Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

+ - Indie Game Developers Talk About Why They Struck Out on Their Own->

Submitted by Nerval's Lobster
Nerval's Lobster (2598977) writes "Technology writer Jon Brodkin sat down with a group of indie game developers (as well as a professor at the University of Southern California's game-design program) to talk about why they decided to launch their own small studios rather than stick with comfortable (albeit stressful) jobs at major firms like Disney or Zynga. The answer, as you'd expect, boils down to control. “Working for a bigger company is a good way to gain experience, and learn how games are made,” said Graham Smith, one of the co-founders of Toronto-based DrinkBox Studios. “It’s also nice to have a steady salary coming in as you learn the ropes. On the flip side, depending on the company, you might not have much control over the game’s design, or even be making the types of games that you enjoy playing.” But startups come with their own challenges, not the least of which is the prospect of an economic downturn quickly wiping you out, or not making your Kickstarter goal."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Indie Game Developers Talk About Why They Struck Out on Their Own

Comments Filter:

Have you ever noticed that the people who are always trying to tell you `there's a time for work and a time for play' never find the time for play?

Working...