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Games Entertainment

Railroad Tycoon II: Gold Edition for Linux 32

gr00vy writes "Loki Entertainment Software are just weeks away from shipping their latest port, Railroad Tycoon II: Gold Edition for Linux. Lee Anderson has another pre-release review on the final build, which is on show at the recently redesigned ext2.org. Click here for more. "I can attest to the quality of this game. Playing the beta greatly slowed my ability to get things down around the office.
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Railroad Tycoon II: Gold Edition for Linux

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  • 200MB of disk space?!! I remember when excellent games came on 1 disk, maybe 2. Remember Serf City or Hexxagon?

    That aside, the graphics on this thing look extreemly good.


  • Railroad is a great game!

    But my heart cries out for

    Jane's Israeli Air Force and ESPECIALLY Jane's Fighter's Anthology.
  • 200 MB hard drive space is much better than the ~350 MB that Civilization: Call to Power requires.

    And yeah, I remember those days. I payed just under $50 (US) for Civilization when it was already a couple years old. It came on three 3.5" floppy disks. I picked up Sid Meier's Railroad Tycoon a couple years later, for somewhere between $10 and $20, and it was about the same size (perhaps a bit smaller).

    I passed on Myth 2, but I may buy Railroad Tycoon II. The original was pretty good -- not as good as Civilization, but a fun game in its own right.

  • I've never played the game, so I can't comment, however I do know that ANY commercial game is good for linux right now. Commercial games (generally) mean advertising. Advertising means people see it (even though they don't want to). It's exposure. The more people hear/see linux they'll be curious and want to try it out.

    Plus, a lot of companies, being the large non-comformists they are (ok, end sarcasm) will see other's making games for linux, and will see said games selling, and will want to jump on the bandwagon.

    Think of it like this:
    You have to use windows to appreciate linux.
    You have to play bad games to appreciate good games. :)

    kthxbye
  • need i elaborate? now all we need is a freebsd port *sic*. i remember playing the original and great RT on 386/33 machines when i was a senior in high school. the old lady who supervised the computer center didn't like it to much. so i had to keep her busy by inserting pennies in the floppy drives. this gave her plenty of things to do. when civ2 came around i used the lone 486 machine to play it. NO ONE liked that setup. but what could they do? i ran that lab, not the funny old lady...

    maybe i need to get another box to play linux games. sheesh, that'll be 4 heads then. need another desk. the costs go out of proportion :)
  • I disagree, Windoze gamers are gonna look at all the linux heads jumping up and down shouting "kewl we got (insert obsolete bad selling old game) for Linux now. Windoze is dead," smile and install directx 8.

    What the linux world doesnt need is ports of old average win32 games, what it needs to do is to petition companies like Looking Glass, Westwood et all to release the quality games simultaneously. ID Software are being great in this regard and thats what we need.

    Unfortunately, I think many of these companies, and especially the publishers are even more frightened by the piracy problem on Linux than Windows...

    Screw it, lets just opensource our own games, if we can make a better OS with opensource we can make better games too.
  • Hell, I remember playing the original Railroad Tycoon on my Tandy 1000 off of two floppies! No hard drive required!
  • This isn't the old game, it's the much updated Railroad Tycoon II. There's a huge difference.

    --

  • Looks like the morons are out in force today..

    Anyway, RRT II took way too much of my time in win32. I had to delete it. Go cold turkey. I'd start and find myself missing hours of my life.

    It was a weird kind of game, a bit different from the RTS stuff I usually play and of course the FPS that seem to get so much attention. I don't know, maybe it was the hours spent coveting the Marklin stuff when I was a little kid, or counting train cars when I was even younger.

    OK, I've gotta stop, I'm thinking of reinstalling it. Heaven forbid it gets on the Linux partition where 'real' work gets done.

    Aaaarrg

    crisco (who's DNS hasn't updated and can't log in)
  • The user interface on this game is really bad (I tried the Windows Demo Version) -- RT 1 was a lot easier to play. Sure it has nice graphics, but it isn't fun when I'm cursing at the mouse cursor the whole time. Plus half the screen is taken up with dialog boxes.
  • by MEGASTeP ( 5506 ) on Friday September 03, 1999 @07:22AM (#1706231) Homepage Journal
    The full version of Myth II has a "CD only" option for the installation that actually only installs the binaries on the hard drive (less than 10 MB) and plays the rest of the game straight from the CD ...
  • YES! I can't wait to get this game. RT was my favorite game ever, and RT2 looks even better.

    I recently bought Civ:CTP to whet my appetite, and am getting rather addicted to it. It's the first Civ game I've ever played.

    But it has a problem: It crashes (coredumps). That just isn't cool. It happened on my Cyrix 6x86 system both times I ran it over an hour.

    Then I moved it to the Pentium II, and it has only crashed once in about a week of hard play. That's acceptable I guess, but I hope they fix it.

    Has anyone else had CTP crash? I think it's mostly a Cyrix CPU bug (Povray crashes on it ALL the time). But something's got to be up since it did it once on the P2.
  • Port? it'll run fine on freebsd with linux-compat, i'm willing to bet.

    I doubt a game is gonna use EXTREMLEY obscure system calls or kernel loops.
  • Sounds like you need more cooling on your Cyrix chip, maybe your voltage regs too. If it can't take the heat with POVray CTP will probably overload it too. Also if you have a mobo with weak reguators you should upgrade that too. Then you can also get a cheap K6-2. :)

  • My copy crashes sometimes after the "wonder" movies play. I downloaded the patch/upgrade from Loki's site, but the crashes are still occuring.

    To make the crashes more tolerable, set the "autosave" option, so it will save your game after every turn. Unfortunately, you have to set the autosave option every time you load up the game, but it's better than being thrown back to the stone ages because you're too involved in the game to save your work!
  • A noticed that a guy thought that Civ3 was a great game! The game sucks completely! Alpha Centauri is a so much better game. The diplomacy posibilities surpasses any strategygame ever made. :)
  • This is offtopic and i'm only replying cause I don't want people to just read one post saying AC rocks and going to the store and buying it.. Anyway, here's my take:
    AC sucks. Why? I don't know. I'm an long time civ series fan and I *should* like it, but I don't. Everything seems to be in place but it just ain't fun. Anyway, if you're thinking of buying it, try to get it from a friend first and check it out beforehand...
  • maybe my expectations were too high, but the one thing I always wanted from RRTycoon was an interface to a spreadsheet program, so I could export engine age data, route profit trends, and the like to something I could actually SEARCH and MANIPULATE. The more lines you put in, the more tedious the management became. I did a lot of pencil-and-paper recordkeeping to maximize my returns.

    The other thing that really bugged me was the inability to do anything other than macro city-to-city line-building with other railroads you controlled. Shouldn't you get the same level of detail with them? Ah well.
  • Uh, you want to take a business class or two?

    Linux is a tiny market right now compared to Wintel. The gaming industry is (like other sectors) taking baby steps into the pond of Linux to test the waters, and what they're going to choose are products that have proven appeal. [In fact, that's the motto of Loki Software: bringing best-selling games to Linux.]

    Railroad Tycoon is probably a good choice. Its appeal isn't just to the flash-in-the-pan crowd who buy every game the moment it hits the shelves, but also to a large class of non-hardcore gamers. Yes, the former will sniff at the "old" games (six months old!), but the scenario you envision ...

    ain't gonna happen.

    Your proposal to "petition companies like Looking Glass, Westwood et all to release the quality games simultaneously" reflects a fan-boy activist mentality. Instead of using "petitions", why not use that old, tried-and-true method of influencing businesses: sales?

    Loki's probably lucky to get the rights to port what it has so far (RRT2, MythII, some solitaire) and that's the way it's going to stay ... until Linux is a proven gaming market. Just like the Macintosh, there are going to be few games with simultaneous releases on both platforms.
  • myth terrain. hehehe.

    I can imagine seeing a squad of those skeleton zombie things attacking a switchyard. Maybe you'd have the little troll or whatever ya call him hucking those incendiary bags of hooey at a locomotive. And that eery death music mixed with eery choo-choo and toot-toot noises. ;-)

    A question: how do these game makers cope with graphics display under linux? Do these new games for linux (and hopefully other *nixen) use The X Window System or svgalib (I think that's what it's called...) or what...? Maybe this isn't the big deal I imagine it is...

    LinCity (a city/community/economy simulator) kicks some serious time-wasting arse. (Sorry, dunno the url. go dig around tucows or sumpin'.)

  • I thought the interface on the windows version was bad too, but when I got the real game I found that the fixed the annoying parts of the demo version.
  • For me, CivCTP crashed all the time until I installed the patch for version 1.1. Afterwards it's crashed once.

  • Interesting. I've been running it for months (almost nonstop -- gotta work sometime) and nary a crash...

    P200 wi/ 64MB.

    I've had both the original and the 1.1 patch on.
    --
    - Sean
  • Here's the LinCity URL:
    http://www.floot.demon.co.uk/lincity.html [demon.co.uk]

    I agree, it totally rocks! It's probably the best Linux game there is... A word to the wise though. It's not a SimCity clone, despite the similarity of name, so don't approach it as one. It's rather different, despite sharing the same overall premise.

    I love SimCity, but I honestly have to say that I like this one better. It's got a few quirks to it that give it a lot of character (I think), as well as making gameplay much more interesting.

    Well, that's my plug anyway!

    (No, I am not connected in any way with the people who made LinCity. I just love the game.)
    --
    - Sean
  • I can remember Tetris on a 1980 Amstard.

    I run the same version under DOSEMU today?

    anyway shouldn't software stuff be left for freshmeat?
  • I agree that it's nice to be able to do a minimal install and play off the CD, if you're short on disk space.

    It's also nice to be able to do a full install and file the CD away in the closet if you have lots of disk space.

    Tomb Raider is an example of a game with a stupid copy-protection CD check plus mandatory Redbook audio. The user is forced to fiddle with CDs like he's using a Playstation, even if he has 20 GB of free disk space.

    I only buy games at stores that allow returns, and tend to return games with copy protection that pisses me off. Loki did the right thing with Civ:CTP, and I hope they continue to do so with future ports. Pissing off your paying customers is not a good way to increase sales, something a lot of game publishers haven't figured out yet.
  • What you need is a scripting language for games such as Railroad Tycoon. Or Civilization. Or Dune 2 / Command and Conquer / etc.

    I've often been frustrated, playing Civ, at the stupidity of the 'go' command, which seems to wilfully ignore roads and take the most difficult route possible, across mountains. It would be cool if I could write my own procedure in some high-level language (Guile, Python, Perl, Elisp?) and tell a unit to 'run' it.

    There's no reason why this should allow cheating, if the code is run in a secure environment, and cannot see or do anything that a human player couldn't.

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