Slashdot stories can be listened to in audio form via an RSS feed, as read by our own robotic overlord.

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Games

+ - Eight Videogame Places You're Not Supposed to Go-> 1

Submitted by Ssquared22
Ssquared22 (1349497) writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: They weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Eight Videogame Places You're Not Supposed to Go

Comments Filter:
  • I love hearing about these "places" because of the meta-gaming aspect of them. They push the boundaries of what's supposed to be real within the context of the game. Sometimes figuring out where they exist and how to get there is a test of skill and imagination; I found an accessible but apparently off-limits area among the rubble at the very end of "Sly Cooper 2" for instance. Seeing these "places" is also a way to learn a little more about how the game works, since you can say, "Oh, this piece of the scen

The sooner you make your first 5000 mistakes, the sooner you will be able to correct them. -- Nicolaides

Working...