Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Role Playing (Games)

+ - Virtual property is a bad idea; here is why

Submitted by pacergh
pacergh (882705) writes "Many legal commentaries on virtual property argue that it should exist. Others argue why it can exist. None seem to explicitly spell out what virtual property will look like or how it will affect online worlds.

Lost in the technology love-fest are the problems virtual property might bring. The Virtual Property Problem lays out a model for what virtual property might look like and then applies it to various scenarios. This highlights the problems of carving virtual property out of a game developer's rights in his creation.

From the abstract, "'Virtual property' is a solution looking for a problem." The article explains the "failure of property rights to benefit the users, developers, and virtual resources of virtual worlds.""
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Virtual property is a bad idea; here is why

Comments Filter:

Show me a man who is a good loser and I'll show you a man who is playing golf with his boss.

Working...