Slashdot is powered by your submissions, so send in your scoop


Forgot your password?

Submission + - Mario Level Generation Competition

bgweber writes: Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (, This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to procedurally generate new levels online ( Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player (
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Mario Level Generation Competition

Comments Filter:

"Falling in love makes smoking pot all day look like the ultimate in restraint." -- Dave Sim, author of Cerebrus.