Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Games

+ - Cloud Gaming With Ray Tracing->

Submitted by Anonymous Coward
An anonymous reader writes "As real-time ray tracing on a single desktop machine is still too slow for gaming Intel has worked on a research project that puts the heavy workload up into the cloud consisting of multiple 32-core chips working together. That enables new special effects for games like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance station. The paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Cloud Gaming With Ray Tracing

Comments Filter:

The tao that can be tar(1)ed is not the entire Tao. The path that can be specified is not the Full Path.

Working...