+ - Super Mario Bros 3 Level Design Lessons->
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Anonymous Coward
An anonymous reader writes "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional.
The game doesn’t have any forced hand-holding, and it isn’t afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."
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The game doesn’t have any forced hand-holding, and it isn’t afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."
Link to Original Source
Super Mario Bros 3 Level Design Lessons More Login
Super Mario Bros 3 Level Design Lessons