess I'll just stick with Matrox. :-)
  • Oh man, I would friggen love that.. Untill you can actually BUY an itsy (Compaq, if your listening, I'd buy one..), I simply love the CE boxes, 'spec the color screen ones..

    The primary thing I hate about the Pilots are that you can't just write on the screen normally..

  • Hmmm... plays quite well on my p200mmx with voodoo 2. loads up *much* faster that quake 2 in fact.
  • becuase the number of gamers who use Linux vs. Win32 is so trivial its probably not worth your time.

    When I talked to NVIDIA, they said that most of their sales comes from OEM, which are all W9x sytems (though even THAT is changing now), so they don't care about the rest of their customers. That was the basic gist of what the guy said at GDC, but that was several weeks ago, seems they changed their mind, but not soon enough.

    If I were a hardware vendor, I'd make linux drivers even if it WASN'T worth my time, just to be nice, because how much would it really cost for a company like nvidia....?
  • it works at the first try.

    tich is absoFUCKINGlutely great. thanx.
  • For a beta, the performance is excellent. I am running an AMD K6-2 300, with 128meg RAM, one 8meg VooDoo2, and 640x480 and 800x600 is very very smooth. The effects are amazing (especially wall markings, IMO), and the two maps that come with it show off quite a lot of the features.
    Way to go id Software!

    jaraxle
  • thanx will look after it...
    Met Vriendelijke groet/Yours Sincerly
    Stijn Jonker
  • Ok I got a Millenium G200 AGP but how to get it working, or what chipset is on it? Q3 now runs like shit on a Dual PII @ 400 .... ;-((


    Please give me a hint on how to configure this baby
    Met Vriendelijke groet/Yours Sincerly
    Stijn Jonker
  • While I like Tom, and read his page, I found that he is without a doubt under the influence of certain hardware manufacturers. When shopping for hardware, I tend to check out *many* *many* sources of information and draw my own conclusions. An example: Tom *hates* the Abit BH6 board and says that the Asus BX board is much better esp. for over clocking. Yet, if your peruse the newsgroups you find that almost all celeron overclocking failures are all on the Asus board. Why? Because you cannot change the CPU voltage on the Asus board, something that is essential to overclocking sucessfully. He also says that the best TNT card is the Asus. Which is the hardest to find, the least supported, and the most expensive. Almost all other review sites state that a TNT board is a TNT board is a TNT board and that drivers and driver features are the way to judge the card. Tom seems to have it in for all creative offerings. Go figure. I have learned to take what Tom says with 1 measley grain of salt. My
  • It's not 3DNow! capable unless it's a k6-2 266. Don't know if 3DNow! is going to help with this setup though.
    I managed to get it to run on a Celeron 450 Mhz with a Voodoo 1 just now, now I gotta try find some servers. Of course it ain't all that pretty on this graphics card but it's enough to tide me over.
    What's with all the jumping pads heh.. felt like super mario for a sec

    Michiel
    Would you like to restart the computer now?
  • The thing with 3D acceleration is that it's still very CPU-dependent. All a 3D card does is actually draw the screen; it relies on the CPU to set it up. The reason it accelerates framerates is because it leaves the CPU free to set up frame after frame after frams, without the overhead of rendering them.

    What's the big deal, you say? The problem is, 3D acceleration is still CPU-dependent, to a degree. While you'll still get a boost, it might not be all that great. A P100, for example, can't keep a Voodoo2 saturated. You'll get great-looking graphics, but the animation still won't be very smooth (probably, in the case of a P100, it'll be just barely playable, but playable nonetheless).
  • Tried playing the Q3test with Mesa-ggi (X-target) since I don't have a Voodoo-card ... well, my Pentium II-450 was not enough to keep the game rolling. I got an FPS of 0.5 ... looks good though :)

    As soon as Mesa and XFree86 drivers are out
    and stable for Riva TNT 2, I'm going for a
    Viper 770.
  • It seems that to get 3dfx support under Linux (without running apps as root), you have to be using a modular kernel. But I *like* my monolithic kernel! It seems you also need to define X modes for your 3dfx resolutions, which I likewise want to avoid. Oh well, I'm sure that Q3test would be ridiculously slow on this system anyway, so I will stick to Team Fortress on QuakeWorld for now...


    --Lenny

    //"You can't prove anything about a program written in C or FORTRAN.
    It's really just Peek and Poke with some syntactic sugar."
  • I really just did a timerefresh in several places on the first level. So it's not very precise. I think it is accurate to within 5fps or so, so it gives you an idea of about how fast the game runs.

    I'd actually like to comment on the poor performance people have been reporting on even good machines with Voodoo1's (my friend got lousy fps on a pII-300 w/V1). The V2 can do a big chunk of lighting setup in hardware (it can calculate the gradient along poly edges, whereas on the V1 Glide must do this on the CPU). Since Q3 is heavily lit, this may make a key difference.

    I note that SLIing doesn't really improve performance except at very high resolutions -- the V2 alone has more than enough fill to do 640x480 or 800x600 without the fill rate of the card being the bottleneck at all. In most cases the limitation is CPU time for setting up polys (lots of FP). So on a similar system w/o SLI you should get the same 640x480 results as me...

    I also note that the AMD machine that's as good as a pII at everything else is going to pay a _big_ penalty running Q3 :) Hey, be cool, k7's almost here :)
  • On my Celeron 450a w/SLI'd Voodoo2s:

    73 fps at 640x480 (had to turn of sync to refresh first)

    50 fps at 1024x768 (very respectable)

    But the lighting is buggy -- some lights turn off and on as you move even though they're not being blocked by pillars.
  • They're pretty cheap these days too, about $75 for the 8meg version (all you really need anyhow).

    I don't know when Linux will support the Voodoo3, but I hope it's soon -- the 2000 only costs about $100, has an excellent 2D card built in, and is (in our benchmarks) exactly as fast as 2 Voodoo2's SLI'd, but it can do slightly higher resolutions (1280x1024 and 1600x1200).
  • I just ran Q3 and hard crashed the system :)

    Back up now, and not planning on running it any more for a while...

    Sorry to everyone who just got rudely kicked off.
  • What's a Debian user to do? Use alien on the RPM or get the tarball?
    --

  • I guess my p200 with voodoo 1 won't be much good either. It would be nice to know what weighs more, the CPU performance or the 3D card. Will a p200 with a beefy card be ok?
    --

  • Try using the arrow keys to move, jump with your pinkie on the CTRL key, duck with your index finger reaching for the "0" keypad key.

    Set the right mouse button to "strafe" and the left button to "fire".

    Works for me!
  • Voodoo3 ... I say skip on that hunk of junk. You're better off using a Voodoo2 with your current card for 2D only (even if your current card supports 3D). From what I've seen the Voodoo3 isn't that much faster than the Voodoo2, it just adds 2d support to the Voodoo2. I'm sticking with my Voodoo2 until I can afford a card that'll spit out 32bpp 3D graphix at impossible resolutions at stupidly fast frame rates, and no the Voodoo3 doesn't do 32bpp at _any_ resolution in 3D.
  • Yep, no kidding. Let's see... one of the most long-awaited games for Linux is due to be released. A Linux version was announced a LONG time ago.

    Now, pretend you're a 3D graphics card company, catering to the gaming market. Pretend also that you haven't had your head in the sand for the last 1.5 years with regards to Linux's booming popularity, especially among computer "gear heads" who tend to love games and hardware.

    Now WHY ON EARTH would you not do EVERYTHING IN YOUR POWER to release 3D support for your premier card under Linux before this initial Q3 release? It boggles the mind.

    I know, I know.... they said they're working on it. They've been saying that for a long time. If they had just allowed people to see the programming specs, they'd have a driver by now.

    I like Nvidia. I really do - nice hardware, seems to be a good company. But... Dammit. They sure are trying hard to make me go buy a Voodoo.
  • According to John Carmack's .plan update of 4/29 [quakefinger.com], q3atest does not support demo recording and playback.
  • by pqbon ( 7033 )

    Is no one else bothered by the fact that 3dfx is the ONLY 3d accellerated card under linux. Most linux users foam at the mouth about the Microsoft monopoly but no one seems to mind that only 1 3d card supports 3d in Linux.

    Besides 3dx cards have the lowest quality visually of any major 3d card.

  • Okok.... I'll let you guys in on my little secret.

    Its not the fastest ID mirror, but its rarely full and often updated quickly (I grabbed q3test for linux last night at midnight)

    ftp.cdrom.com/pub/idgames/idstuff

    go slashdot cdrom.com! :)
    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • I am (fortunatly/unfortunatly(?)) in Florida and my linux boxes/burner are in NY. I have been told that the iso I have is bootable, but I cant verify that.

    I'm not exactly sure where this version came from. I'm tempted to say that its offical RH, but I've been known to be wrong on many occasion :)

    paul.
    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • What about that zoomed video shit that most laptop have now? (including mine)


    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • Yes 2D.

    If you need 3D hardware rendering, please look into mlx/acl mesa drivers for pm2. SUSE is making them. They would be releasing a bunch of new drivers to CVS soon. (i just got an e-mail from the guy in charge of the pm2 stuff)

    --
  • That CVS has mlx as well for permedia 2 people. Though the mlx there isnt that uptodate, I've been told that the whole acl section would be updated soon and stablized/uploaded into cvs. keep the site bookmarked. and help their project (G200)
    --
  • Mark V of Xfree fame is currently at VA Research, and slated to work on XFree for the G400. Yes, he has the specs from Matrox. We're just awaiting cards.

    --
  • I've got the Diamond Fire GL1000 Pro (Permedia 2)
    chipset.... very playable under Windoze. I'll give it a whirl under Linux.
    -bill
    n9vls(@)netscape(dot)net
  • 1. Is it possible to find out the current framerate?

    2. Why does top show that Q3A uses at most 80% of processor resources? Shouldn't it use nearly 100% for better performance?

    3. I've got a measly P-233mmx with a Voodoo 1. So the game is far from fast or smooth. It is roughly playable on the *lowest* of every detail / graphics setting. Quake2 was fairly smooth on my Linux box. And it used 100% CPU.

    4. It seems to play faster in 640x480 than the next step down (512xsomething).

    5. Other than that, it was easy to set up and use.

  • got another signal 8 just now...
  • 1. There isn't a current framerate counter. You can use 'timerefresh' to get a guess based on the current position.

    Ah, thanks. Very helpful in testing the program. I understand it's not 100% scientific. By the way, in the FPS I quote in the rest of this post, in all cases I am standing on the quad damage of map 1.

    2. Because you have vsync on. Turn it off. Quake3 has renderered its pass and is waiting to for the vblank interval to switch buffers. You can turn off vsync by doing this in the shell:

    export FX_GLIDE_SWAPINTERVAL=0

    Hmm. Well, that did seem to help with the FPS. But still, watching top at another console, there is never less than 10% CPU idle and more often it's about 15%. This isn't a super big deal to me, I'm just wondering why it doesn't use 100% like Quake2 did. Perhaps, methinks, Q3 is significantly more efficient in its processing.

    3. Quake3 is a _lot_ more demanding than Q2. It pushes about five to ten times as many triangles as Q2 did. Use "fastest" in the video configuration along with r_lodbias 2 in the console.

    It's understood that Q3 is a lot more demanding. Hell, my machine used to be quite a sweet platform for Q2 (and still is of course) but in Q3, it's barely meeting the minimum. That's really fine with me, because Q3 has such obvious graphics improvements. (Now gameplay improvements, that remains to be seen.)

    5. Great! The only real problem people are having is that Q3 blows up if you don't have a 16bit depth on the desktop. I'm going to revise this in the next test relesae.

    Luckily I always run in 16 bpp so I didn't have this problem.

    Here are some random comments:

    I found the cleaner interface (than Q2) to be nice and certainly more readable.

    One time in the middle of a deathmatch it quit with a signal 8. I can't get it to repeat it so far, but it only just happened.

    In general everything looks pretty nice, even on my low end system. I found a huge speedup switching from lightmap to vertex graphics. About 10 fps. The other settings only affected the fps by about 1 or 2, but all of the goodies on tends to add up. High geometry seems to cost me about 5 fps. The visual difference is not that striking on my (P233-Voodoo1) machine.

    With all the graphics settings on the lowest possible, including texture quality slider, I sometimes get strange, tripping blending and morphing effects on textures, especially close to walls. It's actually kind of cool to look at but detracts from gameplay. The problem seems to go away when I bump the slider up to the next level. Maybe I can send a screenshot of what I'm talking about or something.

    16 bit textures are noticably faster (about 3-4 fps) than compressed on my system. I didn't try 32 bit (ha ha I wish.)

    Considering that this is a pre-alpha test, I found the general gameplay to be fairly smooth and involving for an experienced Quaker. I couldn't say how Joe Q. Public is going to react to an net only game like this. I'm sure most longtime quakers like me will buy Q3A and love it, especially the Linux box. It's just more incentive to go out there and get a couple of SLI Voodoo2's and a fast Celeron...

    Actually, I've heard that the TNT2 is going to blow away the Voodoo3, and furthermore that Riva is going to release programming specs for Linux. Can anyone confirm this? Zoid, if TNT2 can be made to work on Linux, you think Q3A will support it?

  • I guess it leaves out 99.9999999999% of us who
    have ordinary yet high quality video cards.

    It takes a stupid moron to design just for
    one or two cards.

  • I need the pci card. Everyone claims to have it, but noone has it in stock. Very frustrating... Now I'm thinking maybe TNT2, if nvidia really is going to support it under linux.

    PS-- I ended up with a voodoo banshee. I know, I know, wtf was I thinking? Well, at least there is an X server, and the newest release of it (3.3.3_3) is not nearly as torturously slow as the last one. Grumble grumble bitch whine... ;-)
    ----------------------

  • I had this problem too, with a 3-button mousesystems protocol mouse, playing Q2. I found that if the mouse pointer left the game window, it would do this when it came back (it's a horrible problem, makes the game totally unplayable when it happens). The only fix I could get to work was to make sure that "windowed mouse" was set, and that the mouse never left the game window. If it did, well, 'esc'->'q'->'y' and restart. Bye bye frags...
    ----------------------
  • A P233 with a Voodoo1 is pretty low end. But I'm glad you got a good game experience from it. That's why there's all those tuning options in the graphics menu. :)

    Q3A is not a completely multiplayer game. The single player game (not seen yet) can be compared to something like Mortal Kombat--progressive deathmatch against bots. We'll see how it turns out.

    I have tested beta NVIDIA RIVA TNT/TNT2 drivers on a TNT. They work, but do not use direct rendering or support GL_ARB_multitexture or compiled vertex arrays--pretty much a triple whammy to hurt performance. It is difficult to get a playable game out those beta drivers. This is unforunate.

    The Precision Insight guys are working on direct renderered OpenGL pipelines in the future (XFree86 4.0). Hopefully we'll see support for TNT/TNT2 soon.

    Hardware 3D support under Linux is just really starting to heat up. I'm hoping that by the end of the year, Linux will be a leading contender in the realm of hardware accelerated OpenGL workstations.
  • I called nVidia and actually got to talk to a live person... He told me that he "was not aware of" any work being done on the Linux front, but that he would get back with me. That was at about 2:30 local time, it is 7:30 now... No phone call. I haven't quite given up on that call yet, but I'm not holding my breath, either.

    It's not looking pretty... I asked about spec releases, and he got back on the driver topic pretty quick. I dunno if that's because he thought I was more concerned about drivers or because specs just aren't going to happen.

    Cross your fingers, fellow TNT users!
  • I have posted some thoughts and screenshots of it running under Linux at http://www.osoal.org.nz/ [osoal.org.nz] in the comments section. Basically its very cool, seems to run ok in 1024x768 on my celery 333 ( with 2 8mb diamond voodoo II's ).
  • Go here [idsoftware.com] to find quake3 servers for all your gaming needs.

  • I served up 8gigs the day the 2nd SW Trailer came out. Can we beat that?

    templestowe.res.cmu.edu [cmu.edu]
  • ...but I had to copy the libMesaGL.so.3.1 to the q3test directory and rename it to libGL.so. And obviously, the framerate was WAY too slow :)
    I ran it on my P2-350 w/ 128MB RAM.
  • I got the whole quake3 dir mirrored on my linux box (along with the redhat 6 iso and tree)

    ftp://129.21.135.202/pub

    BEGIN! :)
    ---------------------------------------
    The art of flying is throwing yourself at the ground...
    ... and missing.
  • Do you have X setup to emulate a middle mouse button when you have both pressed? That would definitely be a likely cause of your problem if you do...

  • Didn't I read something somewhere about support for the ATI 3D Rage Pro cards??

    Oh, and when will they start making pcmcia voodoo cards, so we all can start enjoying quake on your laptops?
    Is the cardbus tech fast enough?
  • If we can transfer the /. effect to telephone lines, we can make a BIG impression today.

    Let's call them and demand Linux drivers by the time Q3A is released!
  • These were set up already by all the Mac users and submitted to the Quake3T Finder database so you can thank them. Last time I checked, they all have pings below 200.

    207.126.125.81
    216.33.28.135
    24.130.84.219
    140.160.38.58
    128.193.141.243
    129.123.1.24
    209.232.186.173
    216.101.212.137
    24.0.194.145
    209.77.121.130
    209.20.177.59
    128.138.140.101
    207.183.249.202
    209.43.135.111
    24.113.18.121
    216.36.24.47
    209.102.106.170
    198.28.62.76
    128.113.175.234
    204.0.130.110
    204.52.135.50
    128.118.209.8
    207.170.210.25
    24.64.247.71
    4.3.32.77
    24.112.9.58
    209.107.90.14:21040
    24.93.25.79
    24.93.101.45:1044
    24.2.44.20
    24.93.26.115
    207.161.246.243
    128.118.125.25
    24.64.201.214
    128.2.98.20
    24.93.63.4
    128.123.68.14
    206.53.233.68
    209.53.28.217
    24.64.96.84
    194.88.93.27
    194.88.93.27:27961
    207.236.206.135
    194.88.93.27:27962
    163.1.186.38
    207.239.72.11
  • If the person who submitted this had bothered to check id's Quake 3 Arena web site, he'd see they already have a nice big list of mirror sites [quake3arena.com] for downloading Q3Test.

    That's http://www.quake3arena.com/q3test/mirrors.html
  • And no, my suggestion isn't mirror it immediately - I hope you will have already done that.

    What I'm going to suggest is that if you want to test the game, try a server other than id's. The night that the Mac version of Q3Test came out, the test servers (which Tim Willits said were on the same machine as the FTP server, for some stupid reason) were severely lagged. I don't think anyone other than the id employees had under a 500 ping.

    There's a good server list on the id page at:
    http://underworld.idsoftwa re.com/cgi-win/q3aservers.exe/ [idsoftware.com]
  • I'm in the process of converting a bunch of screenshots I did last night into jpeg format. Check them out at http://sprawl.net/~alynch/quake3 [sprawl.net].

    My machine is a K6-266 with an 8mb V2, running RedHat 6.0...

    AdamL.

  • I had this problem.

    If you have your mouse set to 'Microsoft' in your XF86Config, turn off both 'ChordMiddle' and 'Emulate3Buttons', and restart X.
  • Play interactive fiction! Its thriving, makes you think, and it's sexy. Reading is sexy. 90% of games can be played under Linux using X-zip of TADS.

    ftp.gmd.de/if-archive (main archive)
    rec.games.int-fiction (talk)
    interactfiction.tqn.com (resource)
    www.textfire.com (competition!)

    Using inform, a reversed engineered language that makes 100% infocom games, things are cool. That was a bad gramatical sentence.

    Ok, enough envangilizing.
  • So after hopping from mirror to mirror to find the damn program, I finally downloaded it and installed it.

    Tried to run it. Can't run it.

    I have a Riva TNT and NVidia is still without a Linux driver (not even a binary driver), so my TNT is basically a fancy 2D card and I can't play any neato games in linux. I refuse to boot into windows (i don't even think it works any more now that i've been booting into windows w/ vmware), and i don't care.

    Damn NVidia! Damn you to HELL!

  • I do not claim to be able to damn anyone or anything to Hell, or anywhere else. I do not claim to be the right hand of Chaos. That aside, 408-615-2500 is a phone number to Nvidia's corporate headquarters. After calling it and stating my business, i was curtly forwareded to the desk of some or another marketing manager by a secretary that seemed like she'd already done that a thousand times today, where the marketing executive whoever's voicemail kindly kept him from having to talk to me and the countless others who may have called already. I have to wonder if perhaps nvidia just isn't aware of how powerful of an resource the linux community could be to them. Perhaps they have no idea? I wonder if it would change their minds if the evidence was all packed into their marketing manager's voicemail at 3:00 on an idle friday afternoon? --just an idea-- ~jon
  • by Anonymous Coward on Friday April 30, 1999 @08:12AM (#1909753)
    all i have is the RPM

    50 clients:
    ip: 35.10.22.48
    login: slash
    pass: dot
    ip: 21

    20 clients:
    ip: 35.10.22.61
    login: slash
    pass: dot
    ip: 21

    Anthony Fuentes
    fuentesa@egr.msu.edu
  • 1. There isn't a current framerate counter. You can use 'timerefresh' to get a guess based on the current position.

    2. Because you have vsync on. Turn it off. Quake3 has renderered its pass and is waiting to for the vblank interval to switch buffers. You can turn off vsync by doing this in the shell:

    export FX_GLIDE_SWAPINTERVAL=0

    3. Quake3 is a _lot_ more demanding than Q2. It pushes about five to ten times as many triangles as Q2 did. Use "fastest" in the video configuration along with r_lodbias 2 in the console.

    4. This 'faster' you are seeing is vsync.

    5. Great! The only real problem people are having is that Q3 blows up if you don't have a 16bit depth on the desktop. I'm going to revise this in the next test relesae.
  • by Bowms ( 10892 ) on Friday April 30, 1999 @08:02AM (#1909755) Homepage
    ATI - email: sales@atitech.ca [mailto]
    phone: (905)882-2600 - Sales and Marketing

    nVidia - email: info@nvidia.com [mailto]
    phone: (408) 615-2500

    Please add to this list. Personally, I'm amazed these companies don't have 800 numbers (they probably do and just don't list them). That does not speak well for their desire to hear feedback from customers.
  • by rebrane ( 17961 ) on Friday April 30, 1999 @10:31AM (#1909756)
    it's kludgy as hell and it's written in perl, but it -does- ping a realtime list of public q3a servers for you. check it out:
    http://rebrane.k-r4d.com/~rebrane/lin uxspy.pl [k-r4d.com]
    make sure to edit the constants in the top of the file (accepting command line arguments would be too nonkludgy).
    --neil
  • by Lieux ( 19329 ) on Friday April 30, 1999 @07:51AM (#1909757)
    Check www.3dfiles.com. They have a list of mirrors. I'm heading there now.
  • by rkennedy ( 21622 ) on Friday April 30, 1999 @07:58AM (#1909758) Homepage
    Linuxberg has it, so check your berg mirrors to see if they updated yet. Should be soon

    /Rob
  • by doomy ( 7461 ) on Friday April 30, 1999 @08:18AM (#1909759) Homepage Journal
    Hello,

    As you may all know q3test runs out of the box on voodoo. But there are two other cards you can use it on. That's the matrox g200 and 3dlabs permedia 2. I'm in the process of making a HOWTO for the pm2. If you have such a card please let me know. I heard the fps wasnt that good (~10fps) , but viewable.

    Also, it runs fine on vanialla mesa. (No 3d) on my celery 450 (300a oced), i get about 0.5 FPS with software only mesa. But it looks cool. Though xdm wouldnt take a screenshot, due to the way colors were handeled. Download q3 just to check it out at 0.5 fps! Yah!

    More to come.

    Department of Non-3dfx Users
    --
  • by dbullock ( 32532 ) on Friday April 30, 1999 @01:08PM (#1909760) Homepage
    I just called nVidia - and I told their receptionist that I HAD checked the website and needed to talk to someone (Dave was my victim) about the driver support.

    Don't email. It doesn't take effort to email. SPEND the $ and make a call, or send it in via snail mail. Email has no real impact on the recipient, but taking the time to call and let them know in a friendly supportive way that you like their hardware but that you need the support or you'll have to go somewhere else really has a lot more impact. It's all about confrontation, you'll reach someone much more effectively by actually talking to them and appreciating their position, but holding firm on at least getting a binary driver module. It also takes up their time to have people answer the phones, email can be read and roundfiled in seconds.

    Anyway, Dave was supportive (he offered the 2D X-Windows support which I explained was good but that I could do 2D with any old card, I had bought the TNT because it was the best 3D card (whether that's true is irrelevant - it helps to be supportive when we're asking for something)) and clearly unhappy at the prospect of telling me that there was no support for the 3D in Quake yet. He was really wanting to tell me what they had on their agenda but they have not made it public yet so he wasn't at liberty - I told him that I understood and that it was fine, I was willing to wait a little bit, but I wanted to know if the company even planned on addressing the issue. He then told me DEFINITELY and that in a couple of weeks he thought I would be very happy with what the company was doing.

    You can ./ their telephones WAY more easily than you can their website or email or mailroom. Most companies have very few incoming lines, when they can't do business they'll look for ways to address the problem, and to do so they'll HAVE to publicize some sort of stance that will keep us from calling.

    I'd like to see some coordinated ./ phone planning so that we can focus our efforts a vendor or two at a time and make them feel the demand.

    My $.03 (inflation)
  • by Bowms ( 10892 ) on Friday April 30, 1999 @07:55AM (#1909761) Homepage
    Hey... listen, I don't want to hear about "Q3Test doesn't support this" and "Q3Test doesn't support that". That's Windoze thinking. If Q3Test doesn't support your card, it probably means your card's manufacturer hasn't written drivers, or released the specs from which drivers could be written.

    This means you should find 800 numbers and email addresses for that company and BUG THE HELL out of them. Whining on Slashdot about a lack of support will get you nowhere. Turn that energy to more productive efforts and start letter-writing campaigns to get get Linux drivers AND SPECS from nVidia, ATI, and others. Call their 800 numbers daily. Let them know that Linux users will not sit quietly and wait for the powers-that-be to acknowledge us.

    WE WANT QUAKE, AND WE WANT IT NOW!

    bowms

"If it ain't broke, don't fix it." - Bert Lantz

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