Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Games

+ - How to help puzzle game players?->

Submitted by
Chris_Jefferson
Chris_Jefferson writes "I work on a simple iPhone puzzle game, Combination. Probably the most frequent request I get from users is for an in-game hint system, to help them out on the harder problems. However, when I tried beta testing such a system, almost every user would just hammer the hint button as soon as they got stuck for longer than 30 seconds, spoiling (I believe) their enjoyment of the game.

Should games programmers decide they know what's best for users, and not give them features they are crying out for? Has anyone ever seen a good middle-ground, where users are helped, but can't just skip their way through the entire game?"

Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

How to help puzzle game players?

Comments Filter:

"What is wanted is not the will to believe, but the will to find out, which is the exact opposite." -- Bertrand Russell, _Sceptical_Essays_, 1928

Working...