Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

+ - RAYA - realtime audio engine simulation in Quake->

Submitted by bziolko
bziolko (3805813) writes "RAYA is a realtime game audio engine that utilizes beamtracing to provide user with realistic audio auralization. All audio effects are computed based on the actual geometry of a given game level as well as its acoustic properties (acoustic materials, air attenuation). The sound changes dynamically along with movement of the game character and sound sources, so the listener can feel as if they were right there — in the game."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

RAYA - realtime audio engine simulation in Quake

Comments Filter:

"If truth is beauty, how come no one has their hair done in the library?" -- Lily Tomlin

Working...