Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Games

+ - Super Mario Bros 3 Level Design Lessons->

Submitted by Anonymous Coward
An anonymous reader writes "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional.

The game doesn’t have any forced hand-holding, and it isn’t afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Super Mario Bros 3 Level Design Lessons

Comments Filter:

"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen

Working...