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Games Entertainment

Linux/GL port of Wolfenstein 3D 163

Bargearse writes "There's been plenty of GL ports of Doom, Heretic, etc., but this is the first one of Wolfenstein 3D (one of the best games of all time, IMO). Good thing is that there's a Linux version as well as a Windows one." Wolfenstein was the first time I really thought 386s were cool 'cuz it ran so much better on them then my 286/12. What a classic game. Someone get it in non-free please? ;)
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Linux/GL port of Wolfenstein 3D

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  • Darn it all...

    Well, I guess I'll have to go out and get a 3D card for my linux box now. Either that, or stick with DosEmu... (Now in beta!)

    Will it still run on my 386??

    ~Jason Maggard

  • So, is this intended just as a nostalgia trip, or will this version be enhanced somehow?

  • I'd still be happier if this were a LinuxGL port of Commander Keen.

    (Not because Keen particularly needs to be GL, but because it would mean that the series hadn't _entirely_ dropped off the face of the Earth.)
  • You can get it here here [geocities.com]. Watch out, it's a geocities page (I have Java and Javascript turned of, so I don't get hassled). He hasn't released the source yet, but appearently he intends to once he's cleaned it up a little, though I think he should just release it as is and get others to help.
  • Wolfenstein was a great game in it's own right but it also had a cool patch someone created called Barneystein. It was for the shareware version and it turned all the Nazis into Beavis and Butthead and turned the final boss into Barney, plus it changed all the wall tiles, etc. I haven't been able to find it though. :-( Maybe I'm not looking hard enough. .patrick
  • Hah. The original Wolfenstein was a fantastic game for the Apple ][ by a company named Muse who also did that Robot Wars game.

    Wolfenstein was a 2d maze game, but very cool because these folks managed to use the Apple ]{ sound system (write a memory address and the speaker goes click, do it often and you get a sound :) to play sound bits, like "Achtung!". Still gives me the chills.

    There also was a nice successor, Wolfenstein II.

    Hah, I must have them both, with two //c's deep down in my dungeon..er cellar. :)

  • Oh what those programmers will do in their spare time!

    Just played it in Windows... It definitely adds something. It's obvious the conversion was difficult, as the Z is really off (hey, it makes the game as nerve wracking as it was when I first played it!)

    Now what we need is id (3DRealms now owns it) to go through/let us go through and update the graphics. The old 320x240 (was it that high?) graphics don't fare to well when bilinearlly(sp) filtered.

    Quake would still make a better sysadmin tool than Doom would, IMO.
  • by Keelor ( 95571 ) on Tuesday November 09, 1999 @04:46PM (#1547731)
    This doesn't have anything to do with the next news item about Nazi code breaking, does it? ;p

    ~=Keelor

  • Remember the overhead "dungeon" Wolfenstein?
    It ran on an XT and was a little stick figure of a character....but the story was the same.
    Good stuff!
  • I'm gamer, and i have to say as novelty things go this takes the cake. well done to id for releasing the code, well done to whoever did this. now if only john romero would release daikatana, and let john carmack release the quake source. thats when the real shit starts.
  • Actually, the Apple ][ speaker was slightly more complicated than that: reading the port made it click once (ie its driver toggled from 0 to 1 or 1 to 0), but writing the port made the speaker click twice (ie a brief pulse from 0 to 1 back to 0 or 1 to 0 back to 1, depending on it's initial value). This allowed for a sligh ammount of volume control which obviously worked well enough for games such as Wolfenstein and Sea Dragon.
  • Ah... the good old days. Apple ][e for me, though. I remember blowing through walls with grenades (and they say that blowing up walls is a major accomplishment in an engine ;) ), getting a uniform so that I could just walk right past every guard, and the dreaded SS that could see through your uniform and practically took a grenade to kill. Like I said, the good old days.

    ~=Keelor

  • check out the cool link at the bottom of the page.
  • Wow. 2 articals about Nazis in a row.. think about it people.
  • Hmm...Wonder if Carmack was involved in that in any way...

    I know he started off professionaly doing IIgs stuffs. The guy who got me started in computers was a BIG IIgshead (to the point of hating Macs for killing off his beloved IIgs) and apparantly talked code and such with Carmack on various occasions.

    My guess is that at minimum the Apple ][ version was an infulence on Wolf 3D.

    --
    Gellor One-Eye
  • I hope it still cusses at you in German, and have all those cool aditions, like BarneyDoom, and maybe a few others, like change the knife or fists (been to long) into a pitch fork, being used by the FreeBSD devil.
    ---
  • Wolf ran in 320x200. Looked sharp in the day didnt it?
  • Wow, I remember back in 1995 when I was watching Congo, being somewhat appalled that the guy at the beginning was playing Wolfenstein 3D on a Silicon Graphics machine (At the time, I thought that was like using an F-16 jet plane to go to the grocery store a few blocks away). Also of course, back then I aon't think was much aware of OpenGL. Now that SGI is shipping Intel boxes with Redhat Linux, I'm now believing that the scene I saw in Congo was realistic after all!
  • It's a knife in Wolfenstein, fist and chainsaw in Doom, axe in Quake I, don't know in Quake II (never played it) and some sort of wierd gauntlet thing in q3. Hmm, Heretic used a staff plus those guantlets of necromancy (cool sound:), and Duke3d used his boot, but I don't know about the others.
  • Funny you bring it up.. just wrote my own bot for robot wars, nice little guy.

    If you want a 'inspired' version, for DOS (haven't tried it under dosemu, but doubt any problems) go here: http://www.iit.edu/~acm/robotwars/
  • by F2F ( 11474 ) on Tuesday November 09, 1999 @05:07PM (#1547746)
    The game links versus libGL.so.1, and for those of you who don't have the original GLs it will report an error.

    Well, if it does, you will need to softlink a libGL.so.1 file in /usr/lib (at least my RH6.0 rpm has put them there) to libMesa.so.3.

    Here is the command I issued:

    ln -s /usr/lib/libMesa.so.3 /usr/lib/libGL.so.1

    I hope it helps those who still remember it ;)

    Rgrdz
  • So how much karma will you give me, huh Taco?

  • Ohhh yeah... Quake 2 used a peashooter (what I liked to call it) it was basicly a low powered pistol with unlimited ammo. Correction on my post, Barneystien, not BarneyDoom, been a long day, heh...
    ---
  • Oh yeah, pardon my english :)
  • will this play fullscreen? damn banshee drivers only do acceleration in full screen :( anyone know if this is going to change? would be nice to have openGL xmms plugins work smoothly :)
  • by ndnet ( 3243 ) on Tuesday November 09, 1999 @05:13PM (#1547752)
    I loved Wolfenstein 3d. When I was 8, and got my first 386 (a system that could run windows!) I ran this game first. That first night, with the computer just sitting on a ottoman (hadn't moved the 8088 yet), I sat there wondering about this cool game. I played until late into the night.

    Eventually I beat it, and moved on. It did, however, make me look back onto a piece of my own heritage, as my grandmother had been forced to work in a concentration camp.

    Now I'm playing Quake2. It took a long time to get it working because of stupid NT and a long lapse from all gaming. But it's not the same.

    My question is simple. Why not recreate it with the Q2 engine? I'm no graphic artist, but someone with The Gimp should easily be able to revamp them.

    Why wolf3d? I think the biggest difference between wolf3d and other 3d games of today is the storyline. While Quake and such have nice get-outta-my-way-I-would-rather-be-causing-pain simple plots, Wolfenstein had something more. It was a trip into our past. It put us into battle with the evil so many had hated, been hurt by, or fought to destroy. It put so many into a position of power where there had been none, and inspired many games to come. Anyway, there was no instant death BFG or rocket launcher. It was all so realistic.

    That's all for now, but I might think of something and reply to my own post. Live with it.
  • Yes, and it flew on my 386/33!

    Imagine my suprise when I heard it with sound. "Mein Lieben!"
  • It's a knife in Wolfenstein, fist and chainsaw in Doom, axe in Quake I, don't know in Quake II (never played it)

    Quake II had this little blaster thing. It never runs out of ammo, but it's pretty wussy. I'd take a chainsaw or an axe any day.
  • Why not ask those classy fellows at Loki Entertainment Software [lokigames.com] to port it to Linux [linux.org]

    I sent them an email asking for a Linux port of Blizzard [blizzard.com]'s StarCraft [blizzard.com] and I recieved this reply within a couple of hours:

    >Please port StarCraft by Blizzard to Linux.

    Blizzard has taken a "wait and see" approach to Linux gaming. If the sales numbers are up there for our current releases, then they will be more willing to negotiate with us to port their great titles to Linux.

    We hope you'll be happy with our upcoming announcements. We expect to port 16 titles next year alone.

    Cheers,

    Kayt Sorhaindoh [mailto]
    Loki Entertainment Software

    So lets all buy up the current selection and lure more gaming companies to Linux!

    And Wolfenstein was and still is awesome :)

  • I would like to see a port of the 2D version, and also the original Duke Nukem 2D games, which I loved. Heck, I would like to see all of the old apogee games on Linux. Open the source!

    _joshua_
  • I think that Blake Stone is being seriously neglected in all the hooplah about Wolfenstein. I personally liked Stone much more than Wolf. (For those of you who don't know, Blake Stone was made after Wolf3D with much of the same code but multitudinous improvements)
    Forget Germans screaming things at you, you can't beat the bald guy who periodically materializes to boom, 'Hohoho! You'll never catch me, Stone!' Then he shoots at you, and dematerializes with a cry of, 'Hahahaha!' And the Biotechs who wonder around, saying thoughtful things like, 'Is that thing loaded?', 'Only guards should have guns! You're a bad man!', and 'I've never mutated a Stone before!'
    Anyway, that's my tirade. I think, though, that Stone deserves a port just as much as Wolf, if not more.
    ===
    -Ravagin
  • let it be known, that since mesa 3.1 beta 3, it installs itself as libGL and libGLU, not libMesaGL and libMesaGLU anymore.

    -herb
  • Apple ][ was great.

    That the modern PC became so successful was because of the open hardware concept taken from the Apple ][ (slots / expansion cards, machines available from 3rd) plus a bunch of very useful apps like Visicalc (the original spreadsheet), wordstar etc. For me the IBM PC was just a better Apple ][, while Apple tried to take our freedom away with those darned closed Macintosh systems.

    I am still a passionate Mac hater because of this.

  • i have a voodoo3, and it works absolutely fine in fullscreen. :)

    -herb
  • All of those mods were done by editing the map file and the data files that contained the images. I remember having a dos editor to import images into the map file. Maybe if you find a still running BBS they would have it laying around. Thats where you used to find tons of stuff like that in the good ol BBS days.

    _joshua_
  • Isn't it funny that at the same site as Linux-Wolfenstein, there's a link at the bottom of the page for a linux CAD program [geocities.com] hosted at the same site, right after /.'s big CAD discussion this morning?

    Well I thought it was funny...
  • Anyways, I have the full version, but I don't remember what version I am using! Uhhh, no readmes and stuff. How do I tell?

    Has anyone tried this WolfGL with the full version yet? It doesn't seem to work for me, but then I might have an older version.

    Thanks! :)
  • yeah, the axe with quad damage will kibble a zombie.
  • We've also got Q3A and others. But there's something to be said for the games many of us grew up on.
  • I'm not sure that would do much good. I believe they were written in Pascal. ;-)

    So.. we'd probably need some of the borland graphics stuff for it to work..
  • I guess my Debian system isn't configured correctly. I have a TNT2 and I'm running potato. What do I need to do to get this running?

    Thanks,

    Nate
  • Comment removed based on user account deletion
  • You're obviously ignorant of the fact that SGI
    graphics performace with blender buries
    Linux PC's. Even Windows does!

    I run 'em all.... and linux finishes last in
    all but rendering... of course _any_ machine
    can do that.

    More linux hype for the next millenium
  • My question is simple. Why not recreate it with the Q2 engine? I'm no graphic artist, but someone with The Gimp should easily be able to revamp them.

    I just this line... 'should easily be able to revamp them'... lot's of things are easy in s/w in theory... but still it's nice idea.


  • Maybe thats why the handgun was so damn pixelated!
  • Do 386es work in 486 boards?
    I don't think so. From memory, a 386 chip is smaller than a 486 chip by a pin ring or two. Hmm, I'm not ever sure if the two chips have the same spect ratio.

    As to 486 boards, I have one with 2 or 3 ISA slots, a VLB slot and 3 pci slots (Asus, I think; I got it second hand). Veddy cool (allowed me to get a more modern sound card before I got my new machine).

  • My grandpa BJ regaled me with stories about his escape from the dungeons of Wolfenstein. I'm suprised they based a game on it.
  • I _have_ seen such a monster once. It looked really bizzarre, it had the 386 socket and some REALLY old PCI slots. I think it may have had a few EISA slots on it too, in addition to the ISA... It had like 6 72-pin simm slots! I didn't know what to say, it was really REALLY strange. But such things existed, even if they were not well spread.

    That being said, I think this was one of the professional-grade machines that hardly saw the light of day in common use.

    Unless I'm mistaking an old alpha board for a 386 or somesuch ;) But I should know better than that...

  • The TNT2 Xserver that comes with potato AFAIK doesn't yet include the 3D stuff.

    Even if it does, you still need to get a copy of mesa installed. I see a debian packages listed for Mesa-Glide, but none for Mesa-TNT. So you'll probably need to do what I did: download the binary drivers from nVidia (you can get source if you feel like it). Put the libGL in the appropriate place, and you should probably also uninstall your Xserver package and just put the XF86_SVGA that comes with the nVidia drivers in place.

    It has worked fine for me since day one :)

    still waiting for X 4 and DRI...
  • There's a GNU Pascal project [uni-essen.de] that's based on GCC (and, last I heard, work is being done to merge it with egcs/gcc). It has supports most, if not all, of the Borland language extensions and I think there was support for the graphics library at the API level (NOTE, it's been two years since I've been involved, I just grabed the URL, not read the page).
  • by LoWtEcH ( 87694 )
    hey dose MIL still work ?
  • by sesquiped ( 40687 ) on Tuesday November 09, 1999 @05:59PM (#1547785)
    This headline caught my eye because I remember playing wolf3d a while ago, and I'm always interested in classic games (which tend to be as much fun as modern ones). I wanted to visit the page, so I looked for a hyperlink to the page in the description text on the main page. The linked text wasn't the word "this" which would have made the most sense, or "Wolfenstein 3D", which would have made a little. Or even "classic game". None of these phrases that refer to the page were linked. Instead, the hyperlink was the text "Linux version". True, there is a Linux version located at the page, but there is also a Windows version, and that text was not linked to anything. I understand that this page has a prominent Linux bias. That is acceptable when, for example, a popular windows software program is released for Linux. In this case, however, the actual story has no Linux bias. There are already versions of wolf3d for Linux as well as Windows. The point of this story was that an GL version has been made, and it has been made for both platforms. Adding a Linux bias where none existed previously is misleading, unfair, and simply bad journalism.

    FYI, I do not use Linux at home, but not for reasons of technological superiority. I do believe that Linux is a technologically superior OS to Widnows. However, that is no reason to make the link text only "Linux version" when the program and site is obviously OS-neutral.
  • Blake Stone was released only a few months before DOOM. DOOM comes and whoops Blake Stone's ass bigtime. Any questions?

    P.S. Anybody see the parallelism between the Blake Stone peashooter and the Quake 2 peashooter?
  • Yes, the nice people at Precision Insights are working on getting DRI to allow you to run 3D in-a-window on Banshee/V3 hardware (the two cards are almost identical, except for the extra TMU and raw speed).

    This all hits when XFree86 4.0 comes out. Plus a bunch of other neat stuff.

  • I'm a passionate Mac hater due to small details like... oh I dunno.. MAC OS!@#!@#! and having to support it on a mostly Windows network.

    /me hides and waits for the the Mac greeblies to attack! Sorry. After rebooting it a few times today, it had to be said. (Score 0: Offtopic)
  • Duke Nuke'em 2 ruled over keen! moderate this down
  • Intel ASM... I guess I'm out of this one.

    Then again, I don't think anyone's added 3D-accel support for anything under LinuxPPC anyway. Anyone know what current plans are (I know Glide's out until the person who ports it gets a PPC box to work on, but what about ATI chips at least?).
  • by JoeShmoe ( 90109 ) <askjoeshmoe@hotmail.com> on Tuesday November 09, 1999 @06:09PM (#1547792)
    You, the elite Allied moderator, are trapped in a forum full of Nazi first posters, Beowulfers, and
    El33t D00dz. Pull out that trusty sidearm and fire them into -1 oblivion.

    - JoeShmoe

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-
  • They're .wl6, but the question is what version do I have? I couldn't find any v1.4 patch for the full version! Ahhhhhhhhhh!!!!!!!

    Bah, I can't play the shareware in fullscreen GL with my Voodoo2 card. Argh!

  • Look in the bottom right corner of the red screen you get when you first start the game - the version number should be written there. Not that it matters, WolfGL will only work with the shareware version, not the full one.
  • Yes, LeoCAD. It's not a normal CAD program. It's a program for modeling Legos on your PC. I once used the Windows version. It's very sluggish, but easy to use and has a nice interface.
  • The original Wolfenstein 3D ran on darn near every 386 ever made. Beyond that, the hardware requirements were non-existant.

    And this one, for few appreciable gains, now requires a 3D graphics card.

    While I respect the coder's work here, and am a fan of nostalgia gaming in general (wow! Didn't know the early '90s counted as nostalgia, did you?) I hope a non-3D version comes out someday.

  • Too late, it got shot down due to legal reasons.

    It was called Generations, it had wolf, doom, q1, and q2 in q2... and they were going to convert not only the deathmatch, but also the single player maps... i still have the player models, but not the maps and stuff anymore...

    yeoua

  • A toolkit for altering the faces of the Nazi's to prominent people. The Brown Shirts could be the 'Stef' (see http://userfriendly.org/static [userfriendly.org] marketing people from the top floor who have actually no clue, while the Bosses could be those people on the board while the eleite guards that ran around in white could be the finance department
  • For a Q2 style game that's got a similar storyline and feel to Wolf3D, go have a look at http://www.mortyr.com.pl [mortyr.com.pl] and http://www.mortyr.net [mortyr.net]. Windows only I'm afraid, but it seems to be strongly influenced by Wolf3D.
  • Add this line to your /etc/apt/sources.list
    deb http://non-us.debian.org/~crow/ glx-potato/
    type apt-get install glx-nv
    apt-get install libgl
    yeeha. there you go. I can't get my acceleration to work though, I have no idea why. It says it's working and all but I get like 7fps on pulsar, if anyone can help me, please do, and I do have it in 16bpp mode.
    Oh ya! and the symlink on is broken you'll need to relink it to the glx-nv.so
    And.. if you're really daring you can try this line in your sources.list those are the cvs snapshots. Last time I tried these they were broken.
    deb http://debian.oftheinter.net glx/
    Good Luck. I hope you do better than me. If you get the acceleration working please email me and tell me how!
  • Yeah, I just tried that shareware idea since it only took me 5 minutes to download. I remember it taking over an hour on my 2400 modem! Wahh!
  • Wolfenstein had something more. It was a trip into our past. It put us into battle with the evil so many had hated, been hurt by, or fought to destroy.

    Wolfenstein was a very fun game, but to say it has a creative/good storyline is going way too far. The nazi aspect was just a clever design implimentation that made the game more noticable. Ask most people (my friends atleast) what they remember about Wolf3d and they'll talk about killing dogs, people, what have you.... protecting the world from the Nazi's was the furthest thing from their minds.

    It put so many into a position of power where there had been none, and inspired many games to come.

    I agree here, but I think doom was the game that truly inspired other first person shooters. Mainly because of its potential for homegrown addons and because the subject matter was more universal. Good or not it is easier for most people to hate demons, imps, and the undead, while having difficulty hating even video game people.

    Anyway, there was no instant death BFG or rocket launcher. It was all so realistic.

    More realistic? How far have you gotten in the game? Am I remembering incorrectly or did Hitler have some kind of vulcan-cannon clad bipedal death machine in the final (?) level? This is a little unrealistic don't you think?

  • [tick] [tick] [tick] [tick]

    Some of my fondest childhood memories revolve around Castle Wolfenstien.

    [tick] [tick]

    I have always considered the C64 version to be the better Castel Wolfenstein. I could never get the Apple version to work for very long. (I still can't actually, emulations and all)

    I remeber being really dissapointed when Wolfenstein 3D came out. I was expecting a strategy game, not a shoot 'em up... That's what the beauty of Castle Wolfenstien was; you couldn't just run into a room and start blasting everyone or you'd get thoses crazy SS's after you, then you'd be dead. And you don't want to die because it takes so damn long for the game to re-load.

    Ahh the memories...

    [halt!] [comm-enn-zee]

  • I belive that starcraft runs unmodified on linux under wine
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
  • Keen was made by John Carmack and the other people who founded Id software. I don't know if the source was ever relised, though
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
  • Hrm, I can't get this thing to run under windows, and I don't think iv'e got GL setup correctly under Linux, It page faults imediatly, is anyone else having this problem?
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
  • It's been announced that Xatrix (makers of Kingpin) have been licenced by id to create Wolf2000, using the Quake3 engine.

    Close enough? :)
  • Yup, really suprised me that this was the same guy, as I've used LeoCad for months. All those bricks I never had! Now if we can convince him to port to X...
  • Hey, if wrapping Mesa to GGI worked to run Q3test at slideshow frame rates, what's stopping us from running this baby with it?
  • I guess a link to the linux version would be the key...

    Ouch
  • Yes! I'm so glad to know there's someone besides me who puts people who scream "Beowulf it!" on every article in the same category as first posters! :)
  • You're certainly right. Most games do feel the same these days. The problem, I think, is the money at stake. There are huge amounts of money to be made in the game market, so whenever there's a good idea, or a new twist, it's mimicked across the board.

    Take Warcraft (I'd say DuneII, but I've never played it). It made it big. Then there was the inevitable Warcraft 2, Warcraft 3^H^H^H^H^HStarcraft, Command & Conquer, and so on. But it was a fresh (but not completely original) idea at the time.

    That said, I think Q3A does have something to it, but you can't be sure until the full thing is out. It's the first FPS (or was at conception, I could be wrong now?) game to focus completely on head-to-head play. It also has a unique feel to it, at least to me. No, it's certainly not the never-been-seen-before that Wolf3D was, but it has some merits. Oh, and those graphics sure are purdy. :) Carmack's taken the FPS genre quite far aesthetically (sp?). I'm just hoping with id's next project, he'll take it in a new direction.

    (Hey CmdrTaco, how come a preview translates my &amp; to a plain old & in the edit window?)
  • No, you got that reversed... Id made it for Apogee, not the other way around.
  • Wolf shouldn't be impossible to run with software OGL.
  • Actually, as I was looking at Debian weekly news [debian.org], and saw that there was a GPL'd (not sure - but Open Source) Turbo Pascal compatible compiler. There's also a free port of the old Borland Turbo Vision library. This sort of thing makes me quite happy, as my first programming experience was with Borland Turbo Pascal.
  • Do you have the 320x200 (or whatever) mode defined in XF86Config? Cause I don't and whatever I do I can't get it working fullscreen... even MESA_GLX_FX="fullscreen" doesn't work...
  • Note that in certain countries, W3D is on the index of {youth endangering | violent | featuring nazi emblems | pick one } publications.

    While not all may agree I think the Linux community (or are they already downgraded to 'consumers'?) deserve better than yet-another-splatter-and-slaughter game. (That's why 3D/Apogee had to bring out a 'softened' version)
    I remember having spent countless hours with Cmdr Keen (now I spend my evenings at Cmdr Taco's), Cosmo or Monster Bash (just to name a few). Not that they were definitely non-violent but at least you didn't kill 'real' people.

    I'm waiting for an 'Apogee The Works' CD for Linux...

  • You can do it (Damn Nvidia! Why don't you release an updated libGL.so for Xfree 3.3.5 until XFree 4.0?) but it's slow as a dog.
  • I have (according to the manufacturere at least) a "3D chip" on my motherboard-video card (ewwww) - I looked at it, it's an ATI Rage 3D II (Mach64-based) - however, it's from the pre-3dfx days... does anyone know if I could get this working with Mesa in any way?
    As soon as he releases the source, I'll port it to SGI, btw - I also may do a port to SVGALib/VGAGL so it will rely on accelerated cards instead of GL-based cards.
  • Emphasising the Linux version is fair, honest and simply good journalism. Because that is the OS the readers of this site are expected to be most interested in. Just like a MS oriented site would be expected to emphasize the availability of a MS Windows version (as opposed to the old DOS version). Good journalists knows their audience, and select and present the news that are of most interest to their audience.
  • I played Wolf3D to death in the early nineties, and loved every minute of it. It was a completely ground breaking game, and everyone was in awe of the graphics, and how they managed to display them so quickly, even on lowly 386s.

    However, its time has long passed. I still go back and play Doom every now and again, but I can't remember the last time I played Wolf3D or Quake. Doom is so much better in terms of gameplay than either of them. Still, it's certainly nice to have Wolf3D on Linux, and I'll be downloading it, for novelty value if nothing else.

    Now if only I could get UAE to play Battle Squadron at a sensible speed....

  • Try Playing Half Life, great graphics, good story, less filling.

  • Hi,

    I'm the author of the OpenGL port of Wolf, and I was surprised with the number of messages I got today (I'll reply to everybody soon) and even that I got a note at slashdot. I didn't knew that there was so much interest in an old game ! :)

    Just a few things I'd like to let you know (I should write a FAQ):

    - I'll release my modified version of the source code as soon as I get an answer from someone from ID telling me that it's ok.

    - I don't have a 3dfx card, so I don't know what needs to be done to make it run correctly, but it seems that some people did get it to work.

    - I thought I've made this clear, the game will only run with the data files from the shareware version 1.4 (if you're not sure of what you have, download it from my page). To make it run with the registered version or Spear of Destiny all I need to do is change a few #defines in the code but I don't know if ID would like me to do that or not.

  • Anyone remember Catacombs of the Abyss??
    It was quite a good game, with an EGA (!)
    Wolf3D-like engine - but with a doom-like plot.

    I remember playing it and Wolf3D in school
    years ago...
  • I saw the screenshots, and immediately had to download this program. Now I can play with legos without ever leaving my computer *grin*

    It's a little awkward getting used to moving the pieces around... trying to move things in three dimensions with a 2-d input device. The keyboard definitely comes in handy.

    Hmm... I think I'll dig out some of my old lego instruction booklets, if I can find them... and download POV-Ray again... =)

  • Has anyone ever tried to ask ID about the source for the Keens? I mailed ID once about it, but never got a reply. Anyone else asked and recieved an answer? I'm upset because they simply aren't playable on my system anymore (the screen is too jerky) under dosemu or even straight dos for that matter. I'd be willing to learn DGA and get those games going under X if I could get some source.



  • While I agree with you in principle, I'm afraid that it's a moot point. Yes, the story wasn't a Linux story, but /. is, whether it pretends to be or not, a Linux oriented site. I'd imagine (I'm sure there are polls on this) that the majority of people here are pro-Linux, Anti-Microsoft people. Just look at the way the news about the Microsoft case is presented.

    Note: I think I'm about to wonder off-topic :-)

    It comes back to an interesting question - should journalists present just the raw facts, or are they allowed to put there own personal spin on them? I don't see any harm in the later (just my opinion) as long as the reader knows this. Now I know, and I'm sure most readers do when they come here, that /. has a Linux bias. Thankfully it's not overwhelming - /. will carry stories against Linux too.

    My point (if I have one) is that the majority of readers here will be more interested in getting their hands on the Linux version of WolfGL (or whatever). I'm sure Malda, Hemos, etal know their audiance and what they want. Perhaps they should have linked to a Windows version too, but that doesn't mean that their oringial decision was wrong.

    I think one problem with comments about the journalistic style of /. is that people expect it to behave like a newspaper or industry magazine. That's probably a bad typecast. Yes, /. does serve many of the same features of them, but that is just the way news things work - but we shouldn't expect it to behave the same. We all saw this when the recriminations appeared about the April the 1st joke happened. People started to rely on /. for the law on the news - but I never remember Rob or anyone promising this to any of us - people just assume that 'cos it looks like a newspaper it follws the same rules. It doesn't have to, and thankfully doesn't.

    People need to remember what /. is and not expect it to be anything else unless the powers that be decide otherwise.

    -- Dougal

  • Yes, I've run Starcraft under WINE as well. WINE has a noticable slowing down effect on my K6200 w/32Mb system as compared to when I was running Starcraft on Windows 95b. IMHO, it is always more desirable to run games on their native platform.

    More Linux games!

    Cheers

  • Yes, Wolf3d had atmosphere, macabre...something todays games don't. You could really feel you were actually IN the heart of the 3rd Reich...a lot of it was actually the feel of /exploring/.
  • Try
    this page [geocities.com]

    You don't have to convince me of anything

  • How soon we forget. :) There have been a number of ports, to the Apple IIgs, the SNES, Atari Jaguar, and the Mac among others. Check out http://www.warzone.com/fullnews/902317374.shtml.
  • It was probably an IBM 386 with Micro Channel Architechture (MCA). The connectors are either physically the same or very similar. Please note that the electrical pinout is completely different. The PCI arch has been around for a while, but it is post 486.

  • *My* nostalgic memories are based on the original Castle Wolfenstein, which came out for the Apple II in... uh... the early 80's some time. It was 2D, of course, and the graphics... well... not all that great. But it managed to actually have sound beyond the usual bleeps and bloops. Guards actually shouted "Halt!" The dreaded SS officers shouted "Halt! SS." All in hi-fidelity 1-bit sound :)

    It was a neat puzzle solving game. In many ways, the FPSs of today follow the same plot... find a key, open doors, find ammo and grenades. Kill wandering guards... I'm not sure that's a great comment on today's games...

    Ah, well, maybe it's time to unpack the old Apple II for a trip down memory lane...
  • Does it do 3D, though? I know it does 2D; all of the current drivers for LinPPC do. But I don't know of any that accelerates 3D yet.

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