Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Slashdot Deals: Cyber Monday Sale Extended! Courses ranging from coding to project management - all eLearning deals 20% off with coupon code "CYBERMONDAY20". ×
PC Games (Games)

Submission + - The problems with porting games (bit-tech.net)

mr_sifter writes: "There's a large lexicon of monosyllabic, four-letter words for describing something you don't like — but only PC gamers use the word "port" with such a fervent degree of repulsion. Common complaints about console ports include meagre graphics options, dodgy third-person camera angles, poorly thought-out controls and sparsely distributed save points. In this feature, bit-tech.net talks to developers of games such as Dead Space, Red Faction and Tales of Monkey Island to find out why porting games between the three current consoles and the PC is so difficult. Radically different CPU, graphics and memory architectures play their part, as do the differences in control methods and the rules the Microsoft, Sony and Nintendo set about how games should work on their systems."
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

The problems with porting games

Comments Filter:

The first version always gets thrown away.