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Games Entertainment

Wolfenstein 2000 Confirmed 103

Jacek Fedorynski writes "Rumors have been floating for a long time now, but this time it's official. Castle Wolfenstein 2000 is currently in development at Xatrix Entertainment, the creators of Kingpin, and is scheduled to hit the stores by Christmas 2000. I can't wait to see it. " The confirmation is at the end of the article - anyone have more details?
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Wolfenstein 2000 Confirmed

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  • When I saw the subject I was going "yes yes yes" until I saw that it wasn't going to be made by id. I can remember playing Wolf3d on my 386. Maybe nostalgia has enhanced the experience, but it was a great game. Seems like as games get more realistic they also become harder to set up and configure properly . The simple game of Wolf3d was wonderful, I hope it can somehow be reproduced.
  • No, you DON'T need any damned $5,000.00 OpenGL developement kit! What you DO need is a Voodoo or Voodoo2 card, as that is the only OpenGL hardware supported by BeOS at this moment. I've run it in software mode (my Voodoo 2 is in the other computer) and it works fine.

    How about a little research next time?

  • What parting gifts do we have for our contestant today?

    id Software bought the _RIGHTS_ to the name and basic premise to "Castle Wolfenstein", an old Apple II game that John Carmack and John Romero both loved.

    The game "Wolfenstein 3D" was developed by id. John Carmack wrote the engine, Adrian (sp?) Carmack (no relation) and Kevin Cloud did the artwork.

    You can find a LOT of _researched_ information about Wolf3D in Stan Staziak's (now maintained by someone who's name escapes me) Wolfenstein 3D FAQ.
    (anyone got an URL handy?)
  • I am looking forward to this release.
    Wolf3d got me through my GCSE's and QII assisted me through my first couple of contracts. W2K should be great if Markham lives up to past form.
  • by Rob the Roadie ( 2950 ) on Monday November 01, 1999 @03:48AM (#1573200) Homepage
    Well did anyone read past the first page? The article wasn't about the release of Wolf2000, it was about "...video games...murder simulators...youthful assassins...military killers." and the role that 'violent' games are supposed to play in the production of adolescent aggression.

    Markham defends his possition and the possition of his company on the Littleton massacre to the end "...here I am playing a video game...and you tell me that's going to translate to holding a real gun? You show me someone who says that and I'll show you someone who belongs to the Flat Earth Society..."

    Towards the bottom of page 5 [newtimesla.com] Markham talks about the development of previous games touches on what is to come in the future. "...games will get more violent, he says. 'Why? Because they can.' "

    IMHO a brilliant article coupled with great researched that will go unread by most as it is billed as a game announcment. COME ON!
  • What do you mean, reading past the first page! Dammit, used to be that you the goody-two-shoes contingent on slashdot was content with demanding readers just click the link to the story! Now you want us not only to read it, we should read past the first page? This is going too far.

    Due to the effects of moderation, karma, and the "10 hot comments" box, Slashdot discussions are becoming increasingly contaminated by worthwhile opinions supported by actual "facts". The proportion of trolls and flamewars is dropping dangerously.

    We need immediate action. I propose that any user introducing unjustifiable amounts of well-researched information into a discussion be immediately punished by having a link to his webserver published in an article, or, failing that, the equivalent penalty of ICMP flooding.

    Steve 'Nephtes' Freeland | Okay, so maybe I'm a tiny itty

  • I don't see why there would be.. This is a commercial product with the aim to make some money. I can't see even recooping the extra development costs by selling a copy for an OS with a tiny userbase. Also wasn't there something funky about Quake being released for Beos, but you had to buy the $5,000 OpenGl development kit license to use it or something?

    I think this will be a sweet game, and I would like to see it on multiple platforms, but I highly doubt they will port to Be.
    Stan "Myconid" Brinkerhoff
  • * Quasi-legal - Just one calorie!
  • About the only interesting thing is that they are remaking Castle Wolf, not the 3d thing.
    Actually, Wolf3D was called Wolfenstein becuase it was set in Castle Woldenstein- when you beat the first 10 levels that was what you ran out of, after collecting all the Nazi gold and killing a bunch of german soldiers. So this is a remake of Wolf3D, they are just calling something a little different.

    I mean, if you want reality, go outside.
    And get arrested for blowing someone's arm off? "This guy's" whole point was that games such as Quake and Redneck Rampage are not reality, they are set with aliens and you shoot everything you see. Ask a inner-city gang member or a prof. soldier how often you indescriminately shoot everything. The author's point is that by adding intelligence to the characters in the game, you can no longer shoot everyone, you have to interact with them and decide the best course of action. It brings first-person games one step closer to reality. And yeah, it will never be reality, unless your reality involves blowing people's arms off with shotguns. The whole point of simulations is to do things that are not possible in reality, be that flying a 747 10 feet over the Golden Gate bridge, or shooting a fellow human in the face.

    And the reporter uses him to make another story on how we are all going to turn into Satans minions.
    Get down from whatever pedistal you are on long enough to actually read and understand the article. The reporter put togeather a well balanced article about an individual that makes very violent games. Both sides were presented evenly. If the reporter had neglected to present the side that fells games are evil, it would have been a poor story. But every argument against games was countered by the view of the industry. I for one thought it was an intelligent and well written piece.
  • by tuffy ( 10202 ) on Monday November 01, 1999 @05:07AM (#1573206) Homepage Journal
    before everyone labels a Wolfenstein2000 another Doom/Quake clone. The original was top-down on the Apple][ and stressed tense situations (who could forget the fear of the SS storming in knowing only a grenade could take them out?) over rampant shooting.

    Wolfenstein 3D was a pure shooter, and a darn fun one. I still play it from time to time. But iD intentionally removed all the sneaking and disguises to make the game move faster. Probably a wise idea at the time, but I think we've reached a point where a game can be done like the original again - with plenty of tense moments and a lot less shooting.

    I mean, we already have plenty of 1st person shooters. How about something that requires more wits for a change?

  • 1st off, cool Wolf 2000! be nice to be shouting NPFO at the monitor.

    But on to the crux of the article...

    I have a simple comment about the gaming industry vs any other media industry around. Notice that if you try to rent an R rated movie before you're of age, they usually have blocks available for parents so that Timmy who's 7 can't rent it for his slumber party.

    I've noticed a lot of games around these days that have the M rating (probably requires the same amount of graphic content as the R rating in movies) but I haven't seen people harping that there isn't enforcement of the rating. I can imagine Timmy going into Best Buy and being carded for half-life, but really has anybody seen it happen?

    Also I've seen arguments that "Oh, it's just a game." And I'm certain that those same people turn around and say that "X movie is too violent!" (put your favorite gore fest in for X)

    I don't think you can blame the developers of the software since the rating system has been around. It's kind of like going after Paramount (or whoever) if some kid did a copycat of Scream (or whatever). First of all, Paramount's got beaucoup money in legal teams, and secondly, no judge would say "Well, even though it's rated R and Timmy was 7, I'm going to find you, Paramount, to be responsible." Further no jury would either simply because every movie is known to be rated.

    Thus the problem to correct here is perception. Media shouts of "Graphic video games!!!" are common, but they never mention these games' ratings. I think that if gaming companies want to save their soon to be tarnished image ('cause once a lawsuit goes against 'em, it's all downhill), I think that a consortium to start actively promoting the awareness of the rating system will quiet the media (to an extent), and parents (because now it's back to being their responsibility in a quasi-legal^* sense)

    * Quasi-legal - legal because of popular opinion rather than an informed bias. In these respects, parents are quasi-legally not responsible because the majority of people still think of video games to mean pong and the old Atari classics. Not enough people know that the major video card companies have nearly reached a perfect 2-d representation of 3-d real life and thus are shocked to see how graphic glQuake or Quake II can really be.
  • what do you mean with "mien-lieben"?
    mien is definitely no german word.
    there is not even a word that sounds
    alike, except in a very strange dialect.

    if you want to say something like:
    "my dear friends" then "meine lieben"
    should do. although not 100% correct.
    "meine lieben freunde" is much better.

    :-)

    but what does that have to do with W2k ?
    (wolfenstein 2000 != windows 2000)
  • I think the whole thing about being warped by video game violence is stupid. I was fairly violent as a young teen as were my friends and we almost never played video games other than Mario and Pac Man and seldom watched movies and myself I really wasn't into music even at that age. Pop media was actually something I was rebeling against and I still wanted to try to blow up a city block by filling the sewer w/ explosives. I figured out how to make the explosives on my own w/out the net or even books. I got the sewer plans from city hall.. again without any media help. Luckily we got bored before we actually blew anything up but realisticly we could have leveled quite a large area with the explosives we had made and the information we had put together on the best places to put them. Maybe the politicians should outlaw teenage boys love of fire and loud noises. Lets just brainwash them all to like lacey pillows.
  • Looking at the track record of games these guys have produced, I'm not too worried about a 'cheap ripoff'

    Kingpin looks to have some pretty sophisticated gameplay and interesting AI. I have no doubt that they will find a way to interweave an interesting plot into an old game.

    I see these guys have also made Redneck Rampage. Granted this game was not a technological fest, but it was decently up to date. It had a great comedy element that was lacking in alot of games around that time. These guys seems to know how to make a game interesting, so it will be -interesting- to see how it turns out.
  • I was just wondering... Could Wolfenstein be considered anti-anti-semitism? Is it a good idea to promote the idea of nazi germany in an era when not only is it long dead, but the berlin wall has been down for 10 years this month?

    The mission areas for my F19 Stealth-figher game included eastern europe, the middle east, and siberia, but not south america, asia, or north america, where I can think of a few targets...

    I look back at all my "WW-II" and "cold-war" games and wonder if perhaps they should be let to die in peace.
  • Dude! I can't believe that no one has mentioned WolfenDoom [doomworld.com] yet! It's so mind-bogglingly awesome I... lack the words.
  • When I saw the subject I was going "yes yes yes" until I saw that it wasn't going to be made by id. I can remember playing Wolf3d on my 386. Maybe nostalgia has enhanced the experience, but it was a great game. Seems like as games get more realistic they also become harder to set up and configure properly . The simple game of Wolf3d was wonderful, I hope it can somehow be reproduced.

    I really don't care who develop the game. The important thing is a *fast* and good graphics engine that may deliver speedy graphics and so forth.

    Also, they should make it multiplayer. You should be able to choose if you want to play the nazi's, or the escaping prisoner, or maybe a deathmatch between several soldiers and prisoners .. ah, there are endless possibilities.

    I'm really looking forward to slaying Hitler in his machine again.. uhh, if they dare to rip that of ID that is.

    Ohwell.. nostalgia.


    --
  • "So has anyone actually _played_ wolf3d lately. Sure you get a nice "ah, I remember the good old days" feeling from it but when you look at it what we really loved about it was it was a precursor to a genre. Is anyone really interested in playing a "kill the guard, kill the guard, find the key, kill the guard, kill the boss" kind of game?"

    This is why they didn't just take the Wolf3d textures/maps and slap them on the Quake engine. Heck, they'd be done by now if they were doing that :P

    The only way to sell a rehash like this is to a) appeal to nostalgia and b) actually make it worth having for it's own merits. So in theory, we should get a new game with some cool features and what not.

    Trivia: Wolf3d actually had a raytracing engine. Be glad there was no real z axis to it or it would have been SLOOWWWW.
  • Erk.. I could be wrong =) Wasn't the type of BSP trees that Doom used though.
  • $5K OGL dev kit? That's news to me! To me it seems Be has done everything to encourage development...

    It may be a mutually beneficial thing to let Be do the port however... Be benefits by having more "cool apps" to lure users, and one more way to show off how cool BeOS is to the media...

    Xatrix benefits by getting increased exposure, free cleanup work on making the code portable (useful if they want to do other ports like Linux or Mac), and free revenue -- they don't do the work...


    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • I disagree...

    Using the Wolf engine wouldn't make the game fun, or even have significant nostalgic benefit. It would simply be a hindrance.

    I think what would accomplish what you want, is if the engine they used, the art they came up with, and the game mechanics all preserved a distinctly "Wolf" feel... Then you get the best of both worlds... But that is a very hard thing to pull off...

    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • I'd like to see an overhead version too, but few overhead games done in 3D don't tend to work out so well... If you have a fixed camera angle, you undoubtedly have to screw it up with level geometry that passes over the character's head, thus obscuring the view... :)

    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • Well, at worst it will be "Quake with a different look and higher specs..." but it potentially could be more...

    Xatrix has a history of making interesting games, and Kingpin pushes the edge with it's A.I. and gameplay...

    Potentially this could be the Next Big Thing... Or it could be a big flop.


    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • Pacman eh? If it supports curved surfaces that could be pretty wicked... But they'd have to be non-rational curves or Pacman wouldn't be *quite* spherical...


    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • If it was a "cheap ripoff", it wouldn't bear the Wolfenstein name, which I'm sure is trademarked...

    Hasn't Carmack talked of letting outside developers contuing the Doom line with a "Doom 2000"? If he's amenable to that, I see no reason why he wouldn't be amenable to an external Wolf 2K...


    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • by jfrisby ( 21563 ) on Monday November 01, 1999 @03:17AM (#1573223) Homepage
    The Wolfenstein storyline was pretty slim to begin with. Really it was about as well developed as Doom's storyline (or is that backwards... :>) -- which is to say it was "run around and kill (x)" where "x" is Nazis in this case.

    Ok, so Wolfenstein 3D doesn't have a rich storyline to offer. Then what exactly does this game bring to the table? Q3A and UT have DeathMatch locked down, Kingpin, and Half-Life have rich single-player locked down...

    Perhaps there is room for an "old-school" kill-fest but it will have to be as visceral and cutting edge as Wolfenstein was in it's day...


    Jon Frisby, Senior Internet Software Engineer,
    Personal Site (MrJoy.com) [mrjoy.com]
  • Its not so much that I would like another ovheard version, but something that requires more than strafe and shoot, strafe and shoot.. and getting keys.
  • I grew up on this game, but I hope they make it like the original wolfenstein (the overhead 2d view). It needs more of a mission. The old 2d version had you start at the top of a building and go up to the top will trying to find a bomb to put inside of a conference room. Once it was set, run. YOu could bribe guards, and if you made noise, it would be heard only a few rooms down (much like today) but you couldn't bribe them no more...

    Longing for the old days - sporty

  • Untrue.

    id software developed it,
    apogee (who now is essentially 3DRealms) published it.
    GT Software (Later, GT Interactive), published the semi sequel, Spear of Destiny, though this was just more maps and enemies. Nothing notable.

  • How long before the patch comes out to replace the Nazis into Teletubbies, Barney or Pokemon characters?

    Gotta catch 'em all!

    --

  • So blame the victim.


    Sorry, but this is BS. Being the outsider has been a situation all throughout human history. And going on a killing rampage, etc. has never been the proper answer in a proper society. Sitting there and calling someone a victim because they are assholes and nobody likes them, or blaming video games or other forms of media is just screwed. People have free will and the ability to make choices. They aren't forced to behave in certain ways or take particular actions.

    The difference between people and animals is that people aren't totally reactionary. If someone really has not free will to make decisions based on their own and societies moral standards that's when they become no different than any other tool or object. I don't know about the rest of you, but when my screwdrivers have been stripped down to being an icepick they go in the garbage and to put it bluntly that's how I think we should treat anybody who isn't willing to stand up and take responsibility for their actions.

    -sw
  • The problem with trying to point your fingers at the troubles everybody encounters in growing up and in their day to day lives, is that it tells people that "it's not their fault." When in reality it is their fault. They need to realize that sometimes others are assholes and sometimes shit just happens and you can't just give up and start acting like you have no self control and decision making ability.

    Sure it would be nice if we could solve the problem of some people not being "normal" but you can't define "normal" and it's really not our right to decide that someone or other needs to be "fixed." But it is our right to defend ourselves from others.

    -sw
  • Curious - Has id Software (developers of the original Wolfenstein) officially been connected with this? In other words, is this an officially sanctioned re-make (or sequel) or a cheap ripoff?
  • by Spiv ( 32991 )

    Trivia: Wolf3d actually had a raytracing engine.

    I thought it was a raycasting engine... *shrug*.

  • Wolfenstein 3D ... was completely memorizable
    Doom was a masterpiece, but all the blathering about Wolfenstein 3D is peculiar.
    Doom was completely memorizable too - sure, it had more/larger/non-orthoganol maps. But that doesn't mean it couldn't be memorized. I'm sure some of my friends still know the whole thing off-by-heart...
  • IMHO, nostalgia has nothing to do with it. Years on, it's still sheer vicious fun. The key features are probably the sense of speed and danger - one shot from anyone can kill you, at close range - so battles are far faster and more brutal than in most modern games.

    Gunning down attack dogs with a gatling was fun, too. :)
  • that is what the Nazi's did. They advocated killing jews b/c of thier beliefs. So apparently this guy has a little more Nazi in him than he thinks.
  • I didn't play Wolf3D until after I had played Doom and Doom 2 (got the disc and a bunch of other games for $1 on time). It was definetly cool and I was amazed that it ran quite well even on a 6Mhz IBM AT system with an ancient Aztech soundcard. And though many people say that Doom is the grandfather of all FPSs, I would have to say that it W3D is much closer.
  • by Foogle ( 35117 )
    Oh, for the long-past days of using mapedit to create rooms of Pacman Ghosts and Robo-Hitlers and sending innocent friends through them.
    Wolfenstein was such a truly classic game. Can this do it justice?? I'm have my doubts, but I'm keeping an open mind. Maybe those days aren't so long past...

    -----------

    "You can't shake the Devil's hand and say you're only kidding."


  • Xatrix and id have a history of working together, not only did Xatrix's Kingpin license the Quake 2 engine, but they also made one of the two Quake 2 add-on packs for id. I would be willing to be bet that Carmack is behind this.

    After all, he has been hinting that they want to make a Doom2k themselves, what better way to build up to it then to have someone else do a Wolf2k?

    They've got a customer in me as long as they have Linux versions.

    -
    /. is like a steer's horns, a point here, a point there and a lot of bull in between.
  • I guess you would be wrong there.

    It would get on slashdot, but as an "Look what these guys did they are horrible"-story. Face it, even slashdot is P.C. .....

    Furthermore, killing people is not what slashdot is about, but slashdot sure as h@ll is largely made up out of 25/30 year olds who remember textgames, 2d-topdown games on a $2000,- machine and the thrill of shooting a 3d-nazi.....

    I know I do.... (Bang... Aaaargh, mein leben!!!!.... The wonders of a 8-bit soundblaster!!!)

  • I'm guessing Hemos tried to write "Mein leben" wich is what the german SS-officers in the original wolfenstein by Id cried out once you shot them.

    I might be wrong here and you might be right...
    Hemos?

    "Bang..... Aaaaaargh... Mein leben!" yeah!

  • I loved Wolfenstein. I disagree with the poster who said that Wolfenstein was thin on plot. On the contrary, in contrast with Doom, Quake, etc., Wolfenstein was plot rich. There was a believable background, and a historical atmosphere MUCH scarier and creepier than all the demons in hell rushing out of it's gaping hole at you. Wolfenstein was rich with atmosphere (despite it's by-modern-standards crude graphics). It was so damn creepy exploring the halls, the deepest corridors of the nightmare that was the Nazi psyche. It totally freaked me out. It was very well done. I'm glad they're making a new one. Throughout the years of "kill the demons"/"kill the enemies", I have been waiting for something like this.

    Now, on to a quote from the article, on another topic:

    "What happens is that some of these kids who aren't succeeding socially turn to video games," she reported. "And they don't learn social skills. They aren't learning how to solve problems. Instead, there they are in front of a screen."

    And of course this is the KID'S fault and the VIDEO GAME'S fault, NOT the fault of those who alienate and shun them. So blame the victim. It's not societies responsibility to REACH OUT and HELP kids. Instead let's just let them rot, and then blame them and the video game industries, when, after being alienated and shunned for years they do something wacky, instead of taking a look at ourselves, and wondering what WE did wrong to allow such a thing to happen before our eyes. Kick em when their down.

    You know, it's almost as if some people just have willingful mental blocks just so that they can stay safe in the homogenous nondescript majority thinking.
  • Yeah, after Wolf3D had been out a while and there were some TCs for it, I went back and played it a bick and got utterly sick to my stomach from all the weird dimensions. Duke3D did this to me too. Quake et al. didn't, but they're the modern polygon-based environments and don't have as bad perspective problems.
  • This line of thinking doesn't solve the problem. Saying that we should simply throw away defective people (a la the screwdriver analogy), DOESN'T SOLVE the problem that people become defective. Sure, we can and DO throw away, shun, alienate, etc., people we consider defective, weak, whatever, but that doesn't /solve/ the problem. I think a human being will grow up to be "normal" if there are no negative influences on them during their growth. When somebody is not "normal", the easy solution is to discard them...the correct solution is to try to find /why/ they are that way, instead of blaming and discarding them...it makes no sense.
  • To just clarify, if every screwdriver you buy breaks after the first use, the "solution" is not to throw it away (which would, admittibly be a quick and correct action) and just keep buying more, but to go back to the store or company and tell them that all their screwdrivers are pieces of crap and are breaking on you and that they should do something (i.e., getting to the root of the problem).
  • ewh goody! can't wait. Killing Nazi's is always good wholesome fun :)

    Okay, so it doesn't give any details to the game. That would be nice to have. And does the story change at all?
  • sorry for those that got the impression that I was advocating Killing or even Killing Nazi's. That was not the purpose. I was just being sarcastic. I must have lost my head... forgot where I was and how sarcasim is taken differently here. People will do anything for a post, aye?
  • Ah, I see lots of warm fuzzies about this "classic" game. But are they really because the game is a classic or because it was one of the first "3D" games seen by a generation of PC owners? The Wolfenstein 3D I remember had paper thin gameplay, was completely memorizable, and almost entirely unnotable except for the texture mapped walls (before you rave about gameplay innovation, remember that at least MIDI-Maze Xybots were basically the same game, except that MIDI-Maze allowed 8-player deathmatches--in 1987--and there were dozens of 3D games that came before Wolfenstein).

    Doom was a masterpiece, but all the blathering about Wolfenstein 3D is peculiar. Like many a black and white coin-op from the mid-1970s, it has not aged well.
  • What I want to know is, will they keep those magically healing chicken dinners in Wolfenstein 2000! Because I learned a valuable lesson from that game: If you see chicken and mashed potatoes lying on the floor of a Nazi prison, eat it! It has healing powers!

    In all seriousness, though, with all the innovations in gameplay that have taken place since the dawn of the FPS, they could really do something spectacular with Wolfenstein 2000. Imagine a combination of Half-Life and Thief, where ammo is low and you have to sneak around corridors, avoiding Nazi scum or dispatching them quietly with a shiv in the back, or what have you. Hell, with technology being what it is now, they could add some serious plot -- perhaps the time-tested tie-in with Hitler's occult obsessions, a la Raiders of the Lost Ark, and so on.

    Not that I think they will do any of this, but I'm just saying it would be great if they did. The cynic in me thinks it'll be just another quick knock-off to make a few fast bucks off nostalgaic suckers (me included, likely as not).

    ---
  • This sounds sort of like "Beyond Wolfenstein" on the Apple ][.. I vaguely remember some improvements on the original like the bomb thing. The original one was you just had to escape, but if you didn't have the plans your rank didn't increase. It was great - it was one of the games that really turned me on to computers in general.

    As kids we used to play with two paddles (no joystick back then), with one person steering the body and moving with the button, one aiming the gun and firing with the button, and someone else operating the keyboard.

    Ah, the good old days - of course you can still play it on the various Apple II emulators. Still do, sometimes.
  • by mal3 ( 59208 )

    Anyone else find it amusing that this is a large article about violence in computer games, and the only thing anyone cares about is Wolfenstein 2000 is coming out?



  • Just this last week I fired up my old 386 with it on and played a few levels for old times sake. While this will (I hope) will have better resolution and hooks for more input devices, as long as the general game is related to the orig, I'll be happy. I've been waiting for this to be redone for a long time.
  • The original was top-down on the Apple][ and stressed tense situations (who could forget the fear of the SS storming in knowing only a grenade could take them out?) over rampant shooting.

    I still remember holding up grunt soldiers for their bullets with an empty gun. Now that was cool.
  • actualy, you need a Voodoo2 or Voodoo3
    Voodoo does not work in BeOS nor does the voodoo rush.
  • This is great news, but what I'm wondering is, will it be a whole new treatment, or will we see updated versions of the world portrayed in the original Wolf3D (i.e. 3D models of the original sprites looked, etc).
    Personally, I'd like to see the original Nazi's back (along with
    new material as well, of course).
    (Perhaps those huge overly bulky women from Kingpin
    were prototypes for big burly Nazi women? :))
  • : So has anyone actually _played_ wolf3d lately.

    Whenever I setup a faster new machine, the first game
    I play on it is Wolf3D. A ritual that stems from seeing
    how much faster my new machine is, I'm sure. But at this point (k6-2/266),
    it's not going to run any smoother, but I'll still do it. :D
  • Out of bordem - whilst eating my lunch - I put Wolfenstein into register.com

    Wolfenstein3d.com & Wolfenstein2000.com are still available.

    Ho-hum.



  • At least those patches will let the game get sold in Germany. Sure, you can play a game blowing someone's face off, but if you show a swashtika you are an evil neo-nazi and should be censored.

    You'd think shooting Nazi's would be therapeutic for some people...

  • "We need violence and we need tragedy," he says.
    "I'm sorry to inform people of this, but that's how we got here. We beat the crap out of everybody else all up the evolutionary tree. That's why we have dominion over this planet now. You don't wring that out of your DNA in just a couple of generations because people are uncomfortable with where things came from. We are some ethnocentric, murderous motherfuckers."


    -Drew Markham

    If the videogame business doesn't work out for you Drew, I'm sure you can always get a job teaching evolutoinary theory down in Kansas.

    I'm *really* looking forward to seeing this version of Wolfenstein.
  • nothing better than killing nazis!
  • Nazi Germany was a pretty dark period in our history. So was the American Civil War (for us Americans anyway). Both periods have been subjects of compelling games in the past because they were compelling times.

    Why shouldn't the Nazi era be a subject for computer games? Have we become so politically correct and morally relativistic that we can't even condemn attitudes and behavior that are certifiably evil like the wholesale genocides carried out by the Nazi's in WWII?

    I look back at all my "WW-II" and "cold-war" games and wonder if perhaps they should be let to die in peace.

    Those who forget the past are doomed to repeat it.
  • I wonder if I will still be able to launch the executable with: wolfenstein3d /goobers

    and open access to GOD MODE. ;~)
  • Much as I like Wolfenstein, what does an update mean? What's the difference between an upadated Wolf and Quake (assuming 'updated' means new graphics). The plot of Wolf was not its stongest point. Is this just Quake with a different feel and a higher spec on the side of the box?

  • Ja, as someone else pointed out, he almost certainly meant "Mein Leben!" which translates to "My Life!" (as in, "Oh no, there it goes"), which was the death-cry of the SS in Wolf3D. Of course, back then it often came across as a throaty warble 'cause sound cards weren't quite so common or advanced.

    -Kevin
  • Apple II History; most popular software from 1981 [hypermall.com]

    No wonder that many slashdotters are assuming iD owns the whole franchise of Wolfenstein. People born after "Castle Wolfenstein" are legally able to vote and join the Army.

    Anyone else remember the sound of a 1MHz 8bit processor trying to modulate an 8ohm speaker directly, to curse in German?

    Kinda interesting that the entire top ten popular software were games, except for #7, which was an operating system. Talk about your "killer apps."

  • In NZ the rating on computer games is not legally enforcable (as opposed to movies where a company can be fined $NZ3000+ for letting a minor see an R-rated movie). Only a handful of games have actually been rated because distributors *can't be bothered* paying to have them rated.

    Remember Wolfeinstien 3D on the start screens? "This game voluntarily rated PG-13"

    Self rating. They knew what they put into it. They knew what to label it.
  • I also grew up with this one. I thought the mission was just fine. A little obscure but what do you want for a blood feast. The best parts were the sound. It's not every day you see Hitler in armor and then kill him. How about the Mad Doctor throwing needles. Great game. I just hope they do it justice. If it's anything close to the old one I know what I'll be spending too much time doing.
  • I remember back when the first Wolf3D was released and there was a big stink because CompuServe didn't have it available for download because they serve dialup customers in Germany and apparently such portrayals of Nazi imagery is illegal there. So I ended up having to dial up one of the 2400 baud BBSes in the area to get my shareware copy.

    I reckon the game will still be illegal in Germany. It'll be interesting to see how they handle it this time around. Compuserve was one company, easily intimidated. The internet's a lot more difficult to control. (I'm assuming there will be a playable demo of the game, of course.)

  • Praise the Lord in Heaven!

    I have long waited for this day.
    Thank you. Goodnight.

  • Sweeet... I'm looking forward to getting away from the same drab scenery of quake II/III... (Unreal is pretty good that way). I wonder if they'll get Rammstein or some other german band to do the music...
  • by bug1 ( 96678 ) on Monday November 01, 1999 @03:28AM (#1573269)
    id bought wolfenstein as a completed product months after it was released
  • "...games will get more violent, he says. 'Why? Because they can.'"

    I'm actually glad that first-person-shooter video games are getting more violent. It makes them more realistic. At the same time, I would be glad if the simulation games became more realistic too (I'd logged more hours in a Learjet 45 in FS98 than I've spent in class).

    The goal of the computer gaming industry is to make games more realistic. Not necessarily real compared to the "real-world", but real compared to the game. Games are trying to be as true to the world it portrays as possible. And as long as they continue to improve, it'll be a good thing. I for one, do not want to go back to playing Pong. I would prefer playing Rainbow Six (or Rogue Spear), where one bullet will take you down.

  • I for one don't care what the subject of the game is. As far as I'm concerend, if there's a market for it, it should be made.
    In high school, I was really addicted to the Sim-whatever games. Sim-Earth, Sim-City, Sim-Ant, I played whatever I could get my hands on. I found them so fascinating I went on to fantasize about other topics which could be simulated.
    At that time, there was a lot of civil unrest in Somalia and the US had sent its troops to the area. I figured I'd love to play Sim-Alia, where you get to distribute food to people, fight crime lords, deploy troops, and build a thriving country out of a third world country.
    My dreams never realized, but when I think about it now, it still seems like a good idea. Heck, it could probably qualify as Edutainment these days. "Learn how to help poor people by simulation!"
    Anyways, that's it.
    Bart
  • So you're talking about something more in the mould of Rainbow Six. Now that could be interesting. Rainbow Six worked very well for something that was effectively a new genre, and Xantrix appear more than capable of pulling off a 3d version of the old Wolfenstien.
  • Has anybody actually tried playing Doom or Wolfenstein lately? They are totally unplayable because the graphics are so bad compared to today's standard. Everything is pixilated, it totally makes me nauseous. Way back, when the graphics were sweet, I could play it for hours on end. Now I get a headache.
  • I can remember going to planetquake, and reading what John Carmack said his next project will be (a talk given at a lan party in texas). Many people started chanting Doom 2000, while others were chanting for a remake of Wolf 3D. I guess news like this will lead me to believe we will either see "Trinity" , or Doom 2k. (Pure speculation, at this point, this news just points me to that conclusion, that's all)...

    Personally, I can't wait to see Quake 3: Arena with actual bots...
  • So has anyone actually _played_ wolf3d lately. Sure you get a nice "ah, I remember the good old days" feeling from it but when you look at it what we really loved about it was it was a precursor to a genre. Is anyone really interested in playing a "kill the guard, kill the guard, find the key, kill the guard, kill the boss" kind of game? The FPS genre is so chock full of titles at the moment I fail to see how a throwback to the daddy of them all is going to be something to lose sleep over. Given the current saturation of the FPS market a game has to bring something special or new to the table in order to be something other than a rehash; and, forgive me for being cynical, but the fact that they're leaning on the goodwill of the original title has me wondering if they have anything at all. Hey, I could be wrong, look how many great 60's movies and TV shows have been remade into modern classics lately. No, really... Stop Laughing
  • So has anyone actually _played_ wolf3d lately. Sure you get a nice "ah, I remember the good old days" feeling from it but when you look at it what we really loved about it was it was a precursor to a genre.

    Is anyone really interested in playing a "kill the guard, kill the guard, find the key, kill the guard, kill the boss" kind of game? The FPS genre is so chock full of titles at the moment I fail to see how a throwback to the daddy of them all is going to be something to lose sleep over.

    Given the current saturation of the FPS market a game has to bring something special or new to the table in order to be something other than a rehash; and, forgive me for being cynical, but the fact that they're leaning on the goodwill of the original title has me wondering if they have anything at all.

    Hey, I could be wrong, look how many great 60's movies and TV shows have been remade into modern classics lately.

    No, really...

    Stop Laughing
  • I liked "Blake Stone" a lot, too. It was as good a game as Wolfenstein 3-D.
  • In any war, the point is to kill person x because s/he believes y enough to fight for it, and the reason you do this killing is because you believe z.

    So we can now move on beyond "killing is bad" to more particular issues, if "talking about the ethics of war" even has any place on Slashdot.
  • This is incorrect, or at best misleading. id software developed Wolfenstein 3D. Apogee published it. Silas Warner of MUSE software, who created the original Castle Wolfenstein (which was a top-down 2D game for the Apple II, ported to a few other platforms later) knew of Wolf3D before it was released and allowed them to use the name.
  • Since Quake was released I have wanted to see a Wolf remake, even if id is not doing it at least its getting made.
  • This is great. A modern look back at the genesis of the first person shooters. I've noticed most people seem to refer to Doom as starting off the trend. But it started before Doom. Wolfenstein 3d, Corridor 7, and a handful of other pioneers, while they didn't look as pretty on my SLT 286 as Quake 2 does on my K6-2 box, had all the vital elements. You, guns, a maze, and things to kill.
  • I expected somebody would make this and personally thinks its a great idea. Mortyr isn't new new Wolf 2000, has anyone read the review in UK PC Gamer Dec issue, 45% ! sucks. No point in bitching about it, nobody is forcing you to buy or play, good luck Xatrix, lets see a demo early next year please.

For God's sake, stop researching for a while and begin to think!

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