First Person Shooters (Games)

How a Raspberry Pi Microcontroller Saved the Super Nintendo's Infamously Inferior Version Of 'Doom' (kotaku.com) 23

"Just the anachronism of seeing Doom, one of the poster children for the moral panic around violent video games, on a Nintendo console is novel," writes Kotaku — especially with the console's underpowered "Super FX" coprocessor Hampered by a nearly unplayable framerate, especially in later levels, and mired by sacrifices, like altered levels, no floor or ceiling textures, and the entire fourth episode being cut, [1995's] Doom on the Super NES was not a good version of the game, but it was Doom running on the Super NES, and, for that alone, [programmer Randal] Linden's genius deserves recognition.
But then in 2022 when Audi Sorlie interviewed Linden on the YouTube show DF Retro, "Not really knowing where fate was going to take us, I asked [Linden] a throwaway question regarding the source code for Doom." If you ever worked on this again, Sorlie asked, would you make any improvements or do anything differently?"

"Yeah," Linden replied. "I have plenty of ideas if I could go back, but, you know, I don't think anyone's asking me to go back to Super Nintendo Doom and improve it."

A few years passed, and Sorlie joined Limited Run Games as lead producer for their development department. When LRG asked him to run down his craziest ideas, a new, improved release of Randal Linden's Doom loomed large. Convincing Linden was easy, and Sorlie said even the folks at license holder Bethesda were more amused than anything.

"You want to go back and develop for Super Nintendo?" they asked Sorlie. "Like, for real...?"

"The trick was actually pretty cool," Linden said. "It's right here." He pointed to a chip on the prototype SNES cartridge, similar to the one Limited Run sent me to test out the game. "It's a Raspberry Pi 2350." Super FX chips are no longer in production for obvious reasons, but with a clever bit of programming, Linden was able to load software onto the Raspberry Pi that fools the SNES into thinking the game has one. "The Super Nintendo doesn't know that it's not talking to a Super FX," he explained. When he programs for it, he writes code almost identical to what he'd write for an authentic Super FX chip.

"I had to go back and reverse-engineer my own code from 30 years ago," Linden laughed. "It's like, what was I doing here? And what was I doing there? Yeah, it was pretty tricky, some of the code. I was like, wow, I used to be very smart." The result of Linden's work? It's Doom, running right on a Super Nintendo, but it's smoother, packed with new content, and even includes rumble.

Nintendo

The National Videogame Museum Acquires the Mythical Nintendo Playstation (engadget.com) 21

The National Videogame Museum has acquired an extremely rare MSF-1 development kit, believed to be the oldest surviving prototype of the canceled Nintendo PlayStation. Engadget reports: Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both. The partnership didn't last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA's National Video Museum has acquired the original development kit.
Role Playing (Games)

Julian LeFay, 'Father of The Elder Scrolls,' Has Died Aged 59 (ign.com) 10

Julian LeFay, widely regarded as the "Father of The Elder Scrolls," has died at age 59 following a battle with cancer. IGN reports: It was announced last week that LeFay, now co-founder and technical producer at OnceLost Games, had stepped back from game development after a lengthy battle with cancer, in order to spend time with his family and loved ones. A statement from OnceLost Games, published today, has now confirmed LeFay's passing -- "with profound sadness and heavy hearts."

Born in Denmark in 1965, LeFay began his career working on early Amiga and NES games, before becoming one of Bethesda's earliest employees in 1987. After working on a string of Elder Scrolls titles, his career next took him to Sega, and then ultimately to found OnceLost Games in 2019 to develop a new open-world RPG, Wayward Realms, that was successfully pitched on Kickstarter as a Daggerfall spiritual successor.
"Julian LeFay was not just a colleague -- he was a visionary who fundamentally shaped the gaming industry as we know it today," OnceLost Games' statement reads. "Known as the 'Father of The Elder Scrolls', Julian directed the creation of legendary titles including Elder Scrolls 1 and 2: Arena, Daggerfall, and Battlespire. His pioneering work established the foundation for open-world RPGs and influenced countless developers and games that followed."

Bethesda also issued a statement, writing: "Without Julian, we would not be here today. If you had the opportunity to work with Julian, you were blessed to know a one-of-a-kind force of nature, who pushed everyone to create something special. His work and spirit will live on both in our memories and in our games."
Nintendo

How Nintendo's Legal Team Destroyed Atari Games Through Courtroom Strategy (mit.edu) 40

Nintendo's lawyers systematically dismantled Atari Games in a landmark 1989 legal battle that reshaped the gaming industry, killing off the Tengen brand until its surprise resurrection recently.

When Atari Games (operating as Tengen) attempted to circumvent Nintendo's control by reverse-engineering the NES security system, Nintendo's legal team discovered a fatal flaw in their rival's approach: Atari had fraudulently obtained Nintendo's proprietary code from the Copyright Office by falsely claiming they were defendants in a nonexistent lawsuit.

Though courts ultimately established that reverse engineering was legal under fair use principles, Atari's deception proved catastrophic. The judge invoked the centuries-old "unclean hands" doctrine, ruling that Atari could not claim fair use protection after approaching the court in bad faith.

"As a result of its lawyers' filthy hands, Atari was barred from manufacturing games for the NES. Nintendo, with its stronger legal team, subsequently 'bled Atari to death,'" writes tech industry attorney Julien Mailland. The court ordered the recall of Tengen's "Tetris" version, now a rare collector's item.

After a 30-year absence, Tengen Games returned in July 2024 with "Zed and Zee" for the NES, finally achieving what its predecessor was legally prohibited from doing.
Classic Games (Games)

Teen Achieves First NES Tetris 'Rebirth,' Proves Endless Play Is Possible (arstechnica.com) 45

An anonymous reader quotes a report from Ars Technica: Months ago, 13-year-old Willis "Blue Scuti" Gibson became the first person to "beat" NES Tetris, crashing the game after a 1,511-line, 157-level performance. Over the weekend, 16-year-old Michael "dogplayingtetris" Artiaga became the first to reach an even more impressive plateau in the game, looping past Level 255 and instantly rolling the game all the way back to the ultra-slow Level 0. It took Artiaga a bit over 80 minutes and a full 3,300 cleared lines to finally achieve the game's first near-mythical "rebirth" live in front of hundreds of Twitch viewers. And after a bit of celebration and recovery on the low levels, Artiaga managed to keep his rolled-over game going for another 40 minutes, finally topping out after a total of 4,216 lines and a record 29.4 million points.

Artiaga's record does come with a small asterisk since he used a version of the game that was modified to avoid the crashes that stopped Blue Scuti's historic run. Still, NES Tetris' first-ever level rollover is a monumental achievement and a testament to just how far competitive classic Tetris has come in a short time.

Nintendo

Nintendo Japan Plans To Stop Repairing Its Classic Edition Consoles (theverge.com) 13

An anonymous reader shares a report: Somehow, Nintendo's NES Classic Edition console is already almost eight years old, while the Super Nintendo Classic Edition is about to turn seven. That's apparently old enough for Nintendo to announce that the Japanese versions of the consoles -- the Nintendo Classic Mini Family Computer and the Nintendo Classic Mini Super Famicom -- will no longer be eligible for repair once Nintendo Japan's current stock of parts runs out.

That doesn't mean that if you wake up tomorrow morning with a mini Famicom that won't boot you're out of luck. Nintendo Japan will continue to accept repairs but is warning users that it doesn't have a definitive timeline for how long that will be the case.

Biotech

Male Birth Control Gel Continues to Show Promise (gizmodo.com) 152

Gizmodo reports there's been progress on a male birth-control gel "being developed with the help of several organizations, including the U.S. government's National Institute of Child Health and Human Development, part of the larger NIH." It's now being tested in a larger-scale Phase IIB trial, which involves around 400 couples. [Five milliliters of gel — about a teaspon — is applied to each shoulder blade once a day, reports NBC News.] That trial is still ongoing, but researchers have already begun to pore through some of the available data, which has provided encouraging results. In the summer of 2022, for instance, Diana Blithe, chief of the NICHD's Contraceptive Development Program, reported that the NES/T gel's efficacy rate so far appeared to be on par or even better than contraceptive hormonal options for women...

The findings are still preliminary, and it will take more time for the full Phase II data to be collected and analyzed. But Blithe and her team have been encouraged by everything they've seen to date. In the team's early assessments, the gel appears to be both effective and safe, with minimal side effects for men taking it... Blithe and her colleagues are set to meet with the FDA next year about the steps needed to begin a larger Phase III trial and are still seeking a commercial partner to help bring the NES/T gel to the market.

Initial findings also showed that the contraceptive worked faster than expected, Blithe said, according to NBC News. They add that at least three other companies are also working on male birth control: Also at the Boston conference on Sunday, YourChoice Therapeutics said a very small trial in the U.K. — just 16 men — showed that its nonhormonal pill, YCT-529, was safe and free of side effects. The San Francisco company's nonhormonal pill works by blocking the vitamin A receptor important for male fertility.YourChoice is planning a larger trial, according to CEO Akash Bakshi.
Input Devices

8BitDo's Reimagining of IBM's Model-M Keyboard Draws Reactions Online (omgubuntu.co.uk) 72

"Few computer keyboards are as iconic, as influential, or as beige as the IBM Model-M," writes the blog OMG Ubuntu adding that it's "no surprise then that it's been given a modern reimagining by 8BitDo." Following on from their Nintendo NES and Famicom and Commodore 64 homages, 8BitDo has unveiled its latest retro-inspired mechanical keyboard. This one pays tribute to a true computing classic: the IBM Model-M keyboard.

Lest anyone familiar with the real thing get too excited I'll mention up front that 8BitDo's Keyboard-M is a mechanical keyboard, using Kailh Box V2 white switches (swappable, of course) and not the buckling spring mechanism synonymous with the original. On Linux you can enable a buckling spring sound effect for every key press though, should you buy this and want the clatter to accompany it...!

Like 8BitDo's other retro keyboards you can use this over Bluetooth, 2.4G wireless (USB adapter sits underneath), or wired. It has a built-in rechargeable 2000mAh Li-on battery that's good for 200 hours between charges.

"It certainly looks the business," writes the Verge, "especially with the slick new wireless numpad / calculator combo pad 8BitDo will sell alongside it for another $44.99."

And Ars Technica adds that "The M Edition's color scheme, chunkier build, and typeface selection, including on the Tab key with arrows and elsewhere, are nods to IBM's Model M," (noting that the Model M first succeeded the Model F keyboard in 1985). "Of course, the keyboard's naming, and the IBM behemoth and floppy disks strategically placed in marketing images, are notes of that, too..."

"The M Edition also comes with the detachable A and B "Super Buttons" that connect to the keyboard via a 3.5 mm jack and are programmable without software."

"The paint job is pretty faithful to the original," notes Windows Central, "with a combination of gray and white throughout, right down to the accurately recreated LED status panel in the right-hand corner. There are even two key caps with an IBM-inspired blue font on them. It's just tremendous."

Ars Technica offers this advice to unconvinced purists: If you want a real Model M, there's a market of found and restored models available online and in thrift stores and electronics stores. For a modern spin, like USB ports and Mac support, Unicomp also makes new Model M keyboards that are truer to the original IBM design, particularly in their use of buckling spring switches.
Games

Tetris Has Finally Been Beaten After 34 Years (thegamer.com) 67

A 13-year-old has beaten the original NES Tetris, previously thought to be an impossible task, after 34 years. The Gamer reports: The assumption I always had was that Tetris goes on forever and ever until you finally run out of space. While that's mostly true, as the game has no story, levels, or any form of progress beyond high scores and increasing speed, you 'beat' the game by crashing it, AKA reaching the "True Killscreen". It's called the "True Killscreen" because, for decades, it was assumed that level 29 was the Killscreen.

For context, the longer you play Tetris, the faster the blocks fall, upping the ante as you're forced to think in split-second moments about where each piece should drop. The speed caps at level 29, making it near impossible to reach the sides. So, the community believed that was the 'end' of the game. It isn't. The end comes when you reach a level so high, Tetris simply crashes.

News

Atari Releasing New Cartridge For Its 46-Year-Old 2600 Console (engadget.com) 18

Atari just announced preorders for a physical cartridge for the company's once-ubiquitous 2600 console. From a report: A gaming console that counts 1982 as its most successful year is releasing another new cartridge in the year 2023. The game-in-question is called Save Mary and was actually developed during the console's golden years, before being shelved when the 2600 went the way of the dodo. Save Mary was in development for two whole years, which is a lifetime in the generation of gaming that preceded the NES. The normal timeframe to produce a game back then was six to nine months, with some notorious titles taking just five or six weeks. Save Mary was originally developed by veteran Atari staffer Tod Frye, the guy behind the 2600 version of Pac-Man and the Swordquest series.
IT

A Company Called Atari is Releasing a Brand-New 2600 Cartridge This Year (arstechnica.com) 23

The company that currently owns the Atari name and trademarks has decided to give owners of the old Atari Video Computer System (aka the Atari 2600) something new to do. From a report: Mr. Run and Jump is a new Atari-published platformer that is coming to vintage Atari consoles in cartridge form, complete with a box and instruction manual. Preorders for the cartridge begin on July 31 for $59.99. The version of Mr. Run and Jump coming to the 2600 is a primitive version of a much different-looking game with the same name that's coming to PCs and all major game consoles on July 25. We've got to hand it to Atari here -- as a PR gambit for a new game, porting a rough version of your game to a 46-year-old game console and then giving it a physical release complete with box and manual is pretty good.

Atari is billing this release as "the first 2600 cartridge launch for a new Atari title since 1990," though there have also been some limited-run cartridge releases for games like 2005's Yars' Return. There were also a few new 2600-inspired games and remakes, including Vctr Sctr, in Atari's 50th-anniversary collection, which also got a physical release on modern consoles. Although modern game development for the 2600, NES, Game Boy, and other retro consoles are mostly the provenance of homebrew developers working in emulators, physical cartridge releases aren't uncommon. Limited Run Games and other independent and crowdfunded outfits have released plenty of physical cartridges for old consoles, including a Smash Bros-style NES game that includes a Wi-Fi chip to support online play.

Nintendo

Apple Devices Now Support Nintendo's Classic Game Controllers (theverge.com) 12

Apple snuck a nice little surprise in its round of Mac, iPhone, iPad, and Apple TV updates yesterday with the addition of support for Nintendo's updated classic game controllers. From a report: As spotted by developer Steve Troughton-Smith and confirmed by MacStories, Nintendo's modern SNES and N64 controllers now work with updated Apple devices with macOS 13, iOS 16, and tvOS 16 and up, whether using a wired or Bluetooth connection. While neither MacStories nor Troughton-Smith was able to test whether the Sega Genesis and NES controllers work with Apple's devices, we're assuming Apple added the same functionality.
Classic Games (Games)

Teens Are Rewriting What Is Possible In the World of Competitive Tetris (polygon.com) 27

An anonymous reader writes: When the Classic Tetris World Championship (CTWC) debuted in 2010, the kill screen was the game's final, unbeatable boss. Players pushed to get the highest score possible before level 29, at which point the game's pieces started falling at double speed. It seemed humanly impossible to keep up with the falling shapes, which would pile up on players' screens and spell death for their game. But in the past four years, what once seemed an impossibility has become the norm in competitive classic Tetris. In the 1989 NES version of Tetris, which is still standard at competitive tournaments, players make it well into level 30 and beyond. This new generation of talent, made up of mostly teenagers, has not only breathed new life into a 30-year-old game, but also completely upended expectations of what's possible within it.

From the beginning, competitive players of classic Tetris tried to push the game past what its developers imagined possible. The first frontier of competitive Tetris was the maxout, when the score was pushed past 999,999 and the game would no longer show an accurate score. Because playing in level 29 and beyond was out of the question, players aimed to break 1 million before the game would inevitably beat them. This meant maintaining "maxout pace" where players would complete enough "Tetrises" (when a player drops a straight I-block vertically, clearing four lines simultaneously and earning more points than single line clears) before the kill screen.

In 2010, players organized the first CTWC, largely in response to the world's first indisputable maxout, accomplished by Harry Hong (other players like Thor Aackerlund and Jonas Neubauer claimed to have maxed out as well, but the proof wasn't definitive). The desire to find out who the best Tetris player in the world was on, and soon, Neubauer began building a very strong case for himself. In the final match of this 2010 tournament, Neubauer, who went on to win seven of the first eight world championships, beat Hong, the only player to interrupt Neubauer's reign by beating him in 2014. Over the first eight years of CTWC, maxing out before level 29 shifted from being an impossible frontier to a badge of honor for the game's elite. It was still a notable accomplishment until the scene began to shift in 2018, when Joseph Saelee, a then-16-year-old from Visalia, California, began dismantling records and set the stage for a new generation's influence on the game.
"In March 2018, only five months after picking up the game, Saelee maxed out for the first time," reports Polygon. "As The New Yorker reported, he set records for most lines cleared in one game and fastest time to 300,000 points. Then he started to achieve what other experienced players had deemed impossible. He survived past the game's kill screen, becoming the first player to make it to level 31 and 32 -- then 33 through 35."
Emulation (Games)

Leaked Game Boy Emulators For Switch Were Made By Nintendo, Experts Suggest (arstechnica.com) 9

An anonymous reader quotes a report from Ars Technica: In most cases, the release of yet another classic console emulator for the Switch wouldn't be all that noteworthy. But experts tell Ars that a pair of Game Boy and Game Boy Advance emulators for the Switch that leaked online Monday show signs of being official products of Nintendo's European Research & Development division (NERD). That has some industry watchers hopeful that Nintendo may be planning official support for some emulated classic portable games through the Nintendo Switch Online subscription service in the future. The two leaked emulators -- codenamed Hiroko for Game Boy and Sloop for Game Boy Advance -- first hit the Internet as fully compiled NSP files and encrypted NCA files linked from a 4chan thread posted to the Pokemon board Monday afternoon. Later in that thread, the original poster suggested that these emulators "are official in-house development versions of Game Boy Color/Advance emulators for Nintendo Switch Online, which have not been announced or released."

In short order, dataminers examining the package found a .git folder in the ROM. That folder includes commit logs that reference supposed development work circa August 2020 from a NERD employee and, strangely enough, a developer at Panasonic Vietnam. NERD's history includes work on the software for the NES Classic and SNES Classic, as well as the GameCube emulation technology in last year's Super Mario All-Stars, so the division's supposed involvement wouldn't be out of the ordinary. Footage from the leaked Game Boy Advance emulator also includes a "(c) Nintendo" and "(c) 2019 -- 2020 Nintendo" at various points. While suggestive, none of this is exactly hard evidence of Nintendo's involvement in making these emulators. Some skepticism might be warranted, too, because there is some historical precedent for an emulator developer trying to get more attention by pretending their homebrew product is a "leaked" official Nintendo release.

Some observers also pointed to other reasons to doubt that these leaks were an "official" Nintendo work product. ModernVintageGamer and others noted that the leaked GBA emulator includes an "export state to Flashcart" option designed "to confirm original behavior" on "original hardware," according to the GUI. That option is illustrated with a picture of an EZFlash third-party flash cartridge in the emulator interface, an odd choice given Nintendo's previous litigious attacks on such flashcart makers. A "savedata memory" option in the emulator also references the ability to "inter-operate with flashcarts, other emulators, [and] fan websites..." That's a list that would serve as a decent Johnny Carson "Carnac the Magnificent" setup for "things Nintendo wouldn't want to reference in an official product."
A prominent video game historian that Ars consulted with said they were "99.9% sure [the emulators are] real" and that "personally I'm absolutely convinced of its legitimacy."
Amiga

First Reviews of the A500 Mini 69

Mike Bouma writes: I just bought the A500 Mini here in the Netherlands. The first reviews are now available.

The Guardian gives the device a 4 out of 5 score in their review: "The A500 is a robust piece of tech nostalgia that will give veteran fans many hours of nostalgic pleasure while also providing an accessible means of introducing younger family members to the Amiga scene. The colorful sprites, pounding techno soundtracks and sardonic wit of the beloved Sensible Software, Team 17 and Bitmap Brothers games retain their appeal and it has been fascinating to rediscover how much the modern independent gaming scene owes to this 35-year-old home computer."

Nintendo Life has reviewed the device, giving it an 8 out of 10 score: "As such, this is an intriguing device for anyone who is even remotely interested in tracking the development of the games industry -- and while its 120-pound price tag makes it more expensive than many of its micro-console rivals, the ability to side-load games is very welcome indeed."

Express.co.uk gives the device a 3.5 out of 5 score in their review: "Overall, the Amiga 500 Mini is a strong addition to the crowded classic console market that will appeal mostly to those that have a lot of nostalgia for this iconic PC gaming machine. And the ability to add extra games is a great little bonus which will add plenty of extra life to the system."

Furthermore, various YouTubers have reviewed the A500 Mini, including Retro Recipes, which gives the device a perfect 5 out of 5 score while stating it beats expectations.
Nintendo

Masayuki Uemura, Designer of the Nintendo Entertainment System, Dies At 78 (nytimes.com) 18

"The New York Times has an obituary for Masayuki Uemura, designer of the first Nintendo Entertainment System console," writes Slashdot reader nickovs. Here's an excerpt from the report: Video game consoles had a moment of popularity in the early 1980s, but the market collapsed because of shoddy quality control and uninspiring software that failed to provide the thrills of arcade hits like Pac-Man and Space Invaders. Truckloads of unsold game cartridges ended up in landfills, and retailers decided that home gaming systems had no future. But in 1985, the release of the Nintendo Entertainment System in the United States changed the industry forever. The unassuming gray box with its distinctive controllers became a must-have for an entire generation of children and prompted Nintendo's virtual monopoly over the industry for the better part of a decade as competitors pulled out of the market in response to the company's dominance. "The NES was not the first video game console," adds nickovs. "The quality of the games that became available for the NES, including titles like Super Mario Brothers, made it much more appealing than pervious boxes and that lead to its commercial success. These games would not have been possible without the hardware that Uemura designed."
NES (Games)

Masayuki Uemura, Creator Of The NES And SNES, Dies At 78 (kotaku.com) 26

Masayuki Uemura was the lead architect for the Famicom (aka the Nintendo Entertainment System) and the Super Famicon (aka the SNES). The mark he left on the gaming industry and popular culture is indelible. According to Oricon News, Uemura passed away on December 6. He was 78. Kotaku: Ritsumeikan University, where Uemura became the director of game studies after retiring from Nintendo in 2004, announced his passing earlier today. Originally, Uemura worked at Sharp, selling photocell tech to various companies, including his future employer Nintendo. Once joinging the company, he worked with Gunpei Yokoi to integrate the photocell technology into electronic light gun games. He would go on to work on plug-and-play consoles like Nintendo's Color TV-Game.

But everything changed in 1981 with a single phone call. "President Yamauchi told me to make a video game system, one that could play games on cartridges," Uemura told Matt Alt in an interview published last year on Kotaku. "He always liked to call me after he'd had a few drinks, so I didn't think much of it. I just said, "Sure thing, boss," and hung up. It wasn't until the next morning when he came up to me, sober, and said, "That thing we talked about -- you're on it?" that it hit me: He was serious."

The Almighty Buck

A Sealed Copy of The Legend of Zelda Just Sold For Nearly a Million Dollars (theverge.com) 37

A sealed copy of The Legend of Zelda for the NES just sold for $870,000 at Heritage Auctions, breaking the previous record for the most expensive game ever sold. Jay Peters writes via The Verge: As for why this version of the game is so valuable? I'm just going to leave part of Heritage Auctions' grandiose explanation here: "While it is a hard truth, it is a truth nonetheless â" none of the copies we've offered of this title previously could even attempt to hold a candle to this one due to its incredibly rare variant that holds early production status. This matter is completely inarguable. This is the only copy from one of the earliest production runs that we've ever had the opportunity to offer, and, possibly will have the opportunity to offer, for many years to come. Considering this variant was only produced for a few months in late 1987 before it was ultimately replaced by the 'Rev-A' variant in early 1988, this statement likely comes as no surprise to collectors. Only one other variant precedes the offered 'NES R' variant and that is the 'NES TM' variant, which is the true first production run. However, it is also widely believed that only a single sealed 'NES TM' example exists, and there is no telling whether or not that copy will ever come to market. Essentially, this copy is the earliest sealed copy one could realistically hope to obtain."
Emulation (Games)

Near, Creator of the Higan and Bsnes Emulators, Has Died (pcgamer.com) 245

Hmmmmmm shares a report from PC Gamer: Near, also known by their username Byuu, the creator of several groundbreaking videogame emulators and a recent celebrated translation of JRPG Bahamut Lagoon, has died by suicide. Near posted a thread on Twitter explaining how they were affected by a campaign of harassment organized against them on the Kiwi Farms forum. Subsequently, Hector Martin, an IT consultant and Linux hacker, posted a message about Near from a mutual friend (CW: contains explicit details of Near's method of suicide) and said that they had confirmed Near's death with police in a follow-up tweet. The linked document also focuses on the Kiwi Farms forum and the doxing and harassing of Near and their friends.

Near's bsnes was the first Super Nintendo emulator with 100% compatibility, and higan is a multi-system emulator supporting 26 different devices including the NES, SNES, Game Boy and Game Boy Advance, Sega Master System and Genesis/Mega Drive, and PC Engine. If you've played any of the indie games influenced by EarthBound, aka Mother 2, then odds are good that game's designer had a copy of EarthBound open in higan for reference. Parts of the emulator created to keep Stephen Hawking's voice synthesizer working in the final years of the famous physicist's life were even borrowed from higan's open source code.

Classic Games (Games)

Pandemic Sends Videogame Museum Into Two-Year Shutdown (gamesindustry.biz) 25

Oakland's nonprofit "Museum of Art and Digital Entertainment" housed 40,000 historic pieces of videogame memorabilia — including 11,000 playable games. In 2017 they were the ones urging America's copyright office to allow museums and libraries to circumvent DRM to preserve abandoned online games like FIFA World Cup, Nascar and The Sims. The museum's sponsors include GitHub, Google, PlayStation, and Dolby Digital.

But now the MADE is "set to close its doors, with uncertainty ahead about whether it'll ever be able to reopen," reports GamesIndustry.biz: Founder and director Alex Handy said in an interview with GamesBeat that the group managing the museum couldn't reach an agreement on rent for the place during the COVID-19 crisis... 80% of its budget comes from admissions, its website says, and since it's been closed since March due to the pandemic, it's now forced to shut down and move its collections to storage.

Storage will be paid for thanks to donations — still open on this page and will also go towards eventually finding a new space for the museum. "The current plan is to stay in storage for two years while we raise the funds and make plans to create our dream video game museum," the museum's website reads. "When we're ready, we will be back and better than ever, mark our words."

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