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Games

Submission + - Cloud Gaming With Ray Tracing->

An anonymous reader writes: As real-time ray tracing on a single desktop machine is still too slow for gaming Intel has worked on a research project that puts the heavy workload up into the cloud consisting of multiple 32-core chips working together. That enables new special effects for games like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance station. The paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach.
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Cloud Gaming With Ray Tracing

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Real Programs don't use shared text. Otherwise, how can they use functions for scratch space after they are finished calling them?

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