togelius writes: "What makes games fun? Some (e.g. Raph Koster) claim that is fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Maybe this is the future for game design? (Blog post, paper)." Link to Original Source
If it's working, the diagnostics say it's fine.
If it's not working, the diagnostics say it's fine.
- A proposed addition to rules for realtime programming