Randseed writes: Blizzard Entertainment spent by some reports $100M to create Starcraft II. Now people who have bought the game are unable to use it at all due to some error on Blizzard's servers relating to "associating" an account with the game. I legitimately purchased the game, and am wishing that I hadn't, and had pirated it instead, because at least a cracked version might actually work. Why do companies insist on instituting ridiculous DRM that ultimately makes them look like asses and doesn't stop piracy at all? Cracked versions are already out on the 'net.
Programmers used to batch environments may find it hard to live without
giant listings; we would find it hard to use them.
-- D.M. Ritchie